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April 28, 2017
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Making StarCraft, 'we just threw a bunch of crap at the wall and saw what stuck'  
by Alex Wawro [04.28.17]
"When we made these races, we just threw a bunch of crap at the wall and saw what stuck," longtime Blizzard artist Samwise Didier says in a new StarCraft retrospective published by the company.
Console/PC, Design

Gamasutra examines the Prey demo  
by Bryant Francis [04.28.17]
Game demos aren't used to promote games as often as they used to be, so why did Bethesda choose to release one for the upcoming game Prey?
Console/PC, Design, Video

Video: Conveying character via first-person animations in Overwatch  
by Staff [04.28.17]
At GDC 2017 Blizzard's Matthew Boehm breaks down how to convey a sense of character in a first-person game. It comes down to answering tricky questions like: How would McCree reload a revolver?
Console/PC, Social/Online, Art, Video, Vault

Get a job: Mindshow is hiring a 3D Character Modeler  
by Staff [04.28.17]
Mindshow is looking for a full-time 3D Character Modeler to realize 3D VR characters based on concept art and more in Los Angeles, California.
VR, Console/PC, Recruitment

A closer look at the animation that moves Horizon Zero Dawn's robotic fauna  
by Alissa McAloon [04.28.17]
Lead animator Richard Oud has assembled an animation reel featuring some of the 'Machines' he worked on during the six-year-long development of Horizon Zero Dawn.
Console/PC, Art, Production, Video

Don't Miss: A postmortem for the tree-trimming puzzle game Prune 16
by Gamasutra Community [04.28.17]
"Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. It's a delicate dance to remove that which does not matter in favor of that which does."
Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

Nintendo sold 2.3 million NES Classic Editions 3
by Alissa McAloon [04.28.17]
Nintendo president Reggie Fils-Amié says the console sold over 2 million units before being discontinued after five months as Nintendo focuses on driving its 'key areas.'
Console/PC, Business/Marketing

Why the ex-Rare devs behind Yooka-Laylee didn't roll their own engine  
by Bryant Francis [04.28.17]
You would think that with loads of Kickstarter cash, the minds behind Yooka-Laylee might have decided to roll their own game engine. Here's why they didn't.
Console/PC, Design, Video

20 million PlayStation 4 consoles were sold in just the last year 1
by Alissa McAloon [04.28.17]
An increase in PlayStation 4 sales means that the system has sold roughly 60 million units since its debut in November 2013.
Console/PC, Business/Marketing

We're streaming the Prey demo at 3PM EDT  
by Bryant Francis [04.28.17]
Bethesda has released a demo for Prey, but why? We'll be playing the demo and talking about the company's recent marketing moves and the challenges of selling games in 2017.
Console/PC, Design, Business/Marketing, Video

A little more conversation: Hearthstone director implores devs to talk to players
by Chris Kerr [04.28.17]
"I have a belief that, sometimes, you get into a vacuum and a void where if nobody's talking people sometimes assume the worst."
Design, Business/Marketing

Profits up in Sony's games division as PS4 sales near 60M
by Chris Kerr [04.28.17]
Sony says the positive showing was primarily due an increase in PlayStation 4 hardware and software sales, and rising digital sales.
Console/PC, Business/Marketing

Chat with the developers of Yooka-Laylee today at 11AM EDT  
by Bryant Francis [04.28.17]
We're chatting with the developers of Yooka-Laylee today at 11AM EDT.
Console/PC, Design, Video

DICE veterans found new studio, Fall Damage
by Chris Kerr [04.28.17]
A group of four DICE veterans, including co-founder Markus Nyström, have established a new game studio in the heart of Stockholm. 
Business/Marketing

Blog: 2016 Mobile Gaming Trends Report
by Gamasutra Community [04.28.17]
SEGA Networks and Sensor Tower present the 2016 Mobile Gaming Trends Report: an analytical look at market segmentation and trends in the mobile gaming market.
Smartphone/Tablet, Business/Marketing

Nintendo shows commitment to handhelds with New 2DS XL
by Chris Kerr [04.28.17]
"This new addition to Nintendo's portable hardware line demonstrates our commitment to the handheld market."
Business/Marketing, Video

Warren Spector believes games 'need to be asking bigger questions'  
by Alex Wawro [04.28.17]
Gamasutra sits down with Spector to catch up on how is return to full-time game dev is going, roughly a year into his work on System Shock 3, and what sorts of stories games tell best.
Console/PC, Design

Xbox chief suggests game subscription services help devs tell better stories 1
by Alex Wawro [04.27.17]
"The storytelling ability in TV today is really high, and I think it's because of the business model," Phil Spencer tells The Guardian. "I hope as an industry we can think about the same."
Console/PC, Business/Marketing

Microsoft says earnings are on the rise, thanks to Xbox Live  
by Alex Wawro [04.27.17]
Microsoft today reported earnings for its most recent fiscal quarter, and though the company's sales and profits were up year-over-year they fell short of some market analysts' expectations.
Console/PC, Business/Marketing

Gamasutra revisits the first hour of Morrowind  
by Bryant Francis [04.27.17]
We returned to the shores of Bethesda's third Elder Scrolls game to talk about what made the series' jump to open-world so influential.
Console/PC, Design, Video