Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 24, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Academic Experiment Merges Genres For Co-Op Social Game
Academic Experiment Merges Genres For Co-Op Social Game
January 4, 2011 | By Staff

January 4, 2011 | By Staff
    Post A Comment
More: Console/PC

An experiment at Carnegie Mellon's Entertainment Technology Center took three disparate game genres and combined them into a single social game with surprising results, as outlined in a new Gamasutra feature.

CMU's ETC launched a semester-long project called Asymmetrical Cooperative Gaming (ACG) that would combine racing, puzzle and first-person shooter genres into a single socially-competitive experience.

While there were snags in the process -- and plenty of lessons to be learned -- developers found that integration of genres in a socially-centered game can be done as long as certain key concepts are kept in mind.

"Merging the mechanics of multiple genres is not especially difficult," said Stephen Dewhurst. He's the designer behind Fusion, the the experimental genre-blending game.

In Fusion, gamers can play together at the same time, albeit in separate "modes" -- some may choose to play matches using Fusion's puzzle mechanics, some may choose driving and others may choose FPS.

"A well thought-out framework that translates player intent and skill between modes is an essential first step," Dewhurst added. "This framework must provide a clear goal for the team of players independent of the specific modes."

He continued, "Once developed, this framework makes the process of integrating the games no different from any other design process. Then the development of specific interactions and features can progress just like any other design."

Dewhurst added, "Merging audiences is similarly possible. The premise we worked from was that these different people already want to play together; they just do not have an enjoyable way to do so."

For the extensive write-up of CMU's Fusion project, including more conclusions, lessons learned and tips on player cooperation, read the full Gamasutra feature, available now.

Related Jobs

Counterplay Games Inc.
Counterplay Games Inc. — San Francisco, California, United States

Senior Environment Artist
Disruptor Beam
Disruptor Beam — FRAMINGHAM, Massachusetts, United States

Director, Brand Marketing
Crate Entertainment
Crate Entertainment — Boston Area (work remotely), Massachusetts, United States

Graphics / Engine Programmer
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States

Lead Environment Artist

Loading Comments

loader image