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AMD Walks Back Comments On DirectX Performance Impact
AMD Walks Back Comments On DirectX Performance Impact
March 25, 2011 | By Kyle Orland

After an interview in which he said DirectX was "getting in the way" of using the true power of PC graphics hardware, AMD GPU division worldwide developer relations manager Richard Huddy has re-stated the company's commitment to Microsoft's PC game creation standard.

In an interview with technology news site CRN, Huddy said only a select few developers had expressed to him a desire to go around the current driver standards, including Battlefield developer DICE and Crysis developer Crytech.

“It’s not something most developers want,” he said. “If you held a vote among developers, they would go for DirectX or Open GL, because it’s a great platform.”

AMD senior director of ISV relations Neal Robison also pointed out to CRN that most developers have welcomed the stability and standardization that come with developing through DirectX.

“It’s hard to crash a machine with DirectX, as there’s lots of protection to make sure the game isn’t taking down the machine, which is certainly rare especially compared to ten or fifteen years ago," Robison said. "Stability is the reason why you wouldn’t want to move away from DirectX, and differentiation is why you might want to."

While developers can get more direct access to the graphics hardware by using an alternative to DirectX, such as Open CL, Robison said it takes a particular type of obsessive programmer personality to think they could replicate all of DirectX's features better on their own.

Huddy pointed out that hardware makers and API makers like Microsoft are constantly putting pressure on each other to make sure both sides are continuing to make the best use of each others' technology.

"AMD needs to innovate, as a gaming company and as a CPU company," Huddy said. "Microsoft needs to do the same thing. We’re making sure that the synergy between us is a highly cooperative one. If they were to say ‘graphics is a done deal’ that would be a big problem. They haven’t said that.”

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Kamruz Moslemi
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Yup, that is what the PC is famous for, standards and stability.

Sean Currie
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At first I was like... ? and then, I LOL'd.

Joel S
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It's been pretty good lately, to be honest

Camilo R
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It's not like making games is cheap as it is, doing away with APIs would make making games much more expensive and time consuming. As he said there would also be the lack of standards and more compatibility issues. The first statement about removing it sounded to me like those people who still think we should be better off doing everything in assembly.

Steven Liss
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Stop calling it DirectX. The drawing API is Direct3D. DirectX has a bunch of other crap in it no one uses.

Brian Buchner
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This actually made me laugh.

Maurício Gomes
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Both statements by AMD were highly amusing...

But, standards and stability?

You mean, it is standard that you will have to install DX Redist every single game you install and that it will break all other games (until you update your driver, that will fix half of them), and it is stable that it will have some business decisions causing API changes.

Chris Orris
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It really was an off-handed comment. It was funny how out-of-hand it got. I originally saw the story as a discussion of how console game development affected PC game development, especially with consideration given to ports. A day later when I saw my news feed explode with statements about that one statement about DirectX I had to smile.