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February 28, 2017
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Peter Moore leaving EA to join Liverpool Football Club as CEO  
by Alissa McAloon [02.27.17]
Longtime industry veteran and current Chief Competition Officer Peter Moore is ending his near decade at EA to become the next CEO of the Liverpool Football Club.

Practical procedural generation (for everyone!)  
by Katherine Cross [02.27.17]
Game dev and AI researcher Kate Compton breaks down the "IKEAácatalog of design strategies" that typically dictate proc gen habits, and explores how to direct randomness to create strong game design.
Console/PC, Design, GDC

A dev's guide to ensuring studio conflict is healthy and productive  
by Alex Wawro [02.27.17]
At GDC today, Finji CEO and cofounder Rebekah Saltsman shared some advice on cultivating "good" conflict during game dev and avoiding toxic conflict, based on years of experience running Finji.
Indie, Production, GDC

The unique power of emergent storytelling  
by Simon Parkin [02.27.17]
"Emergent storytelling is one of the few ways in which video games can still truly surprise us," said Monomi Park co-founder Nick Popovich during a talk at the 2017 Game Developer's Conference.
Indie, Design, GDC

Blog: How to get better at fixing bugs 1
by Gamasutra Community [02.27.17]
In this article, I share my thoughts on how to think about bugs, how to get rid of them, and how to get better at it.
Programming, Production

Lessons learned from over 15 years of of teaching a VR/AR design course  
by Chris Baker [02.27.17]
At VRDC 2017, Jesse Schell discussed VR/AR innovations and insights derived from decades of teaching a class on building virtual worlds at Carnegie Mellon, showing clips from dozens of student projects.
VR, Art, Design, Production, VRDC, GDC

Valve and SMI team up to bring eye-tracking tech to the Vive and OpenVR  
by Alissa McAloon [02.27.17]
Valve has teamed up with SensoMotoric Instruments to take a look at how eye tracking technology can work with virtual reality headsets and OpenVR, Valve's open-source VR platform.
VR, Console/PC

Get a job: Hi-Rez Studios is hiring a Gameplay Programmer  
by Staff [02.27.17]
Hi-Rez Studios is looking for a Gameplay Programmer design and architect new game enhancements and more for the mobile game Smite: Rivals in Alpharetta, Georgia.
Smartphone/Tablet, Programming, Recruitment

LG has its own SteamVR-powered VR headset in the works  
by Alissa McAloon [02.27.17]
Valve has let slip details about a new VR headset being developed by LG that will take advantage of Valve's SteamVR positional tracking. A prototype of the HMD is expected to be revealed this week.
VR, Console/PC

Game writers must be multi-disciplinary masters, says veteran panel  
by Simon Parkin [02.27.17]
As much as a talent for storytelling, any successful game writer must have a raft of supplementary skills, a panel of experienced writers said at GDC 2017 today.
Console/PC, Indie, Design, Production, GDC

Devs will be able to pick up a Vive Tracker as early as next month  
by Alissa McAloon [02.27.17]
HTC has announced release information about the Vive Tracker, a device that lets everyday objects become trackable VR controllers.´┐Ż
VR, Console/PC

SpatialOS set to launch Unity integration and an open beta later this week  
by Alissa McAloon [02.27.17]
Improbable has announced that Unity integration and an open functional beta of its remotely-distributed virtual world rendering platform SpatialOS will release this week.
Console/PC, Social/Online

Lifetime Minecraft sales hit 122 million  
by Chris Kerr [02.27.17]
Mojang'sápopular build-em-up, Minecraft, has sold 122 million copies since it launched back in November 2011.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: 7 characteristics of a successful game studio 1
by Gamasutra Community [02.27.17]
Great games come from great studios and all great studios tend to have few common characteristics.

Latest Gear VR headsets to be bundled with virtual reality controller  
by Chris Kerr [02.27.17]
Oculus and Samsung's brand-new Gear VR headset will ship with a bluetooth controller similar to the one packaged with Google's Daydream View.
VR, Design, Business/Marketing

Video Game Deep Cuts: The Magic TEd Drifter  
by Gamasutra Staff [02.27.17]
This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Creating fluid gunplay for Anew: The Distant Light 2
by Gamasutra Community [02.27.17]
Game director Steve Copeland explains how he helped develop and refine a player character with responsive and versatile aim posing.

Twitch to start selling games through streams this spring 2
by Chris Kerr [02.27.17]
Streaming giant Twitch will soon become a video game retailer, with the company unveiling plans to enable the sale of games and other in-game content later this spring.á
Console/PC, Business/Marketing

PlayStation VR sales close in on 1 million 4
by Chris Kerr [02.27.17]
Sony Interactive Entertainment global CEO, Andrew House, has dropped the first PlayStation VR sales figures, and the headset has been performing better than expected.
VR, Business/Marketing

Blog: Making a procedural 2D world in Unity - Part 2  
by Gamasutra Community [02.27.17]
This is the second part of a little piece I wrote a few weeks ago. This time around, I wanted to show you how we managed to generate the structure of a level with a technical approach.
Programming, Design