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May 6, 2016
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May 6, 2016
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The long journey of getting a niche game through Steam Greenlight 2
by Gamasutra Community [05.06.16]
"After all of that work, 24 days of pretty much non-stop messaging users to talk about our game, we were Greenlit. According to GreenDB we were at about 170th place when we were Greenlit."
Console/PC, Indie, Business/Marketing

Hero Shooters: Charting the (re)birth of a genre  
by Alex Wawro [05.06.16]
What's given rise to this year's slew of "hero shooters"? Gamasutra talks to devs on Overwatch, Paragon and Battleborn about tracing the genre back to MOBAs -- and Team Fortress 2.
Console/PC, Social/Online, Design, Production

GameStop CEO: Wii U 'disappointing to everybody,' including Nintendo 1
by Christian Nutt [05.05.16]
A new interview with GameStop GameStop CEO Paul Raines may shed some light on Nintendo's reaction to its own Wii U.
Console/PC, Business/Marketing

Activision is going all-in on eSports, and CEO Bobby Kotick sees the money  
by Christian Nutt [05.05.16]
In today's earnings call, Kotick rhapsodized about the reveue opportunites for the company's eSports business, and shared his vision for the segment as the next big revenue driver for Activision.
Console/PC, Business/Marketing

Get a job: Be a Project Design Director at Schell Games  
by Staff [05.05.16]
I Expect You To Die studio Schell Games is looking for an experienced designer to take a lead role directing others in a variety of projects at its studio in Pittsburgh, Pennsylvania.
Smartphone/Tablet, Design, Recruitment

King revenues help boost Activision Blizzard to record first quarter  
by Christian Nutt [05.05.16]
Activision Blizzard's revenues hit a record high for the first quarter of its fiscal 2016, the three month period ended March 31, 2016 -- the first quarter that the revenues from Candy Crush developer King are included.
Console/PC, Smartphone/Tablet, Business/Marketing

Video: One hour, five concentrated shots of VR game design advice  
by Staff [05.05.16]
At VRDC 2016, five VR experts from a variety of creative backgrounds share practical advice collected from exploring VR and examining where the artistic possibilities overlap with the technical.
VR, Audio, Design, Production, Video, Vault

Brainstorming in 5 easy steps: The story of a new game character 2
by Gamasutra Community [05.05.16]
"This is howwe brainstorm when in need to build something from scratch. It's a method that takes some time (to play around) and discipline, but it's definitely worth it as it adds some structure to the creative process."
Indie, Design, Production

YouTube data shows that yes, game betas can also be great marketing tools 1
by Alex Wawro [05.05.16]
There's something notable about YouTube's rundown of the top ten "trending" games on its platform last month: four of them aren't even out yet.
Social/Online, Business/Marketing

Trion drops F2P model for Atlas Reactor, says it would make the game 'less fun' 1
by Alex Wawro [05.05.16]
Trion Worlds has decided to drop the free-to-play payment scheme it was planning to employ for its online competitive game Atlas Reactor due to player feedback during the game's ongoing beta testing.
Social/Online, Design

Showcase your design skills with GameCareerGuide's Game Design Challenge  
by Staff [05.05.16]
Our sister site, aimed at students and beginning developers, has a challenge every three weeks -- and if you fit the bill, you can enter and offer your own take.
Console/PC, Design

How big a deal is it to get featured by Apple? This big  
by Christian Nutt [05.05.16]
App Annie has tracked exactly how much of a boost game developers get from being featured on the App Store, and it is not trivial.
Smartphone/Tablet, Business/Marketing

Designing disjointed VR puzzles  
by Gamasutra Community [05.05.16]
"We set out to explore a realm of game design we hadn't seen done before -- disjointed, 2-player puzzles in VR. In our game Shackle, players find themselves back to back in a haunted room, divided by darkness."
VR, Indie, Design

Zelda, GTA 3 among latest round of World Video Game Hall of Fame inductees  
by Alex Wawro [05.05.16]
The World Video Game Hall of Fame has announced its second round of inductees: The Legend of Zelda, The Oregon Trail, Sonic the Hedgehog, The Sims, Space Invaders and Grand Theft Auto 3.
Console/PC, Business/Marketing

PAX Indies: Women detectives, crazy cockpits and a lost moon 1
by Katherine Cross [05.05.16]
Gamasutra visited the PAX East Indie MegaBooth, and brings you tidings of Thimbleweed Park, Objects In Space, Moon Hunters, Tumblestone, and more.
Console/PC, Indie, Design, Business/Marketing

UWP game and app development on Xbox One 1
by Gamasutra Community [05.05.16]
"With the latest Xbox One build you can turn your retail Xbox in to a developer machine just like in the old 360 days. But what does this actually mean? What can it support and what (more importantly) can it NOT do?"
Console/PC, Programming

Poetry in motion: Catch a glimpse of Persona 5's gorgeous new UI  
by Chris Kerr [05.05.16]
You might not need many reasons to get excited over the new Persona 5 trailer that just dropped, but we're going to give you some anyway.
Console/PC, Art, Design, Video

The 7 worst mistakes you can make with your game trailer 11
by Gamasutra Community [05.05.16]
"'What shouldn’t I do in my next trailer?' is the second-most-asked question I get (the first is 'how much?'). Anybody can make their own game’s trailer, but it takes craft to do it well. Here's some traps to avoid."
Indie, Business/Marketing

Made for Samsung support program now open to game devs 1
by Chris Kerr [05.05.16]
Samsung is offering to help mobile game developers with marketing, production, and tech support through its "Made for Samsung" exclusivity program. 
Smartphone/Tablet, Business/Marketing

Don't miss: How Naughty Dog made Uncharted: Drake's Fortune 6
by Chris Kerr [05.05.16]
With Naughty Dog preparing to bring Nathan Drake's story to a close, find out how his journey began in Richard Lemarchand and Neil Druckmann's classic postmortem.
Console/PC, Design, Production