
| Andrew Dice |
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I really hope this surprises nobody. Once you push out multiple titles a year and saturate the market, you're going to see revenue plummet. This shouldn't surprise anyone who understands economics or purchasing habits.
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| Danny Cowan |
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This is especially depressing considering that Rock Band has evolved to the point where gameplay now has the potential to teach real musical skills. The many more thousands of people who bought the first few Guitar Hero games -- who may have been willing to learn an instrument or otherwise become more musically inclined when pushed in the right direction -- are now missing out on a key experience after getting burned by dozens of creatively bankrupt Guitar Hero games.
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| warren blyth |
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This sounds like negative forecasting to me, purely for people who care more about their stock gambling than the realities of game development? (it seems to say "without taking the latest products and innovations into account, lets forecast why this genre is dead").
I'm very curious whether Viacom's decision to dump harmonix is just a safe bet ("we're getting out at a guaranteed high water mark, because the waters look choppy from here on out") or actually a wise informed bet ("we know for a fact that harmonix has no other ideas"). Isn't it lame to prognosticate based on "people are tired of buying cheap plastic" instead of "people will always enjoy playing with music." I think Harmonix has shown that they really understand how to cater to people's fantasies, as well as the nitty gritty tricks of addictive/layered rewards-based game design. Would be very curious to see just Harmonix's sales numbers (with guitar hero 3+, and the other spam removed). Will reserve my judgments until after the dust settles on JUST RELEASED Dance Central and RockBand3 (including the sales of Pro Guitar, and the upcoming sales of the "Fender Squier Stratocaster") |
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| Brian McDonald |
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I don't think judging these games by retail numbers is very telling of their actual popularity and profitability. Not only are sales number inflated from the high cost of bundles, but the added cost of shipping and creating these bundles probably makes them no more profitable than normally priced games.
Furthermore, games like Rock Band are more of a platform. No matter how many iterations are created, the game is really all about the music. If I were looking at sales numbers for these games, I'd look at DLC sales. My guess is Harmonix pulls in more profit from DLC than it ever has at retail. |
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| Lo Pan |
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Perhaps if that Rock Band ABBA Sku had been greenlit.
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| Aaron Truehitt |
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They got boring.
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| Dave Smith |
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i dont think they screwed up anything. the huge popularity was a bit of a mirage and seriously expecting people to shell out hundreds of dollars on new peripherals is insane. its just an idea that came and went.
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| DanielThomas MacInnes |
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Every videogame fad comes and goes. It certainly doesn't help when companies stomp the fad to death in a mad rush. We're already seeing that play out in the new Just Dance genre, which has now replaced Guitar Hero.
In a sense, your parents WERE right: videogames are a fad. The trick is that a new fad always comes in when the old one dies. Pong, Space Invaders, Pac-Man, Super Mario Bros, Sonic the Hedgehog, Street Fighter 2, Mortal Kombat, Tomb Raider, Super Mario 64, Tony Hawk Pro Skater...yadda yadda. It's really too bad that Rock Band 3 is dead on arrival, because we finally had a chance to teach kids how to play actual instruments. One can imagine what would have happened if the genre wasn't steamrolled so recklessly, and if the economy was more solid. Is the game industry even aware the economy is a wreck? Judging by all the expensive gadgets on store shelves, I'd guess "no." Strange. |
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| Jamie Mann |
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I don't think anyone can deny that the music-game genre has lost a lot of it's value, but the article is working on incomplete data, for two reasons:
1) The latest music-game iterations (Guitar Hero 6, Rock Band 3, DJ Hero) have literally only just been released, so haven't yet made an impact on the 2010 figures 2) We're missing the most significant part of the year for game sales: November - December. As a result, there aren't any figures from Christmas sales (and Thanksgiving, in the US). A recent Gamasutra article on Nintendo gave some idea of how much revenue is earned in this period: between 33-44% - given the social aspect, I'd expect music games - and associated hardware - to be at the higher end of that scale. Assuming this holds true (and with the new-game effect lending a hand), it's fairly likely that the music-game genre will hit $400 million by year end. (http://www.gamasutra.com/view/news/31494/FilsAime_Holidays_More_Important_To_Nin tendo_Than_Rivals.php#comment72458) Interestingly, there's another point to consider. Back in 2008, the Rockband band-in-a-box setup cost $230, or nearly four times as much as the standalone game. In other words, the value of the music-game software in 2008 was somewhere around $250 million. So if 2010's final valuation manages to exceed this, it implies that the genre is actually still healthy - and possibly even growing! |
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| Andre Murphy |
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Look. I don't think the music genre has reached its peak and now is about to go extinct. New Ideas need to be brought to the table which elevates gameplay. After all, we've only seen guitars, drums, and keyboards as playable interments. Im waiting for violin hero, saxophone hero, trumpet hero, harp hero (YES , SERIOUSLY), tuba hero, harmonica hero, orchestra hero, etc......
In other words there are too many instruments to have fun playing before this genre dies off. |
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| Keith Yap |
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it was a fad and frankly they could have released one game and simply gave updates unless it was a major change and songs bought should be carried over...
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| Mike Weldon |
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Sometimes I wonder if marketing people actually believe that just because I bought something one year, that I will buy it every year. I am not sick of guitar games at all. I am sick of buying new ones.
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| Nicholas Ulring |
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Thank you Activision for ruining rock games by making people sick of them with the countless guitar heroes. There should have been no more Guitar Hero games after 2 when Harmonix left. Now they are doing it with Call Of Duty. 3 Studios working on one series. How ridiculous and stupid is that. Watch. 2013 Activision is going to wonder why Call Of Duty is not doing nearly as well and people are going to be laid off.
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