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 L.A. Noire  Will Allow Players To Skip Difficult Sequences
L.A. Noire Will Allow Players To Skip Difficult Sequences
April 26, 2011 | By Tom Curtis

April 26, 2011 | By Tom Curtis
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More: Console/PC, Design



Team Bondi and Rockstar Games revealed that the upcoming open-world crime title L.A. Noire will allow casual players to skip scenes they find too difficult.

If players fail several times during one of the L.A. Noire's action sequences, the game will ask them whether they would like to skip the sequence altogether and continue through the campaign, reports MTV Multiplayer.

Most of the game won't require quick reflexes, however, since the title will focus on slow and methodical investigation sequences in which players examine clues and interrogate suspects. Even if players skip the game's fast-paced moments, Rockstar claims that players will still witness "the bulk of the narrative."

In Rockstar's previous open-world title, Red Dead Redemption, the company took a different approach to modifying challenge, and included traditional difficulty settings that altered in-game properties such as auto-aim and regenerating health.

L.A. Noire is developed by Team Bondi and published by Rockstar Games, and the title will launch for Xbox 360 and PlayStation 3 on May 17, 2011.


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