Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 19, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

SpatialOS dev Improbable is setting up its own game development studios

SpatialOS dev Improbable is setting up its own game development studios

March 8, 2019 | By Alissa McAloon

March 8, 2019 | By Alissa McAloon
    Post A Comment
More: Console/PC, Social/Online

Improbable has created two new game development studios, one in Edmonton and one in London, to make online games powered by its SpatialOS cloud-based computing tech.

The move marks Improbable’s first steps into in-house game development since, up until now, the studio typically partnered with external developers that wanted to use SpatialOS to power their own online games. 

Each of the two studios has a familiar face behind it: the Edmonton outfit is set to be headed up by former BioWare General Manager Aaryn Flynn while the London studio is led by John Wasilczyk, former executive producer at both Epic Games and EA DICE. 

In a press release, Improbable co-founder and CEO Herman Narula says that moving into game development serves to benefit future growth and development of SpatialOS as well. 

"As our network of partners has grown we've come to work with an incredible range of studios and projects,” said Narula. “We see our internal studios as a way to further support these partners by pushing technical and creative boundaries and then sharing those learnings with our developer community.”

Related Jobs

Game Mechanic Studios
Game Mechanic Studios — North Hollywood, California, United States

Senior 3D Environment Artist
Skybox Labs
Skybox Labs — Vancouver, British Columbia, Canada

Software Engineer
Insomniac Games
Insomniac Games — Durham, North Carolina, United States

Sr. Environment Artist
Maximum Games
Maximum Games — Walnut Creek, California, United States

Release Manager

Loading Comments

loader image