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Disney Closes Propaganda Games Following  Tron  Project Completion
Disney Closes Propaganda Games Following Tron Project Completion
January 19, 2011 | By Kyle Orland

January 19, 2011 | By Kyle Orland
More: Console/PC

Disney confirmed today it has shuttered Vancouver-based Turok reboot developer Propaganda Games, following the release of the studio's Tron: Evolution tie-in game in December.

The studio's work on a planned Pirates of the Caribbean-based action-RPG, Armada of the Damned was halted last October, and one of the studio's two development teams was closed in the process.

After the cancellation, the remainder of the studio finished work on Tron: Evolution, which failed to make much of a critical or sales impression on the market.

Disney confirmed to Gamasutra that "the studio has completed all work associated with its most recent project," leaving up in the air recently-announced plans for further Tron: Evolution downloadable content.

Propaganda's only other completed project was a 2008 reboot of the Turok series for the Xbox 360, PS3 and PC.

Disney Interactive saw its fiscal year losses shrink 21 percent after its $763 million purchase of social game maker Playdom last July.

Company president Steve Wadsworth resigned his position last September after 11 years with the company, to be replaced by current co-presidents James Pitaro and Playdom CEO John Pleasants.

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scott stevens
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Good luck and well-wishes to the former Propaganda team as they continue on their careers...

Joe McGinn
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Vancouver is a terrible market for job-seekers in the console business. There are maybe 10-15 jobs open right now. The console software business overall is shrinking, and Vancouver is suffering because of it. Very sorry to everyone there.

Carlo Delallana
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Good luck to the devs out there and hope that some interesting start-ups and indie studios come out of this.

Lo Pan
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In these cases, I often wonder the outcome if Tron was a stellar game that sold well. I'd have to think that the poor buzz/reviews/sales doomed them. For a developer, the best way to ensure your survival is to execute and deliver a quality product. However, to be fair to them, I am unsure of how much bureaucracy and red-tape diluted the design.