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September 1, 2014
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Former Rovio, Remedy veterans form new 'mid-core' mobile studio  
by Mike Rose [09.01.14]
A team of former mobile game industry veterans has banded together to build free-to-play "modern mobile games" in Helsinki, Finland.
Smartphone/Tablet, Business/Marketing

Sony goes heavy on the games at its pre-TGS conference  
by Mike Rose [09.01.14]
At its pre-Tokyo Game Show conference today, Sony went heavy on the games, rattling through over 40 titles in around 90 minutes.
Console/PC, Business/Marketing, Video

Integrating Google analytics in a Cocos2d-x game 1
by Gamasutra Community [09.01.14]
"Without this information it is like flying a plane in the blind and depending on your luck. Even if we end up creating a reasonable game, competition against big companies is unsustainable. But we can try. Let's try."
Smartphone/Tablet, Indie, Programming

IGDA working on offering resources for harassed devs 37
by Alex Wawro [08.29.14]
The International Game Developers Association responds to our questions about its stance on the recent spate of online harassment that has been afflicting developers and other industry members.
Console/PC, Indie, Business/Marketing

Blizzard taps pro Hearthstone player to join its design team  
by Alex Wawro [08.29.14]
Competitive Hearthstone player Ryan Masterton announced this week that he is joining Blizzard's ranks as an associate designer who will be "looking out for the interests of the player."
Console/PC, Smartphone/Tablet, Design

Don't Miss: Valve's design process for creating Half-Life 9
by Ken Birdwell [08.29.14]
Valve engineer Ken Birdwell walks us through the "cabal" procedures that helped turn the company's initial, less than impressive version of Half-Life into a groundbreaking success
Console/PC, Programming, Art, Audio, Design, Production

Video: #1ReasonToBe inspires European devs at GDC Europe 2014  
by Staff [08.29.14]
GDC Europe 2014 saw the triumphant European debut of one of the most popular GDC sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Video, GDC Europe

Get a job: Sucker Punch seeks a Lead Mission Designer  
by Staff [08.29.14]
The house that built InFamous: Second Son is looking to hire an experienced mission designer to take a lead role alongside the team in Sucker Punch's Bellevue, WA studio.
Console/PC, Design, Production, Recruitment

Struggling for independence  
by Gamasutra Community [08.29.14]
"How to stay independent despite being part of the commercial landscape is the big challenge. Itís a technical, social, legal as well as intellectual challenge."
Indie, Business/Marketing

190 Nintendo Europe workers are losing their jobs to outsourcing  
by Alex Wawro [08.29.14]
NOE confirms termination of 190 contract workers in addition to the 120 full-time employees who are losing their jobs as the company moves its headquarters and begins outsourcing QA & localization.
Console/PC, Business/Marketing

Constraining the design space of possibility 10
by Gamasutra Community [08.29.14]
"I have always defended 'laser-focused' game design that keeps only what is absolutely needed and cuts off any 'unnecessary' parts... but Iíve been exploring a more balanced approach."
Console/PC, Indie, Design

Konami veteran Dave Cox leaves company after 17 years  
by Mike Rose [08.29.14]
Dave Cox, a Konami veteran of 17 years, has decided to leave the company to "explore new opportunities."
Console/PC, Business/Marketing

How I teach game design: Games and rules 2
by Gamasutra Community [08.29.14]
NYU's Eric Zimmerman: A rules-centric approach is a very dry and restrictive way of looking at game design. Itís a formal approach to game design (more on that below). But itís often incredibly useful."
Console/PC, Smartphone/Tablet, Indie, Design

Nintendo pushing amiibo figurines alongside Smash Bros. launch 4
by Mike Rose [08.29.14]
Nintendo has revealed more details about its upcoming amiibo figurines, with a big push for the brand planned alongside the launch of the new Super Smash Bros.
Console/PC, Business/Marketing

Nintendo reveals the New Nintendo 3DS 56
by Mike Rose [08.29.14]
As part of a Japanese Nintendo Direct today, Nintendo revealed the New Nintendo 3DS -- a new version of its 3DS hardware that comes with a second stick built in, and new shoulder buttons.
Console/PC, Business/Marketing

Parodying Final Fantasy in a game jam: Rude Bear RPG  
by Gamasutra Community [08.29.14]
"I already knew I was going to do an JRPG going in, because this is the seventh Rude Bear, and there was no way RBVII wasnít going to be a Final Fantasy parody."
Console/PC, Indie, Art, Design, Production

Australian consumer rights group sues Valve over refund policy 13
by Mike Rose [08.29.14]
The Australian Competition and Consumer Commission, an independent authority put together by the Australian government to protect consumer rights, is suing Valve over its Steam refund policy.
Console/PC, Business/Marketing

Rovio CEO Mikael Hed stepping down after 5 years  
by Mike Rose [08.29.14]
After more than five years at the helm, Rovio founder Mikael Hed is stepping down from his CEO position, and will instead oversee animation and movie operations at the company.
Smartphone/Tablet, Business/Marketing

Blog: 'Making it' in a small, regional game industry  
by Gamasutra Community [08.29.14]
"A couple of mediocre YouTube videos got me a job in the middleware industry. I'm not making games, but I'm helping others make games and making tons of contacts in the industry in the process."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Dynamic 2D character lighting 5
by Gamasutra Community [08.29.14]
Double Fine programmer Oliver Franzke writes about the technique used in Broken Age to "integrate Shay into (the beautiful) world" with character lighting.
Console/PC, Indie, Programming, Art