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September 28, 2016
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September 28, 2016
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Using graphics to express character and theme in Owlboy  
by Joel Couture [09.28.16]
D-Pad Studios claims that their upcoming title Owlboy is "a love letter to pixel art." The team explains how they used art and animation to express character and theme in the game.
Console/PC, Indie, Art, Video

You can now study EA's lost sci-fi shooter Battlefield 2142 1
by Bryant Francis [09.27.16]
If you ever wanted to see how DICE would make a science fiction version of its hit Battlefield series, now's your chance.
Console/PC, Design

Ubisoft buys publisher of notorious game clone 2048 2
by Bryant Francis [09.27.16]
Ubisoft now owns the company responsible for 2048, the clone of a clone of a clone of premium iOS game Threes that stirred controversy among developers in 2014.
Smartphone/Tablet, Business/Marketing

Blog: Applying 'The Lean Startup' strategies as a game dev 2
by Gamasutra Community [09.27.16]
Eric Ries' book 'The Lean Startup' offers smart advice, but it doesn't always apply directly to game development. But there are ways you can apply the idea of building a simple product for release.
Business/Marketing

Get a job: Be a Lead Programmer at Ubisoft Toronto  
by Staff [09.27.16]
Ubisoft Toronto (For Honor, Watch Dogs 2) is looking to bring on an experienced programmer to serve as a team lead on development of a multi-platform "next generation" game.
Console/PC, Programming, Recruitment

Together Alone: 'Pure untainted survival' in Near Death  
by Katherine Cross [09.27.16]
In Orthogonal Games’ Near Death, a “game about survival” centering on a pilot who crash lands near an abandoned polar research station, the main enemy--indeed, the only enemy--is Antarctica itself.
Console/PC, Indie, Design, Video

Humble dives deeper into game dev tool offerings with Clickteam bundle  
by Alex Wawro [09.27.16]
Clickteam has partnered with the folks at Humble Bundle to offer a pay-what-you-like bundle of its Clickteam Fusion game dev software and source code for games built using that toolset.
Console/PC, Business/Marketing

Don't Miss: Koji Igarashi exploring what makes a great Metroidvania game 1
by Staff [09.27.16]
Today is Castlevania's birthday, so why not celebrate by watching veteran Castlevania game designer Koji Igarashi examine the evolution of the 'Metroidvania' genre in this timeless GDC talk.
Console/PC, Indie, Design

'You shouldn't underestimate the value of not being technical' 5
by Alex Wawro [09.27.16]
"Meaning, that you might be able to solve a problem in a way other people wouldn't consider because it's almost too simple," says veteran game designer Amy Hennig.
Console/PC, Design

Investors put $4M into new game streaming startup LiquidSky  
by Alex Wawro [09.27.16]
Samsung and others have poured $4 million in funding into LiquidSky, a startup that aims to stream access to high-powered virtual PCs to mobile devices -- chiefly to play demanding PC games.
Social/Online, Business/Marketing

Blog: Video Game Deep Cuts: Prague, Rogue, & FiveRP  
by Gamasutra Community [09.27.16]
The latest Video Game Deep Cuts selection looks at everything from Prague in the latest Deus Ex to Roguelike Celebration videos and GTA V mods.
Design, Production, Business/Marketing

NBA team execs purchase eSports franchise, Team Liquid 2
by Chris Kerr [09.27.16]
Team Liquid, one of the most eSports industry's most high-profile teams, has been acquired by newly formed ownership group, Axiomatic. 
Console/PC, Business/Marketing

Windows 10 running on 400 million monthly active devices 2
by Chris Kerr [09.27.16]
Microsoft's cross-platform Windows 10 operating system has been installed on over 400 million monthly active devices. 
Console/PC, Smartphone/Tablet, Business/Marketing

Blizzard and NetEase renew East-West partnership  
by Chris Kerr [09.27.16]
"We look forward to continuing to work closely with them on delivering even more great content in the years ahead."
Console/PC, Business/Marketing

Video blog: Historians give their take on L.A. Noire  
by Gamasutra Community [09.27.16]
Historian Bob Whitaker talks with professor William Deverell about L.A. Noire. Topics include the postwar boom, the history of the LAPD, and race and ethnic relations in Los Angeles.
Design

Blog: A game security crash course  
by Gamasutra Community [09.27.16]
An introduction to game security and the mind of hackers to help you reduce the risks of being a target.
Programming

The challenge of maintaining class balance in Hearthstone's Arena mode 2
by Stefanie Fogel [09.27.16]
“One of the most important things is finding the core identity for a class and sticking to it,” says Blizzard designer Peter Whalen. "It’s also more fun if all of the classes are very powerful."
Console/PC, Smartphone/Tablet, Design

Take a close look at the level design of some exceptional Zelda games 2
by Bryant Francis [09.26.16]
The two Zelda games released on the Game Boy Color have some seminal lessons for level designers---at least, that's what YouTube critic Mark Brown argues in his latest episode of Boss Keys.
Console/PC, Design, Video

Campo Santo goes Hollywood with plans for a Firewatch film adaptation  
by Bryant Francis [09.26.16]
Firewatch is heading for the silver screen thanks to a new deal between Campo Santo and film production company Good Universe.
Console/PC, Business/Marketing

Ubisoft aims to foster Canadian indie scene via dev contest series 2
by Alex Wawro [09.26.16]
Ubisoft intends to make a show of supporting Canadian indies via a series of competitions to which devs can submit games -- and potentially win prizes that include money, support & uPlay distribution.
Indie, Business/Marketing