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Disappointing  Red Faction  Sales Widen THQ Q1 Losses
Disappointing Red Faction Sales Widen THQ Q1 Losses
July 27, 2011 | By Frank Cifaldi

July 27, 2011 | By Frank Cifaldi
More: Console/PC, Business/Marketing

Below-expected sales for Red Faction: Armageddon and several licensed kids titles drove THQ to what it said was a disappointing first quarter, reporting a loss of $38.45 million for the quarter ending June 30.

The loss represents a 28 percent drop from the $30.1 million loss reported one year ago, which was at the time in line with the company's guidance.

Revenues were reported at $195.2 million, up 31 percent from the $149.4 million reported one year ago.

"We are disappointed in our first quarter financial performance," said THQ president and CEO Brian Farrell in a statement.

"Sales of Red Faction: Armageddon and our licensed kids titles were below our expectations, and the late release of UFC Personal Trainer also adversely impacted the quarter."

Despite the disappointment, Farrell still anticipates a profitable second half of 2011, saying that the third quarter in particular will be the largest in company history.

"Despite a light first half, we are looking forward to a strong and profitable second half, including what we expect to be the biggest third quarter, both in revenue and earnings per share, in our company's history, with proven franchises Saints Row, WWE and the uDraw GameTablet, all launching in November," he said.

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Phil Nolan
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I got it for free, but I guess that still counts as a sale from me.

Allen Brooks
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The problem with Red Faction is that lately, Volition's been able to produce great, fun game mechanics that almost actively repulse you from wanting to play through due to uninspired settings and level incentives. If they built an RF puzzle game or two around largely free-form destruction scenarios that encouraged thoughtful play, instead of just using their ever-sophisticated destruction mechanics to break stuff and kill the same ragdolls in a linear trudge to the finish line, that might make gamers take notice.

But surely innovative titles like Saints Row 3 will buoy projections. I mean, nobody's done an urban sandbox game with *boobies* before!

Allen Brooks
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Fracture is incredibly similar - terrain and environment deformation as you battle through waves of bad guys.

However, I'm not making the argument that Red Faction games are like every other game. I'm saying that the RF games (RF:G and A, specifically) are largely mechanics that don't have proper games built around them.