Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 21, 2014
arrowPress Releases
April 21, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Frozenbyte Releases  Shadowgrounds  Source Code,  Trine  Level Editor
Frozenbyte Releases Shadowgrounds Source Code, Trine Level Editor
April 22, 2011 | By Frank Cifaldi

April 22, 2011 | By Frank Cifaldi
Comments
    Post A Comment
More: Console/PC, Indie, Programming, Design



As a thank-you gesture to those who have supported its Humble Frozenbyte Bundle promotion, Finnish independent developer Frozenbyte has released the source code to both games in its Shadowgrounds series, as well as a level editor for its popular physics-based action game Trine.

Shadowgrounds is a science fiction-themed top-down shooter originally released for Windows-based PCs in 2005. It is often praised for its fast-paced action and impressive (at least, at the time) lighting effects. It was also the subject of a 2005 Gamasutra feature on usability dos and don'ts.

Unfortunately the source code released today appears to be code-only, and is missing the game's level and art assets.

Trine is a 2009 fairytale-inspired platformer with physics-based puzzles that was released on the PlayStation 3 and PC platforms. The level editor released today is only applicable to the PC versions.

An early demo for the studio's next game, Splot, has also been made available.

The Humble Frozenbyte Bundle has raised just over $744,000 at press time, with funds split between Frozenbyte, the Humble Bundle itself, and both the Electronic Frontier Foundation and Child's Play charities.

More information is available at the official website.


Related Jobs

Piranha Games Inc
Piranha Games Inc — Vancouver, British Columbia, Canada
[04.20.14]

Network Engineer
FableLabs
FableLabs — San Francisco, California, United States
[04.20.14]

Senior Tools Developer (C#, Unity3D)
FableLabs
FableLabs — San Francisco, California, United States
[04.20.14]

Senior Gameplay Developer (Unity3D, C#)
Activision Publishing
Activision Publishing — Vancouver, British Columbia, Canada
[04.19.14]

Principal Graphics Programmer










Comments



none
 
Comment: