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January 16, 2017
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Nintendo of America boss explains Switch launch tactics, lack of game bundles  
by Chris Kerr [01.16.17]
Nintendo of America president Reggie Fils-Aime has explained precisely why the Switch hasn't been bundled with any games, and shed some light on Nintendo's current launch tactics.
Console/PC, Business/Marketing

Awesome Games Done Quick raises over $2.2M for cancer charity  
by Chris Kerr [01.16.17]
Charity speed running event Awesome Games Done Quick has raised over $2.2 million for the Prevent Cancer Foundation after receiving 43,423 donations from generous viewers. 
Console/PC, Indie

Rovio opens London studio to create new online franchises  
by Chris Kerr [01.16.17]
Mobile juggernaut Rovio has opened a new in-house studio in London that will focus on creating massively multiple online games. 
Smartphone/Tablet, Production, Business/Marketing

Blog: Game development as an awareness and healing tool  
by Gamasutra Community [01.16.17]
Game designer Thais Weiller on why you should use your own personal experiences to create games and have unexpected results.
Production

Interview: The state of indie game retail 1
by Thomas Faust [01.16.17]
Gregor Ebert (Headup Games), Hans van Brakel (Soedesco), and Josh Fairhurst (Limited Run Games) weigh in on their approach to retail publishing of indie titles.
Console/PC, Indie, Business/Marketing

D4 director Swery goes indie with his new studio White Owls  
by Alex Wawro [01.16.17]
More than a year after taking a break from game development, former Access Games director Hidetaka "Swery" Suehiro is back, and he has a new indie studio: White Owls Inc.
Indie, Business/Marketing

Video Game Deep Cuts: Switch-ed Up For Pokemaniacs  
by Gamasutra Staff [01.15.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Art, Design, Production, Business/Marketing

Learn about empowering Indigenous communities to make games at GDC 2017 4
by Bryant Francis [01.13.17]
We talked with designers Julia Keren-Detar and Elizabeth LaPensée about what it means to make video games that draw on Indigenous culture and what to expect from their upcoming GDC panel.
Console/PC, Design, Production, Video

First-ever computer sports game recreated at The Strong museum  
by Alex Wawro [01.13.17]
If you've a passion for video game preservation, take heart: a version of one of the first video games ever made, Tennis For Two, has been built and put on display at NY's Strong Museum of Play. 
Console/PC

Will the Switch outsell the Wii U? Gamasutra staff weighs in 6
by Gamasutra Staff [01.13.17]
Will the Switch outperform the disappointing WiiU? Is the price right? Are the games that were teased sufficiently appealing? Gamasutra staffers weigh in with their take.
Console/PC, Smartphone/Tablet, Business/Marketing

How are we feeling about the Nintendo Switch's prospects?  
by Staff [01.13.17]
Since it's what most of us were talking about anyway, Gamasutra's editorial team hopped on Twitch to hash out what the Switch's debut might mean for players, developers, and Nintendo itself.
Console/PC, Design, Business/Marketing, Video

Report: Nintendo takes a pass on Switch supporting Miiverse/StreetPass  
by Alex Wawro [01.13.17]
Nintendo has reportedly told GamesBeat that its upcoming Switch console isn't expected to tap into the company's long-established StreetPass or Miiverse social networking systems.
Console/PC, Business/Marketing

Get a job: Skydance Interactive is hiring a VFX Artist  
by Staff [01.13.17]
Skydance Interactive is looking for an experienced VFX artist with a strong understanding of materials and rendering, a sharp artistic eye, and technical mind in Marina Del Rey, CA.
Art, Recruitment

Don't Miss: Switch marks the end of Nintendo's mainstream console aspirations (and that's ok) 6
by Staff [01.13.17]
We've learned a lot about the Switch this week, but this post from October still rings true about how Nintendo's departure from its mainstream home console aspirations makes complete sense.
Console/PC, Design, Business/Marketing

Nintendo stock value dips following Switch showcase 10
by Alissa McAloon [01.13.17]
Nintendo revealed more details about its upcoming console-handheld hybrid gaming system late Thursday night, but something about the Switch has failed to inspire investors.
Console/PC, Business/Marketing

At GDC 2017, Blizzard shares tips on designing great game rewards  
by Staff [01.13.17]
At GDC 2017, Blizzard senior game designer Travis Day will draw on 12 years working on World of Warcraft and Diablo 3 to share some hard-learned lessons about how reward systems can guide or harm player experience.
Console/PC, Social/Online, Design, GDC

U.S. government looks for help defining 'game designer' job role  
by Staff [01.13.17]
The O*NET Data Collection Program is seeking the input of expert video game designers to help ensure that the profession is described accurately in the O*NET Database for the American public.
Design

What do you think about the Nintendo Switch? Tell us today at 3PM EST  
by Bryant Francis [01.13.17]
We're streaming a live discussion about what's up with the Nintendo Switch today at 3PM EST. Come chat with us!
Console/PC, Programming, Design, Production, Business/Marketing, Video

Blog: Simple mechanics, complex puzzle creation - Part 4  
by Gamasutra Community [01.13.17]
Wrapping up our series investigating interesting level characteristics, we finally answer our original question: Can computer-aided puzzle design help us create fair, fun and interesting challenges?
Design

GameStop CEO laments 'disappointing' holiday period as sales tumble 2
by Chris Kerr [01.13.17]
GameStop has posted its sales results for the nine-week holiday period ending December 31, 2016, and they don't make for particularly good reading. 
Console/PC, Business/Marketing