GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
June 7, 2013
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [2]
 
Cracking the Touchscreen Code [4]
 
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Social Point
Senior Game Developer
 
Treyarch / Activision
Senior Environment Artist
 
Sony Computer Entertainment America - Santa Monica
Senior Staff Programmer
 
Sony Computer Entertainment America - Santa Monica
Sr Game Designer
 
Trendy Entertainment
Gameplay Producer
 
Trendy Entertainment
Technical Producer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 7, 2013
 
Can Knockdown 3
celebrates first million
with...
 
Lords & Knights
celebrates its birthday:
Premium...
 
Battlebow: Shoot The
Demons - Update
 
ACTIVISION PUBLISHING,
INC. ushers in THE
NEXT...
 
Lekool Angels Wrath
Server 2 launch press
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor

 
Square Enix Delays  Deus Ex , Slashes Yearly Net Profit Forecast By 90 Percent
Square Enix Delays Deus Ex, Slashes Yearly Net Profit Forecast By 90 Percent
 

December 16, 2010   |   By Simon Parkin

Comments 11 comments

More: Console/PC





Japanese video game publisher Square Enix has delayed the launch of the latest installment in the Deus Ex series to the next financial year while slashing its full-year net profit forecast by more than 90 percent.

The firm's Deus Ex: Human Revolution was originally slated for release in the January to March 2011 quarter, but the company will now "spend additional time to further polish" the Eidos Montreal title, which will launch at some time from April 2011 onwards.

Overall, the company cut its net profit forecast to 1 billion yen ($11.9 million) for the year ending March 31st, 2011, from 12 billion ($142.8 million) yen previously forecast.

In addition, Square Enix's revenue forecast was dropped from 160 billion yen ($1.90 billion) to 130 billion yen (1.54 billion).

This compares very poorly to Square Enix's fiscal year to March 2010, which included the launch of Final Fantasy XIII, but had 192 billion yen ($2.28 billion) in revenue and 9 billion yen ($110.7 million) in profits.

Deus Ex: Human Revolution now joins another key title in the company's line-up, Final Fantasy XIV for PlayStation 3, in being pushed back to the next financial year.

Square commented that the newly launched PC MMO has not yet "achieved the level of customer satisfaction that fans of our Final Fantasy franchise have come to expect." As a result, they "have restructured the development organization and will continue the free trial period until we can present customers with a clear plan outlining Final Fantasy XIV's new direction."

Overall, the company explained: "With weak sales performance of console game titles that have been newly released during the current fiscal year as well as harsh market feedback regarding a key title, the Group recognizes the reinforcement of development capability in our Digital Entertainment segment as our most critical managerial issue."
 
 
Top Stories

image
How Kinect's brute force strategy could make Xbox One a success
image
Microsoft's official stance on used games for Xbox One
image
Keeping the simulation dream alive
image
Gearbox's Randy Pitchford on games and gun violence


   
 
Comments

Nick Green
profile image
Ouch.

Maurício Gomes
profile image
I wish I had money now to lurk until stock price feel widly, so I can buy and wait it rise again naturally. (unless Square-Enix decide only to make crap games now for whatever reason)

David Fisk
profile image
I hope we don't see even more layoffs because of this.

Gregory Kinneman
profile image
I would be very sad if the disappointment that FF 14 appears to be (from articles and reviews) would lead to cuts on DX 3. That's always the risk of a large corporation, but it would be tragic.

Christopher Braithwaite
profile image
Hmm. Is DX3 shaping up to be 2011's Alpha Protocol?

Ben Rice
profile image
With Eidos Montreal working on it, it shouldn't be bad. I hope Thief 4 turns out great also.

Prash Nelson-Smythe
profile image
It seems like their games would have astronomical costs given what I've seen of them. Don't know if that's sustainable since they are in some sense niche. I mean, JRPGs don't really get new fans of the genre these days do they? I've never played one and I don't feel like I have a way into them.

Ardney Carter
profile image
Your comment puzzles me. How could you not feel that you have a way into them? The gameplay mechanics are often simple enough (some variation of selecting attack/item and a target) and many of them are also self-contained stories so there is no real prior knowledge reuirement to playing them.



If you have no desire to try one that's perfectly understandable, but it's also quite different from not having 'a way into them'.

Prash Nelson-Smythe
profile image
That's just what it feels like for me personally. It's a combination of the Japanese style and the fact that it is usually turn based combat, which I'm not keen on at all.



Take FF for example. Something about it seems exclusive. Maybe the fact that there are 14 of them! I feel like I would get a lot less out of the game than someone who'd played a few before.



Have been considering entering this strange world for a little while now but not really made the commitment. Also, if it has a 10 minute long cutscene I will turn it off :)

David Fisk
profile image
I felt the same way until I played Lost Odyssey. I normally can't stand turn based combat, but Lost Odyssey is an amazing game.

Andrew Dice
profile image
It's worth pointing out that the company is still in the black - they're posting a profit, meaning that all outstanding expenses are paid for. But still, damn. FFXIV really is the biggest blunder for the company since The Spirits Within.


none
 
Comment:
 




 
UBM Tech