Re-Logic's exploration-based 2D online game Terraria passed its 200,000 sales milestone Tuesday, the company said.
The game, often described as a mixture of the exploration aspects of Nintendo's Metroid series and the craftability of Minecraft -- was released on May 16 for Windows platforms via Steam, and has become a word-of-mouth hit attracting a lot of attention in the consumer press.
"It's been such an exciting ride here," Re-Logic said in a statement to its fans. "You've all helped build a great, huge community here dating back well before pre-release.
"All of your suggestions have helped make Terraria the game it is today, and what a great game it is!"
Terraria is currently number two on Steam's list of top sellers, though it was in the number one slot for at least its first six days, the company said.
I could be all sassy and call them Rehash-Logic on account of their blatant "homage" to Minecraft, but I'll be diggity-damned if I wasn't up til 7 in the morning on a weekday building, fighting, and exploring with three of my best chums.
Note: The game feels much more like Dwarf Fortress than Minecraft (And Minecraft itself was a Dwarf Fortress with Infiniminer interface)
It even features the dreaded goblin invation, exactly like Dwarf Fortress, also similar map generation algorithms and similar water physics, and similar water and lava behavior in general, and so on the list goes...
I lost interest in the game quickly. The building, digging, procedural and dynamic elements don't feel as meaty as their equivalents in DF or Minecraft, and they mostly end up serving as a way to stretch out the combat-oriented content. But the combat isn't great either...
I wonder if you fought the bosses, or reached Underworld, Dungeon and Underground Jungle areas...
I killed 2 of 3 bosses (the third one I am yet to figure how to beat it), and I only yesterday figured how to fight the enemies in Underworld without getting killed really fast.
I got it mainly to play with friends as I had people popping up telling me they where playing Terraria in steam all day long and wanted me to see there creations or help them fight and mine.
It's a good example of how to make something great by leaving out a lot of unneeded things.
It is a fun distraction, for the price-point it's worth it and there are a lot of fun things to discover, but don't expect it to be a persistent experience like Minecraft is. There is no motivation for creativity.
If I were SONY or Nintendo I'd set up a division whose sole function is to keep an eye on the indie community on a lookout for such interesting titles and then reach out to the developers in order to put their offering up on their digital distribution channels.
Although I got a parking ticket because of it.
I want my 80 dollars back, Terraria.
It even features the dreaded goblin invation, exactly like Dwarf Fortress, also similar map generation algorithms and similar water physics, and similar water and lava behavior in general, and so on the list goes...
I killed 2 of 3 bosses (the third one I am yet to figure how to beat it), and I only yesterday figured how to fight the enemies in Underworld without getting killed really fast.
It's a good example of how to make something great by leaving out a lot of unneeded things.