Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Chat with one of the devs behind Brexit-themed Not Tonight at 1PM EDT

August 22, 2018 | By Bryant Francis




After Lucas Pope's Papers Please took the world by storm a few years ago, British developer PanicBarn has picked up that game's core gameplay mechanic for a Brexit-themed bouncer simulator called Not Tonight. It's a game you have to see to believe, and it's managed to climb the Steam charts during a time when developers are thinking about political content in their games. 

We're going to be going live with developer Tim Constant for a discussion about Not Tonight today at 1PM EDT to discuss the game's design and development, so if you've got questions, be sure to swing by and drop them in Twitch chat! 

And while you're at it, you can follow the Gamsautra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 



Related Jobs

Schell Games
Schell Games — Pittsburgh, Pennsylvania, United States
[09.19.18]

Senior Designer
Wombat Studio
Wombat Studio — Silicon Valley, California, United States
[09.19.18]

Product Designer
Cold Iron Studios
Cold Iron Studios — San Jose, California, United States
[09.18.18]

Senior Content Designer
New York University Tisch School of the Arts
New York University Tisch School of the Arts — New York, New York, United States
[09.17.18]

Assistant Arts Professor, NYU Game Center









Loading Comments

loader image