Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 23, 2012
 
Interview: Silver Dollar uses XBLIG for its mad experiments
 
Last year's Supreme Court case on games cost California $1.8M [6]
 
GDC 2012 details Moriarty, Della Rocca, 'Rant' sessions in Education Summit [1]
spacer
Latest Features
spacer View All spacer
 
February 23, 2012
 
arrow Postmortem: Days of Wonder's Ticket to Ride Pocket [1]
 
arrow Sponsored Feature: Canada - Scoring High as a Game Nation [3]
 
arrow The Vita Interview [19]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 23, 2012
 
Piracy and the four currencies [5]
 
The Secondary Costs of Outsourcing [10]
 
Sixty to Zero [4]
 
The Combinatorial Itch [5]
 
God Games and the Superman Complex [13]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 23, 2012
 
2K Games
Public Relations Manager - 2K Games
 
2K Marin
Level Designer
 
2K Marin
Senior Rendering Programmer
 
Zindagi Games
Presentation/Game Programmer
 
The Workshop
Art Director
 
Blizzard Entertainment
Senior Software Engineer, Tools
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 23, 2012
 
Hektische Feuergefechte
und neue Waffen
für...
 
Combat Arms Whips up a
Gun Frenzy
 
MocoSpace Unveils Five
New HTML5 Mobile
Social...
 
Waveform arriving on
Steam in early March!
 
GAME INSIGHT ANNOUNCES
NEW SAN FRANCISCO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Gamelab 2011: Trip Hawkins: 'The Browser Will Win'
by Brandon Sheffield [Social/Online, Smartphone/Tablet, Business]
15 comments
Share on Twitter
Share on Facebook RSS
 
 
June 29, 2011
 
Gamelab 2011: Trip Hawkins: 'The Browser Will Win'

The browser, Digital Chocolate CEO Trip Hawkins is certain, will win out as the new ultimate platform for games. With the lowest barrier to entry on both the consumer and developer/publishing sides, and HTML5 rapidly improving, Hawkins thinks the days of retail distribution are numbered.

"Why is it that in movies there are always so many sequels? Why is it in games?" he posed at his Gamasutra-attended Gamelab 2011 talk in Barcelona. "It's because everyone's so afraid."

He explained, "They have big retail costs, they have big marketing costs ... Why would the retailer want to try something new? So they want to go with a proven brand, and the guys with the financial muscle can get behind it too."

That's the traditional retail industry. Hawkins -- an industry veteran who was an original founder of Electronic Arts -- showed a slide with the 10 tenets on which he helped build EA and bring it to massive success. "None of this applies anymore," he said. "Instead, we have a search and social discovery clickfest. Our friends help us find things we're looking for, and we can try them for free."

"The browser has already won on the PC," says Hawkins. "It'll win on the tablets. It'll take longer for it to adapt to the smaller screens, the iPhones and the like, but it will."

But it's not just any content Hawkins sees succeeding. "What you're going to see is free to play, pay for items in the browser," he says. "That's where all the money is going to be."

Though it may be only a percentage of users paying the money, they do pay a lot. Why? Because as Hawkins says, "$1,000 is a cheap price to pay to be king." People want to pay in order to dominate all the people playing for free, he says. "You could spend all this money in real life, and you might still be a loser," added Hawkins. "But you spend this money in a free to play game, and you become king!"

For Digital Chocolate, whose games include Millionaire City, this process is well underway. "If you had Googled any of our properties four years ago, you wouldn't have gotten a lot of page hits," he admitted. "Now we get over a million page hits," because of all the brand awareness given the studio's Facebook games, which have a million daily players. You don't have to pay for that traffic either.

Support is for browser games is accelerating, as well. There are a lot of hardware, software, and web companies that are losing now because of the disruption caused by Apple and Facebook, he says. "It's too late to just try to copy what Apple did. They're going to need a new idea, and the new idea's going to be browser. Just you watch."
 
   
 
Comments

Alan Youngblood
profile image
Trip has some good points, although I doubt that brick and mortar retail games will go completely away. What's more important to note about it is that there will likely be no growth and more contraction in that marketplace. What that means to your gaming business is if you do old-school retail, keep doing it and do it well. But now is a good time to also diversify by picking up a side project in mobile, or as he says, web distributed games.

The browser isn't really a "new idea" but as far as trend-spotting goes you can see the wave approaching now so as Trip says, it's a good idea to have your surf board ready to ride the wave.

Accessibility is key to anything now or upcoming in games. Unless you know what you are doing courting the core crowd that will get into a deep and challenging game (like Demon Souls) it's a risk.

Along with browser growth, Trip is right about F2P games growing. As a business model it works really well, but it doesn't always give the player the best experience. The main concern I have with the player side of F2P is that many companies earn more than just $1,000 from someone trying to be a virtual king. If a player feeds his ego more than he feeds himself, you are clearly in a position where intervention is necessary.

Alan Rimkeit
profile image
Web Browser games? Cut off at the knees by bandwidth speeds and band width caps. Just like services like On-Live. Talk to the ISP's on that subject. Good luck with that too. Want more speed and more bandwidth cap levels? Pay more cash. Most of America and the world is like this and it is a fact.

Now digital download services like Steam, now we are talking! More people are moving to services like this that any other that I am aware of.

Megan Fox
profile image
Trip's most likely thinking in terms of the massive general market, and given his position, may well view downloadable services like Steam as little more than another form of browser / a sort of subset of that. It's also a smaller enough market by comparison that he may well not be considering it at all - which'd be unfortunate, but everyone has their focuses, so who knows.

I doubt he's suggesting that browsers will somehow out-compete Steam and its competitors, in any case. They're very different markets aimed at very different experiences.

Alan Rimkeit
profile image
Then I guess the statement 'The Browser Will Win' is not really that applicable?

keith nemitz
profile image
If say, in 20 years, 50% of revenue comes from browser games, then in Trip's mind, that would be a win. He's very much a man who wants to be on the 50% plus side. I'll stick with building (from my home) niche products that download for a reasonable price.

Thank you Steam and Big Fish and other portals. Many of them will still be in business in 20 years, when I may retire. (wish me luck :-)

George Blott
profile image
You could imagine a future iteration of something like browser based (meaning web browser) Quake Live competing and defeating a steam based shooter. But I'm not sure that's what he means either.

If you read the word 'browser' as 'a person who browses for games using digital distribution tools' then I agree wholeheartedly with his statement. (is that cheating?)

John Woznack
profile image
IMHO, browser-based games are great for "casual" games. But until browser-based games can match the same performance level as native games (Crytek anyone?), I can't see them presenting any serious challenge to the consoles or native PC games.

Carlo Delallana
profile image
As they say, it can only go UP from here. Unity's efforts might help pave the way for high fidelity content on web browsers in the near future.

Alan Rimkeit
profile image
Again, the idea of higher resolution web games is great. But what happens when your customers, the gamers, get a notice from their ISP telling that they have hit their monthly band width cap?

It is not that I am inherently against the idea of Web Browser games. But I see this as an issue that has to be solved between the video game industry and the ISP industry. Band width caps SUCK. I see the issue as the 800 lb. gorilla sitting the corner of the room that not many people want to admit is there staring at us silently.

Cordero W
profile image
lol I loved that gorilla quote.

T K
profile image
games don't suck that much bandwidth. netflix on the other hand, and in particular HD netflix will kill your bandwidth cap. playing browser social games is a rounding error on bandwidth.

Alan Rimkeit
profile image
Games don't yes, but what else to people use their bandwidth for? Lots of stuff. It is still an issue, no matter what anyone wants to think.

BTW, thanks Cordero W. :)

Christian Keichel
profile image
This is the Trip Hawkins, that sank a fortune in developing a console, that could be licensed by everyone, because the he said, the future would definitely be consoles not bound to companies, right? I guess he was wrong then.

Besides, I don't see his point, everything, he criticizes about the current market, would apply to browser games too, development costs would rise to a level, current console games have now and the process of creative stagnation due to fear of loosing money would be there in the same way.

Mathieu MarquisBolduc
profile image
Why do we have to see everything as losers and winners? Browser games dont compete that much with consoles, its a whole different audience. Most people I know who play browser games dont even have a console. But again this is an infomercial for his business.

Joe McGinn
profile image
We don't have to but we will. The console business is unsustainable in the long term. With each console iteration the games get more expensive and the market gets smaller and more fragmented (the PS3 + 360 user base combined is still not equal to the PS2 at this point in the last cycle). How can you continue to make games sold for the same price, to a smaller market, as your development costs continue rising? Unsustainable.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.