Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2014
arrowPress Releases
April 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Blizzard: No Intention To Stop  'World of StarCraft'  Mod Development
Blizzard: No Intention To Stop 'World of StarCraft' Mod Development
January 20, 2011 | By Kyle Orland

January 20, 2011 | By Kyle Orland
Comments
    11 comments
More: Console/PC



Blizzard Entertainment has clarified that it never intended to hinder the development of a 'World of StarCraft" MMO mod for StarCraft II developed by Ryan Winzen.

"It was never our intention to stop development on the mod or discourage the community from expressing their creativity through the StarCraft II editor," Blizzard said in a statement. " As always, we actively encourage development of custom maps and mods for StarCraft II, as we’ve done with our strategy games in the past."

Blizzard went on the say that it's looking forward to seeing development of the mod continue, and that it has invited Winzen to the company's campus to meet the game's development team.

The official response comes one day after the company had video of the mod removed from YouTube, a move the company says was part of its routine procedure while reaching out to "discuss with the developer what the mod entailed."

In the meantime, a representative from League of Legends developer Riot Games has reportedly reached out to Winzen to speak "about potentially working for Riotgames [sic]."

A poster by the handle "coriannemama" posted the request for contact on a PixelatedGames comment thread, adding that the poster would "love to hire" the modder.

Valve hired that mod's designer -- who goes by the handle "IceFrog" -- in 2009 and is attempting to trademark the acronym "Dota" for his next project, a move Blizzard's Rob Pardo said he finds confusing.


Related Jobs

Sledgehammer Games / Activision
Sledgehammer Games / Activision — Foster City, California, United States
[04.23.14]

Desktop Support Technician, Temporary - Sledgehammer Games
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[04.23.14]

Senior Software Engineer-Vicarious Visions
Blizzard Entertainment
Blizzard Entertainment — Irvine, California, United States
[04.22.14]

World of Warcraft - Environment Artist
Blur Studio
Blur Studio — Culver City, California, United States
[04.22.14]

3dsMax Layout Artist










Comments


Alan Rimkeit
profile image
Wow, this guy just got into the industry.... O.O



I am also happy to see that Blizzard did not kill his project.

Robert Gill
profile image
Best way to get in. Honestly, I don't know why anyone thought this was going to get banned.



Besides, WoW was just a mod when it started.

Cody Scott
profile image
That guy just had his dream come true.

Soren Nowak
profile image
Game Development Entry Plan:



1. Create game or mod with big IP in title (Halo, WoW or similar)

2. Make sure you are noticed by IP owner and get taken down

3. Get media attention and ride the wave



This has to work since IP owners are required by law to protect their rights for them to keep using them. The only reason all this started was because of the IP ownership.





So there you have it kids, go and make Quake 5 and Half Life 3... :)

Mark Venturelli
profile image
I'm pretty sure that he got hired because of all the hard work he put on that "big IP title" mod of his. I never tried to mod SC2, but I watched the videos and I have to say that it probably wasn't simple.



I would have hired someone with the level of passion and commitment necessary to do stuff like this. And balls, too.



While most of the young guys who whine about not "getting in the industry" just sit around not making games.

Cody Scott
profile image
or they are 3d artist/ animators who dont have a portfolio. I met the owner of sparkplug games last week and he said the best way for an artist to get into the industry is 1. have a portfolio and demo reel, and 2. show that you know how to get those assets into UDK/Unity.

Mark Harris
profile image
I bet the hundreds (thousands?) of current developers who started out as modders probably don't have an issue with said plan.

Mark Venturelli
profile image
Well, if you are an artist and animator but don't have a portfolio... technically you are not.

Ian Uniacke
profile image
@Mark V: Exactly! What makes an artist an artist? He creates art. I think these days people want all the fame and cred of being an artist (ha ha I know that sounds kind of funny) without any of the actual passion, hard work, and creativeness that actually defines an artist. The same is probably true for programmers and designers etc too.

Cody Scott
profile image
A portfolio full of work that is good enough to show someone is much better than my flash drive full of Works In Progress. If you dont have a portfolio put together it just means you are working on one not that you are not an artist...

KentErik Hagman
profile image
"" Blizzard is currently embroiled in a trademark struggle with Riot Games over the rights to the name of Warcraft III mod "Defense of the Ancients." ""



Really? I just checked that link, and I'm pretty sure your own story says that Valve is involved in that struggle, not Blizzard.


none
 
Comment: