Video: How For Honor addressed its post-launch problems
In this GDC 2018 session, Ubisoft's Damien Kieken and Roman Campos Oriola discuss the story behind For Honor as it traveled from beta, through its launch, to its first post-launch year.
The talk goes into For Honor's post-launch hurdles, addressing challenges the team faced such as coming face to face with what they called the "unpredictability factor", technical problems encountered, and community management after release.
It's an interesting look into how For Honor addressed these problems, and developers curious to learn how the team tackled rebalancing features or adjusting work pipelines (all while staying live) can now watch the talk for free over on the official GDC YouTube channel!
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