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April 25, 2014
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April 25, 2014
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Games for Change festival names 2014 award winners  
by Christian Nutt [04.24.14]
The Fullbright Company's Gone Home is selected as Game of the Year by the non-profit organization dedicated to social impact.
Console/PC, Indie, Serious, Business/Marketing

Xbox One increases Microsoft revenues - but its cost cuts into profits 3
by Christian Nutt [04.24.14]
UPDATED Shipments of 1.2 million Xbox Ones in early 2014 boost Xbox hardware revenues 45 percent -- but that drives hardware profits downward. And Xboxes may be lingering on shelves.
Console/PC, Business/Marketing

FCC chairman proposes controversial 'Open Internet' rules 2
by Alex Wawro [04.24.14]
FCC chairman Tom Wheeler proposes new rules that would bar your ISP from restricting access to websites or services, but also allow it to cut deals with companies willing to pay for faster speeds.
Social/Online, Business/Marketing

Sweeney: Epic won't return to game development -- it never left  
by Alex Wawro [04.24.14]
Speaking to Edge, Epic founder Tim Sweeney reveals two new games in development and explains how his company balances between developing games and game engines for a rapidly-evolving industry.
Console/PC, Design, Business/Marketing

Rocketcat's Wayward Souls gets more expensive after every update  
by Alex Wawro [04.24.14]
Punch Quest creator Rocketcat Games launches Wayward Souls on iOS for $5 today, but there's a catch -- the price increases by $1 every time the developer releases a major content update for the game.
Smartphone/Tablet, Design, Business/Marketing

Blog: The design process of going from prototype to game  
by Gamasutra Community [04.24.14]
How do you take a game that "played super-nice already in its prototype form" to execution? This post outlines one developer's journey there.
Console/PC, Smartphone/Tablet, Indie, Design

Big Viking buys YoVille back from Zynga in a bid to keep it alive 3
by Alex Wawro [04.24.14]
By reassuming control of a game they sold to Zynga in the face of its impending demise, Big Viking seems to be mirroring RockYou's "rerun" strategy of rescuing games that other publishers don't want.
Social/Online, Business/Marketing

Kickstarter challenges: A candid look at a struggling campaign 1
by Gamasutra Community [04.24.14]
A rocky launch, with a good chance it might not hit the goal. What went wrong? Tristan Moore offers a candid, thoughtful postmortem of a Kickstarter in progress.
Console/PC, Indie, Design, Production, Business/Marketing

Using Scrum in real-world game production 10
by Gamasutra Community [04.24.14]
Veteran triple-A producer Harvard Bonin (God of War: Ascension) shares insights into scrum methodologies from the real world: Their advantages and their drawbacks.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production

GDC Europe welcomes new board members from Rovio, DeNA and more  
by GDC Staff [04.24.14]
GDC Europe organizers add 3 experienced game developers to the event's advisory board, where they will help program lectures, panels and sessions taking place at August's conference in Germany.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, GDC Europe

Epic releases Unreal Engine 4.1, including PlayStation 4, Xbox One support 2
by Christian Nutt [04.24.14]
Subscribers can now download the new version from GitHub, including both the stable build and "bleeding edge," untested new code.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming

A veteran producer's take on how to write a game concept doc 7
by Gamasutra Community [04.24.14]
"There are a lot of resources online that talk about game concepts and game design documents. So instead of retreading used ground, I wrote a game concept for us to examine together."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Production

Blog: Forcing hard currency use in F2P games 6
by Gamasutra Community [04.24.14]
"Depending on the game, a very closely calculated time in the gameplay comes, when the give-aways stop. No more free Diamonds for you, sir!"
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Investors throw $3 million at the Virtuix Omni treadmill 6
by Mike Rose [04.24.14]
The Virtuix Omni treadmill went up for pre-order recently, due for release later this year. Today the company announced that it has received $3 million in a round of investment.
Console/PC, Business/Marketing, Advanced Input and Output , VR

Blog: Gamification design vs. game design 10
by Gamasutra Community [04.24.14]
Is there no middle ground? "Game design starts from the desire to make something that people will enjoy. In gamification design, you are making something that will achieve a particular goal."
Social/Online, Smartphone/Tablet, Design, Business/Marketing

Close encounters with console indie execs, part 2: ID@Xbox's Chris Charla Exclusive  
by Brandon Sheffield [04.24.14]
What are the tastes, backgrounds and experience of some of the biggest decision-makers at major console companies? Developer and senior contributor Brandon Sheffield talks to ID@Xbox's Chris Charla.
Console/PC, Indie, Exclusive

In second quarter, Apple's iPhone sales rise as iPad sales fall  
by Christian Nutt [04.23.14]
More phones sold is good news for game developers, but tablet sales falling may be bad news for Apple -- even if profits are jumping.
Smartphone/Tablet, Business/Marketing

Facebook game revenue growth falters as users move to mobile  
by Alex Wawro [04.23.14]
The growth of Facebook game payment revenue is stalling as users abandon the desktop -- where all game payment revenue is currently generated -- in favor of accessing the service via mobile devices.
Social/Online, Business/Marketing

Zynga founder Mark Pincus steps down as company poaches Xbox Live point-man 2
by Christian Nutt [04.23.14]
Pincus stepped aside to let Microsoft exec take the CEO role; now he moves away from the day-to-day entirely as Mattrick brings in more Xbox talent.
Social/Online, Smartphone/Tablet, Business/Marketing

That Dragon, Cancer developer shares grace through game design  
by Alex Wawro [04.23.14]
Josh Larson exhorted fellow developers to think of games as a form of communication between themselves and their players in a talk given today at the 12th annual Games for Change festival.
Console/PC, Indie, Design