My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 25, 2013
 
Beer and Diversity
 
Selling Games
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
Tenets of Videodreams, Part 1: Exploration [1]
 
We're Indie, we like Microsoft. Too Controversial? [34]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 25, 2013
 
Infinity Ward / Activision
Senior Tools Engineer
 
Airtight Games
Environment Artist
 
App Minis LLC
Senior Unity Game Programmer
 
Electronic Arts - EA PLAY
Gameplay Engineer
 
Airtight Games
Programmer
 
Gameloft
Game Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 25, 2013
 
12 Million Downloads
after 1 Year in the
AppStore
 
Global Games Market Grows
6% to $70.4bn in 2013
 
Sharpen Your Battle Axes
and Prepare to
Pillage!...
 
Active Soccer - Indiegogo
campaign
 
Fashion Party Dress Up
Press Release
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Sony Reveals $20M Investment Plan For PSN-Exclusive Titles
Sony Reveals $20M Investment Plan For PSN-Exclusive Titles
 

July 13, 2011   |   By Mike Rose

Comments 3 comments

More: Console/PC, Business/Marketing





Sony has announced a new $20 million, three-year investment plan that will see more PlayStation Network exclusive games released from both first-party studios and independent developers.

The financial support will, in part, be put into the company's Pub Fund program, first announced back at the Game Developers Conference in 2009, that strives to help independent developers publish their games via the PlayStation Network.

As part of the fund, developers keep the game's IP and choose the pricing, while SCEA helps with the game design and marketing plans for the title.

Several upcoming titles are set to benefit from the new investment plan, including Eufloria, Okabu, Payday: The Heist and Papo & Yo.

Brandon Stander, director of PlayStation Network marketing at SCEA, noted, "PlayStation Network is poised to deliver an enviable line-up of exclusive and imaginative games this year, with highly anticipated first-party titles like thatgamecompany’s Journey and PixelJunk Sidescroller."

"We’re doubling down on PlayStation Network software, and under this additional investment over the next three years, we anticipate a steady flow of high-quality titles that can’t be found anywhere else."
 
 
Top Stories

image
Blog: We're indie, we like Microsoft. So what?
image
Xbox One preowned rumors batter GameStop shares
image
Blog: Theme and craft, games and art
image
Xbox One: A flawed plan, well-executed


   
 
Comments

Samuel Batista
profile image
No comments? Really? Not even one? I haven't seen a single publisher acknowledge the importance of small independent developers like Sony is doing by setting up this fund. I think it shows great vision from their part.



I recently saw a GDC Keynote presentation from Satoru Iwata in 2005, and one line stuck with me: "Big game companies are getting bigger by consuming smaller ones."



This strikes me as a surprisingly accurate statement, especially in the console space, and will only be more relevant as games continue to increase in size and complexity. Fans demand a constant stream of games from publishing houses, and as games increase in complexity, they also increase in development time. Having several studios and several games in development at the same time is essential to a publishers success.



Successful development studios are created from the passion and creativity of individuals that love the industry and want to try something innovative or better than the competition. They need money and funding to create experiences that have the potential to be successful in the highly competitive console market. Sony is making a great move here by securing great relationships and helping studios grow. Microsoft is not doing enough (publishing on XNA already requires a strong, stable team, with few exceptions, and the Indie Channel has not been the success it could have been). I can't really comment on Nintendo (don't really know much about their business strategy), but aside from Retro and Team Ninja, I don't know any development studio that ever received funding or help from them.



Props to you Sony, I'm rooting for your future success.

Camilo R
profile image
So by choosing their selected studios for which they will allow to (I imagine) develop freely on their PSN platform, they're doing more than with XNA which allows anybody to make a game for the platform?! I'd prefer if they would allow anybody, not just whoever they pick, to have free access to the platform to develop games even if it's just for practice or tests.

Alan Youngblood
profile image
I second Samuel's commendation. Sony is doing a lot of stuff right business-wise these days. The PSN Outage was a huge let down for fans, but Sony more than made up for it with the Welcome Back program.



This article makes me curious: Who can we contact about this opportunity?


none
 
Comment:
 




 
UBM Tech