Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2014
arrowPress Releases
October 22, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Fat Princess  Developers Form New Studio Following Closure
Fat Princess Developers Form New Studio Following Closure
July 5, 2011 | By Frank Cifaldi

July 5, 2011 | By Frank Cifaldi
Comments
    8 comments
More: Console/PC, Business/Marketing



Several members of Seattle, WA-based Fat Princess creator Titan Studios have formed a new company, Carbon Games, following Titan's closure a month ago, according to online reports.

According to Carbon's official website, the studio currently consists of six members of Titan's core team, namely Dawna Baltins, Weng Chen, Matt Endsley, James Green, Branimir Karadzic, and Ken Klopp.

Titan Studios was formed as a subsidiary of Epic Games China, which co-authored Fat Princess. According to comments made to Joystiq by founder James Green, Titan closed shop around one month ago, after "winding down" gracefully.

"We were just in a support/advisory role [to Epic Games China], which is why we never followed up Fat Princess with anything," Green told the site.

According to the new studio's online statement, the company is completely independent, "free to make the games we want on the platforms we want, and interact with the public the way we want."

"This is the primary reason we wanted to 'go indie' at this time," it continued, suggesting that the move was planned well in advance of Titan's closure.

According to Green, Carbon's six-person team is "about half" of the headcount that was left at Titan, saying the is unable to hire back Titan's QA team at this time.


Related Jobs

Zynga
Zynga — Chicago, Illinois, United States
[10.21.14]

Senior Software Engineer (Front End)
Harmonix Music Systems
Harmonix Music Systems — Cambridge, Massachusetts, United States
[10.21.14]

Senior Product Manager
Harmonix Music Systems
Harmonix Music Systems — Cambridge, Massachusetts, United States
[10.21.14]

Web Developer
Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[10.21.14]

Marketing Director










Comments


Alan Rimkeit
profile image
So no more Fat Princess anything? That makes me a very very sad panda indeed. :( That is my favorite on-line game as of now. I wonder if they are going to shut down the servers. Damn them for getting me addicted to their game then making no more new stuff!!



Good luck on the new ventures Carbon. I hope they make games for PS3 as fun as Fat Princess. My daughter and I love your game.

James Green
profile image
Hi Alan, Titan sold the Fat Princess IP to Sony, so they are free to continue to make games with it as they want. Also, the game was player hosted, so the only servers that Sony needs to run are the matchmaking ones, which are used by many of their other games and are not likely to be shut down. Admittedly, the networking isn't as solid as it would have been with dedicated servers, but there is a big upside in that the game can always be played. :)

Alan Rimkeit
profile image
Thanks James. That is great news. I do hope that Sony makes new Fat Princess DLC packs. I will buy them if they do. They were teasing a Zombie pack last year. Zombies in Fat Princess would ROCK. Little Wind Waker art style Zombies sounds so cool.



You have been very informative. Thanks for your time.

Abraham Tatester
profile image
So if Titan made Fat Princess, what did Fun Bits (formerly Atomic Operations) have to do with the game? Did they just make the DLC? Was surprised to see no mention of Fun Bits in the article.



Can anyone explain the relationship between the two studios? Thanks!

James Green
profile image
Titan started working on DLC for Fat Princess, but as Titan decided to focus efforts on Epic Games China's games, an arrangement was made to spin out a few of the people from the team to continue to work on Fat Princess for Sony.



Titan had already completed the maps and new character art for the DLC, but there was still a lot of work that needed to be done. Fun Bits added the code for the new characters, the local multiplayer, the improvements to the private games, and lots of bug fixes.



Sony could place future Fat Princess development with any studio they want, but I think Fun Bits is the most qualified to do a true sequel or expansion. We at Carbon Games love the Fat Princess IP, but we do not plan to work on any IP we do not own.

Abraham Tatester
profile image
Thanks for the explanation, James. And best of luck to you and the rest of Carbon Games!

Alan Rimkeit
profile image
Yes thanks again James. Good luck on Carbon Games. I will buy anything you guys make! I also understand not wanting to work on any IP you do not own. It makes lots of sense for creative control of your works.

Evan Combs
profile image
I'm happy to see these guys are trying to start again. I don't have a PS3 so I haven't played Fat Princess, but if I ever got a PS3 it would be the first game I buy.


none
 
Comment: