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3DS  Super Mario  Game To Be Playable At E3, Planned For Release This Year
3DS Super Mario Game To Be Playable At E3, Planned For Release This Year
April 21, 2011 | By Kyle Orland

April 21, 2011 | By Kyle Orland
More: Console/PC, Business/Marketing

The next portable entry in the Mario series will be playable at the E3 convention this June, series creator Shigeru Miyamoto said, with a full release planned for sometime this year.

Speaking at a press event today, Miyamoto described the "completely original" 3DS title as "a combination of Super Mario Galaxy and Super Mario on N64," as reported by Edge, and urged those in attendance to "play it at E3" to understand what he meant.

The currently unnamed 3DS Mario title was officially unveiled at a Game Developers Conference keynote presentation by Nintendo president Satoru Iwata, though few details were provided save for a logo and a quartet of screen shots.

In London today, Miyamoto confirmed that the raccoon tail shown in that GDC logo "is what you think it is," hinting that flight via Super Mario Bros. 3's Raccoon Tail may be part of the new title.

Miyamoto once again talked up the 3DS' ability to improve the experience of 3D platform games, making it easier for players to judge the distance to platforms floating in space, for instance.

The side-scrolling New Super Mario Bros. DS has sold over 9 million copies in the U.S. and over 6 million copies in Japan since its release in 2006.

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warren blyth
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so none of the 3DS game released so far have any sort of 3D platforming?

Since they keep bringing this up, it must be seen as an important and unique innovation (by their team). But it doesn't captivate me. I keep thinking "this was solved when devs put shadows under floating blocks" and "I used to have problem, judging distance to platforms in 3D space, until I got used to the game's physics and jump style."

Part of me knows these are crappy solutions to the problem, which I've just gotten used to enduring as a player. but. the thought of solving it wasn't on my wish list.

Definitely curious to try it out (and curious if we'll soon become used to sensing how our 3D view has defined a small "virtual box area" within the screen). The idea that THIS might be the 3DS defining gameplay innovation (which you can't enjoy on any other hardware) is exciting. But it's not a good sign that it isn't currently available in the launch lineup. (or is it? are people just failing to report on it, because it's a weird new thing? ... very curious).

Arnaud Clermonté
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I'm expecting the game to be playable with the 3D switched off,

considering there's apparently a lot of people who dislike or can't see the 3D effect.

This would imply that the 3D effect won't define any gameplay.

Sean Parton
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@Arnaud Clermonté: That's like saying designing to have something work for color-blind people means it won't be helpful for people who can see the full spectrum of colors. Just because the gameplay can be enjoyed without the 3D effect doesn't mean that the 3D won't help people who decide to utilize it.