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October 13, 2015
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Mobile players: 24% drop off after one session, 78% after one month 3
by Christian Nutt [10.13.15]
Mobile games are definitely where the heat is right now: companies are promising massive revenues. But retention continues to be an issue.
Smartphone/Tablet, Business/Marketing

Nonprofit sees success using motion controls for educational games  
by Alex Wawro [10.13.15]
New research surfaces today on how nonprofit GameDesk Studios has been experimenting with developing motion-based games to help students better understand complex subjects like math and science.
Console/PC, Serious, Design, Video

Tech troubles spur dev to debut browser-based RTS as a PC game  
by Alex Wawro [10.13.15]
Due to stability issues and aggressive update schedules, Palo Alto-based startup Artillery is switching gears and developing its debut game as a native PC application instead of a browser-based game.
Console/PC, Social/Online, Production

Video: Don't underestimate the power of community in your games  
by Staff [10.13.15]
At GDC 2014 Kongregate's Emily Greer underscores the critical role games play in creating communities of players by sharing facts and anecdotes about how people thrive when they're part of a group.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video

Don't Miss: Finding fourteen different forms of fun in games 5
by Gamasutra Community [10.13.15]
We talk a lot about 'finding the fun' - but what does that mean? This classic 2001 feature explores why some things are fun while others aren't, and how devs can use this to perfect their craft.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Valve survey suggests most VR experiences will be in the bedroom 2
by Alex Wawro [10.13.15]
Valve published results today from an informal survey that suggest VR developers should expect people to be experiencing VR in their bedrooms, using a headset hooked up to PCs they currently own.
Console/PC, Business/Marketing

Good communication: An absolute must in a healthy work environment  
by Gamasutra Community [10.13.15]
But how do you achieve it? Tips from former Undead Labs and ArenaNet lead Shaun Leach: "Make sure you're listening as well as talking. Work on your communication skills regardless of if you're a manager or not."
Console/PC, Smartphone/Tablet, Indie, Production

5 essential tips for your product's survival  
by Gamasutra Community [10.13.15]
"No matter how prepared and how skilled your team may be, stumbling at the final hurdle after the product has shipped can have a devastating effect on your projected forecast for reviews and more importantly sales."
Indie, Business/Marketing

343 will support developers with a public stats API for Halo 5  
by Chris Kerr [10.13.15]
Halo developer 343 Industries will be opening a public stats API for Halo 5: Guardians to help developers build new websites, apps, and communities.
Console/PC, Production

Placebo effect present in video games, say UK researchers 5
by Chris Kerr [10.13.15]
Professor Paul Cairns, who teaches human-computer interaction at the UK's University of York, has tested whether the placebo effect can alter the way players perceive video games.
Console/PC, Indie, Design, Production, Business/Marketing

Microsoft already researching multi-person virtual reality  
by Chris Kerr [10.13.15]
Mixed-reality veteran Jaron Lanier has begun experimenting with shared-reality experiences at his Microsoft lab.
Console/PC, VR

Free-to-play analysis: Clash of Clans and its competition 24
by Gamasutra Community [10.13.15]
Ramin Shokrizade takes apart Clash of Clans, Boom Beach, DomiNations and more to see what makes the genre tick -- from a free-to-play perspective.
Smartphone/Tablet, Design, Business/Marketing

Creativity as an open question: Random thoughts on The Beginner's Guide 5
by Kris Graft [10.13.15]
"This game feels like a game meant to either a.) discuss with another person, or b.) for one to sit and meditate on it by oneself. So I wanted to discuss the game with someone."
Console/PC, Indie, Design

'Nintendo has its own way' - How it makes games and works with external devs 3
by Christian Nutt [10.13.15]
Gamasutra speaks to producer Risa Tabata and Kensuke Tanabe, who oversees the company's externally developed projects, to learn about Chibi-Robo and, more generally, how Nintendo views dev partners.
Console/PC, Production, Business/Marketing

Design 101: Balancing games 8
by Gamasutra Community [10.13.15]
"While the whole industry talks about 'balancing games' there is surprisingly little consensus on what that actually means. Debates run wild."
Console/PC, Smartphone/Tablet, Indie, Design

Humble Bundle sheds staff at San Francisco HQ  
by Christian Nutt [10.12.15]
"Despite strong revenue... our past hiring was too ambitious and we had to make a hard call last week," says COO.
Console/PC, Indie, Business/Marketing

MaxPlay's new game engine aims to be 'Google Docs for game devs' 2
by Alex Wawro [10.12.15]
A new challenger stepped into the game engine arena today: MaxPlay, a game technology company that aims to entice developers into using its “cloud-based” collaborative game development platform.
Console/PC, Smartphone/Tablet, Indie, Production

Get a job: Hi-Rez Studios is hiring a Game Systems Programmer  
by Staff [10.12.15]
The folks behind Smite and Tribes: Ascend need a game systems programmer to join the development team at Hi-Rez Studios' Alpharetta, Georgia headquarters and work on their new project.
Console/PC, Programming, Recruitment

Game devs in Northern Ireland can now get Greenshoots funding  
by Alex Wawro [10.12.15]
Microsoft's Greenshoots game development funding & guidance program is expanding this year and starting to offer £100,000 in grants to developers in Northern Ireland.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Handling the buggy release Zombie Vikings: Damage control is just the beginning  
by Gamasutra Community [10.12.15]
"Both the community and press have responded well to our transparency. Direct communication with the fans has lead to huge support, which helped us fix the game and make it even better."
Console/PC, Indie, Business/Marketing