Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 22, 2014
arrowPress Releases
December 22, 2014
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Microsoft and 343 make good on broken Halo with free DLC 1
by Christian Nutt [12.22.14]
Another botched triple-A release, another mea culpa from a major publisher -- this time, with a free version of ODST and some other goodies.
Console/PC, Business/Marketing

This Week in Video Game Criticism: From Maps to Pigeon Murder Mysteries  
by Kris Ligman [12.22.14]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the ubiquity of maps in modern games to the secret storyline of Hatoful Boyfriend.
Console/PC, Indie, Design

Get a job: Cignition seeks a Game Programmer  
by Staff [12.22.14]
Palo Alto-based game startup Cignition is looking to bring on a programmer well-versed in C++, C# and Unity to work on the studio's debut title across PC and mobile platforms.
Console/PC, Smartphone/Tablet, Programming, Recruitment

Video: Eugene Jarvis delivers a postmortem of Robotron: 2084  
by Staff [12.22.14]
Industry veteran and Raw Thrills cofounder Eugene Jarvis delves into the design of his seminal arcade game during this upbeat classic game postmortem of Robotron: 2084 at GDC 2014.
Console/PC, Design, Video, Vault

Advice for new Gear VR developers  
by Gamasutra Community [12.22.14]
"For the past year, Iíve been developing a game which just launched on Samsungís Gear VR headset. Now that the Gear VR is out in the wild, I thought I should share advice with other devs."
Smartphone/Tablet, Indie, Design, VR

Best of 2014: The Blue Shell and its Discontents 42
by Ian Bogost [12.22.14]
"The Blue Shell is everything that's wrong with America," opines author, professor and game developer Ian Bogost in this tongue-in-cheek critique of Mario Kart's most (in)famous item.

Shuttered S.T.A.L.K.E.R. studio GSC reopens for business  
by Alex Wawro [12.22.14]
S.T.A.L.K.E.R. series developer GSC Game World appears to be back in business after shutting down in 2011, with a new website and a new game in development.
Console/PC, Business/Marketing

Gamasutra Best of 2014: Brandon Sheffield's 'F2P mobile games I'm still playing for some reason'  
by Brandon Sheffield [12.22.14]
"I know exactly why I'm playing these games, but that old pretense that free-to-play games aren't 'real' is still fun to play with. They're designed to retain players."
Smartphone/Tablet, Design, Business/Marketing

Introducing presskit() 2.5 and distribute()  
by Gamasutra Community [12.22.14]
Vlambeer introduces brand new, upgraded versions of presskit() and distribute() -- free tools designed to help developers manage their press coverage efforts.
Indie, Business/Marketing

How to estimate the time needed for game localization  
by Gamasutra Community [12.22.14]
A quick guide for both the localization company and the game developer or publisher -- how to create a realistic estimate of the time it'll take and, then, the cost of that time.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Production, Business/Marketing

Indie Megabooth Showcase returns to GDC 2015  
by Staff [12.22.14]
GDC officials are excited to announce that the Indie MEGABOOTH Showcase exhibit will make a triumphant return to GDC this year, with a curated array of innovative indie games that will be playable by all GDC passholders during the 2015 Game Developers Conference, March 2-6.
Indie, Business/Marketing, GDC

2015 IGF announces Design, Audio juries  
by GDC Staff [12.22.14]
Proceedings are well underway for the jurying phase of the 2015 Independent Games Festival, in which discipline-specific experts play and discuss the merits of the nearly 650 games entered.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The three sources of quality in game audio  
by Gamasutra Community [12.22.14]
"When considering 'quality' in both the output and processes of a game audio department, there are three key areas... These three areas all place the user experience first and foremost."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Audio

Kerbal Space Program postmortem coming to GDC 2015  
by Staff [12.22.14]
Kerbal Space Program creator Felipe Falanghe is coming to GDC 2015 to share the story behind the development of KSP through its many updates, and what it takes to succeed on Early Access.
Console/PC, Design

Gamasutra's Best of 2014: Simon Carless' Top 5 Games 1
by Simon Carless [12.22.14]
"I'm super happy that lists of best games are getting a lot more personal. I tend to like titles which appeal to my borderline ADD issues - quick replayable games that have some interesting skill elements."
Console/PC, Smartphone/Tablet, Indie

KerbalEdu receives its first major update  
by Phill Cameron [12.22.14]
Kerbal Space Program's developer Squad and TeacherGaming have released the first major update to KerbalEdu, adding a mission editor, force arrows display and a flight recorder.
Console/PC, Indie, Design, Business/Marketing

Blog: Thank God I'm an Indie Dev 5
by Gamasutra Community [12.22.14]
"I'm lucky to work at an awesome company that encourages creativity and independence... they believe it creates a stronger, more creative company with tremendous energy."
Indie, Production

Making Before: A 'collective consciousness game' of survival  
by Phill Cameron [12.22.14]
We talk with Bill Lowe, creator of Before, about developing a group-survival sim, signing with Facepunch studios, and getting featured at The Game Awards.
Console/PC, Indie, Design, Business/Marketing

Gamasutra's Best of 2014: Brandon Sheffield's Top 5 'research' games 6
by Brandon Sheffield [12.19.14]
"In order to make sure I'm on the right track, sometimes I like to ground myself by playing games that have similar systems or elements to what what we want to achieve."
Console/PC, Indie, Design

On 'comprehensive game criticism' and plastic ghosts of the past 6
by Gamasutra Community [12.19.14]
A step toward formulating a useful game criticism, by looking at a weird, old game: "The first word that comes to mind when I think of Perfect Dark: 'bloated.' It's also highly hypocritical, game design-wise."
Console/PC, Design