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February 13, 2016
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February 13, 2016
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James Goddard saw the birth of the Street Fighter II phenomenon  
by Chris Baker [02.12.16]
"Street Fighter II inspired so many of us to make fighting games. It also founded the FGC (Fighting Game Community). I'm lucky to have a unique perspective on this legacy--I was there for its birth."
Console/PC, Business/Marketing, History

Devs Answer: What objects would you want to interact with in VR?  
by Bryant Francis [02.12.16]
Devs respond to our Twitter question—what objects do you really want to interact with in VR? 
Design, Production

Get a window into classic Mac dev with Glider source code  
by Christian Nutt [02.12.16]
Want to take a peek into retro game dev, and learn how 1990s Mac games were made? Want to experiment? Developer John Calhoun has released the source code for four on GitHub.
Console/PC, Programming

Get a job: Insomniac Games is hiring a Combat Designer  
by Staff [02.12.16]
Sunset Overdrive developer Insomniac is on the hunt for an experienced designer to work on combat mechanics and systems alongside the rest of the team in the studio's Burbank, CA office.
Console/PC, Design, Recruitment

A ton of classic Windows 3.1 games are now playable in your browser 4
by Alex Wawro [02.12.16]
Heads up, video game history buffs: this week the Internet Archive added more than 1,000 Windows 3.1 programs to its free collection of browser-emulated software, including a bunch of classic games.
Console/PC, Social/Online

The 3 key elements of your game's look 2
by Gamasutra Community [02.12.16]
"Your game has to be instantly recognizable. It's very difficult to find a unique, intriguing style. So far, the best way I've found is to enhance the qualities unique to your game, through gameplay, but also through your art."
Indie, Art, Business/Marketing

Metal Gear creator Hideo Kojima is now a YouTuber 1
by Alex Wawro [02.12.16]
After cutting ties with longtime employer Konami last year and going independent, veteran game developer Hideo Kojima has launched his own YouTube channel.
Serious, Business/Marketing, Video

Don't Miss: What Magic: The Gathering teaches us about game design 33
by Will Luton [02.12.16]
Will Luton deconstructs the original collectible card game, Magic the Gathering, and the important lessons it holds for today's video game designers in this timeless feature.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Playing the field: Another look at Internet Gaming Disorder 4
by Gamasutra Community [02.12.16]
Psychologist Dr. Mark Griffiths: "Research into online addictions has grown considerably over the last two decades and much of it has concentrated on problematic gaming."
Console/PC, Social/Online, Business/Marketing

Kongregate's Launchpad expands to fund more 'experimental' games  
by Alex Wawro [02.12.16]
Kongregate is expanding its game publishing efforts this week via Launchpad X, a new arm of the Launchpad incubator program it opened last year that will fund development of more 'experimental' games.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing

GDC: See how DICE used photogrammetry to bring Star Wars Battlefront to life  
by Staff [02.12.16]
At GDC 2016 next month, EA DICE senior artists reveal how the studio used photography and photogrammetry techniques to create the striking visuals of Star Wars Battlefront.
Console/PC, Art, GDC

Vote now for the 2016 IGF and Game Developers Choice Audience Awards!  
by Staff [02.12.16]
Cast your votes for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award , from now until voting closes next Friday, February 19th at 11:59 PM PT.
Console/PC, Social/Online, Indie, GDC, IGF

Blog: Is Steam's Early Access a ticking time bomb? 19
by Gamasutra Community [02.12.16]
"There is a ticking time bomb in Early Access, and no-one knows how big it is. The sooner Steam acknowledges that, and introduces methods to deal with it, the better the platform will be and the less effect it will have on consumers."
Console/PC, Indie, Business/Marketing

Road to the IGF: Zachtronics' Infinifactory  
by Kris Graft [02.12.16]
"All of Infinifactory's mechanics were invented from scratch to create an open-ended system that resulted in solutions reminiscent of actual factories."
Console/PC, Indie, Design, Video

Blog: Lumberyard's 5 biggest challenges 2
by Gamasutra Community [02.12.16]
"I've been using AWS for years as a DevOps engineer. When the announcement was made, several people asked me what I thought, so I decided to write it down. In my mind, there are major hurdles that AWS will need to overcome."
Console/PC, Programming, Production

The 'clever and amazing' HyperRogue 2
by Gamasutra Community [02.12.16]
"One of the most interesting roguelikes to come around lately, a game that is obviously close to the lineage and yet brings new clever and amazing ideas to the table is a little thing called HyperRogue."
Indie, Design

Postmortem: Joel McDonald's Prune 1
by Joel McDonald [02.12.16]
"Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. It’s a delicate dance to remove that which does not matter in favor of that which does."
Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing, Video

A visual guide for flow and simplicity in games 1
by Gamasutra Community [02.12.16]
"Flow is 'the state in which people are so involved in an activity that nothing else seems to matter.' And what kind of stinks about simplicity is that there really isn’t a practical definition for what simplicity means in games."
Console/PC, Smartphone/Tablet, Design

Kanye West has a video game, and it's a lot different from his wife Kim's 2
by Christian Nutt [02.11.16]
The rapper, producer, and fashion mogul has just stepped into a new medium, video games -- with a very personal new title he unveiled today.
Smartphone/Tablet, Business/Marketing, Video

Activision has NFL-like ambitions for eSports  
by Christian Nutt [02.11.16]
The future of Activision Blizzard is, indeed, all-in for eSports. This is a major direction for the company, and it's part of a bigger strategy than just running tournaments and thereby generating interest and selling more games.
Console/PC, Business/Marketing