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August 20, 2014
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August 20, 2014
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Ousted Bungie composer O'Donnell to get his stock back 2
by Christian Nutt [08.19.14]
Terminated "without cause" according to an arbitrator, Marty O’Donnell has already won one settlement against the Destiny dev -- and it looks like another is in his sights.
Console/PC, Business/Marketing

Sony's Yoshida isn't sure why PS4 is selling so well, what to do about it 6
by Christian Nutt [08.19.14]
In a frank admission even from a man known for his candidness, Sony Worldwide Studios president Shuhei Yoshida admits "we do not completely understand what's happening" with PS4.
Console/PC, Business/Marketing

Get a job: WB Games is hiring a Cinematics Artist  
by Staff [08.19.14]
Mortal Kombat X developer Netherrealm Studios, a division of WB Games, is looking to bring on an an experienced senior cinematics artist to work in its Chicago office.
Console/PC, Art, Production, Recruitment

Report: Former Sierra Network HQ destroyed by California wildfire 1
by Alex Wawro [08.19.14]
UPDATE The former Sierra Network headquarters in Oakhurst, CA is believed to have been one of the structures burned to the ground today by a wildfire that broke out near the town.
Console/PC, Business/Marketing

Video blog: 'We just need to stick to our guns, to our creativity' 4
by Gamasutra Community [08.19.14]
Paul Taylor of Mode 7 Games offers some thoughts about the commercialization of indie touched off by his visit to Gamescom last week.
Console/PC, Indie, Design, Business/Marketing

Don't Miss: How to get your game covered by YouTubers Exclusive 11
by Mike Rose [08.19.14]
Gamasutra editor Mike Rose returned to GDC Europe this year to give a talk on the best ways to get in touch with YouTubers. Here, you'll find a written version of the talk.
Console/PC, Indie, Business/Marketing, Exclusive

IGDA: Valve is the #1 place developers want to work 1
by Alex Wawro [08.19.14]
Data culled from a recent survey conducted by the International Game Developers Association suggests that most developers would choose to work at Valve over any other company, even their own.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Recruitment

Pokemon developer Game Freak is making its first mobile game 1
by Alex Wawro [08.19.14]
The company is making its first foray into mobile development as it prepares to bring its self-published downloadable Nintendo 3DS game Soliti Horse to Android and iOS devices this year.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

GDC GM Meggan Scavio calls for speaker diversity at GDC 2015 2
by GDC Staff [08.19.14]
Game Developers Conference general manager Meggan Scavio explains her plans to expand the diversity of the community interacting at the 28th annual GDC next March.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The origins of Archmage Rises, and how popularity followed 3
by Gamasutra Community [08.19.14]
After making a splash with his blog post "Why I've said goodbye to mobile in favor of PC," Archmage Rises dev Thomas Henshell explores where his game came from and where it's going.
Console/PC, Indie, Design, Business/Marketing

UK video game tax breaks are now finally available  
by Mike Rose [08.19.14]
Video game companies in the UK can finally claim tax relief starting from today, with the potential to claim up to 25 percent of your production costs.
Console/PC, Business/Marketing

Rockstar art director Ian J. Bowden moves to mobile games  
by Mike Rose [08.19.14]
Ian Bowden, formerly art director at Rockstar and a Grand Theft Auto veteran, has left the company to join casual and social game studio GameDuell.
Console/PC, Smartphone/Tablet, Business/Marketing

PlayFab wants to help you focus on making games, not business  
by Mike Rose [08.19.14]
Game services studio PlayFab, founded earlier this year by former PopCap business veteran James Gwertzman, today launched its range of backend tools, and announced that it has raised $2.5 million in a new round of funding.
Console/PC, Business/Marketing

Designing a 2D jump 6
by Gamasutra Community [08.19.14]
The design (and a bit of the math) behind 2D jumps -- what makes them feel good and how you can implement them in your game, as taught by the classics.
Console/PC, Indie, Programming, Design

Creating the cartoony visuals of Catlateral Damage 2
by Gamasutra Community [08.19.14]
Developer Chris Chung shows you his workflow for creating the Katamari-inspired toon-shaded visuals for indie hit Catlateral Damage.
Console/PC, Indie, Art

Blog: How does open-source game development work? 1
by Gamasutra Community [08.19.14]
A quick-and-dirty but informative and interesting interview with the lead developers behind open-source, community-developed game Battle for Wesnoth about how that all works.
Console/PC, Indie, Programming, Production

Perfect World's profits double following strong free-to-play sales  
by Mike Rose [08.19.14]
Free-to-play giant Perfect World doubled its profits during the last quarter, thanks to sales increases in both its online PC games and mobile titles.
Console/PC, Smartphone/Tablet, Business/Marketing

SCEJ boss Hiroshi Kawano is leaving the company  
by Mike Rose [08.19.14]
Hiroshi Kawano, president and CEO of Sony Computer Entertainment Japan, will retire from the company at the end of this month.
Console/PC, Business/Marketing

Composition in level design: An in-depth examination 4
by Gamasutra Community [08.19.14]
A comprehensive look at what goes into creating first person shooter levels for a sense of visual composition -- and what that means in terms of guiding players to experience your gameplay best.
Console/PC, Indie, Art, Design

EA Access tip of the spear for giving players new ways to pay 3
by Christian Nutt [08.18.14]
EA CEO Andrew Wilson says it's up to the game company to give different audiences different ways to pay for, and play, its games.
Console/PC, Business/Marketing