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August 29, 2016
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August 29, 2016
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Blog: Pokemon Go, and adding value to game pieces  
by Gamasutra Community [08.29.16]
Programmer and designer Nikhil Murthy looks at the original Pokemon games and Pokemon Go for ways to add value to game pieces.
Smartphone/Tablet, Design

No Man's Sky, and how we talk about procedural generation 2
by Gamasutra Community [08.29.16]
The right words can motivate anyone about your game - but are we all speaking the same language? The response to procedural generation in No Man's Sky suggests not.
Design

Video: How to blaze an unconventional trail in your game dev career  
by Staff [08.26.16]
Radiant Entertainment's Patrick Miller offers an alternative look at building your career in game development in this GDC 2016 Game Career Seminar talk.
Console/PC, Production, Video

Dead Space's Ian Milham will direct the next Tomb Raider  
by Bryant Francis [08.26.16]
The art director of Dead Space has joined Crystal Dynamics as the game director of the next Tomb Raider game.
Console/PC, Production

Check out this intriguing way to broadcast game footage in VR  
by Bryant Francis [08.26.16]
Want another way to broadcast your game footage in VR? How about eSports? The developers of Battlerite have come up with an interesting solution for you.
VR, Design, Video

Get a job: Be a Gameplay/Engine Programmer at Shiny Shoe  
by Staff [08.26.16]
Having worked on games like Day of the Tentacle Remastered and The Banner Saga, San Francisco-based Shiny Shoe is looking for a coder to join the team and work on gameplay and engine programming.
Console/PC, Programming, Recruitment

GameStop-published Song of the Deep surpasses 120k copies sold, mostly at retail  
by Alex Wawro [08.26.16]
Insomniac's deal with GameStop to publish Song of the Deep seems to have gone well enough, as GameStop says it sold "well above" 120,000 copies since its July 12th debut -- with 80 percent at retail.
Console/PC, Business/Marketing

Ubisoft is canning its F2P Ghost Recon and Epic Loot games 1
by Alex Wawro [08.26.16]
Ubisoft seems to be culling its online free-to-play game portfolio this week, announcing that both The Mighty Quest for Epic Loot and Ghost Recon Phantoms will be shutting down this year.
Social/Online, Business/Marketing

Don't Miss: Evaluating game mechanics for depth 33
by Mike Stout [08.26.16]
Ratchet and Skylanders designer Mike Stout writes on depth: "To me, it describes a sweet spot -- that point during a game where the player can repeatedly display his mastery of a game mechanic."
Console/PC, Indie, Design

Nintendo gears up for indie support with Nindies Summer Jam  
by Bryant Francis [08.26.16]
Nintendo's getting in on the seasonal indie promotion game, and seems to be opening up opportunities for developers to promote themselves, not just their games.
Console/PC, Business/Marketing

Attend VRDC for expert advice on tackling VR's usability challenges  
by Staff [08.26.16]
Game designer, researcher and XEODesign founder Nicole Lazzaro will explore the 5 most challenging usability obstacles game developers (and film makers) face in VR at VRDC this November!
VR, Design

A journey of 4,500 days: The making of N++ 3
by Gamasutra Community [08.26.16]
In this retrospective, N++ creators Mare Sheppard and Raigan Burns reflect on the game's 12 year journey that began with the release of a free Flash game in 2004.
Console/PC, Indie

Andrew Sheppard made CEO of rebranded Gree International Entertainment  
by Chris Kerr [08.26.16]
Mobile social giant Gree has had an internal reshuffle, with Andrew Sheppard being appointed CEO of the Japanese firm's rebranded Western subsidiary, Gree International Entertainment.
Smartphone/Tablet, Business/Marketing

Kojima exploring virtual and augmented reality at Prologue Immersive  
by Chris Kerr [08.26.16]
Metal Gear creator Hideo Kojima has joined the advisory board of California-based virtual and augmented reality company, Prologue Immersive.
VR, Design, Business/Marketing

Game Design Deep Dive: Building truly cooperative play in Overcooked 3
by Phil Duncan [08.26.16]
"With Overcooked, we wanted to make a game which was much more focused on how a team works together rather than simply adding more players to a single player experience."
Console/PC, Indie, Design, Video, Deep Dive

World eSports Association hires former boxing exec Ken Hershman  
by Bryant Francis [08.25.16]
eSports looks for help from the boxing world as Ken Hershman, formerly of HBO Sports and Showtime Sports, joins the growing organization.
Console/PC, Business/Marketing

GameStop hardware sales tumble after Neo, Scorpio announcements  
by Bryant Francis [08.25.16]
The video game retailer's hardware sales took a rough hit after this year's E3 announcements about the future of Xbox and PlayStation.
Console/PC, Business/Marketing

Get a job: Playful Corp needs a senior designer  
by Bryant Francis [08.25.16]
The makers of Lucky's Tale are looking for a senior designer to work with them in virtual reality.
VR, Design, Recruitment

Don't Miss: How to make comedic games like Jazzpunk 2
by Bryant Francis [08.25.16]
It's not easy to make games all about comedy, but Necrophone Games somehow figured it out with Jazzpunk. Take a look back at how they pulled it off in this Road to the IGF interview.
Console/PC, Design

Rick & Morty co-creator dives into VR with new studio  
by Bryant Francis [08.25.16]
Justin Roiland, co-creator of Rick and Morty, is teaming up with former Epic Games executive producer Tanya Watson in a bid to bring comedy to virtual reality.
VR, Business/Marketing