| Eric Kwan |
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What would help this effort is if PS Vita could also play casual phone/tablet games, like Angry Birds and Fruit Ninja.
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| Samuel Batista |
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Already done.
http://www.qj.net/qjnet/news/angry-birds-now-a-ps-mini.html I'm pretty psyched that the PSP will allow for easy porting of the best IOS games due to its capacitive multi-touchscreen, but at the same time, it will support great, deep gaming experiences created by Sony's several first party studios. |
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| Mike Griffin |
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It's always been this way. Take my mom, for example. She might be a pro at Angry Birds and simple hidden object games on iOS, but if I gave her Castlevania on the original Gameboy, or Electrocop on the Atari Lynx, she wouldn't have the foggiest notion how to play a "real" game on a focused portable gaming console. When I hear folks decrying the PS Vita, claiming they can get all their mobile gaming needs from their iOS or Android phone/tablet, I know right away that these people didn't grow up knowing/owning pure mobile gaming systems and deep portable games. Or perhaps not even consoles. There's a clear separation here; dedicated gaming portables evoke a purity of purpose and interface that brings the best out of developers.
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| Lyon Medina |
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These comments that Sony makes mean nothing to me and most of the gaming community, cause guess what Sony? You lost the last couple handheld races. (I don't own any handhelds. Only a very expensive cell phone, last Handheld was a Game Boy Advaced.)
This to me is a marketing issue; you need to know what you’re broadcasting to the audience. Which in this case Sony is broadcasting this for the "Hardcore" which if someone bought a PSP before they are "Definitely" buying another PSP again because this one is better than everything else. But "Hardcore" consumers are going to look at this; do I want a game system in my hand when I already have a game system at home? This to me as a marketing guy is hard to look at and see a positive. Yes you’re giving the consumer a lot but your launching into a market that already has a steady stream of entertainment without knowing what your consumer really needed. Just adding tons and tons of features that most people won't use is not smart business planning. People do not buy an IPhone to play Angry Birds. They bought Angry Birds because they have an IPhone. Sony needs to stop this mentality of their best in the business. Their not anymore, they were on top, they need to start thinking competitive and innovating their business plans to go with their new and wild ideas. This is just bragging when they are not actually winning. They can do way better than that. (Currently reading all the GamesCon stuff so I might change this statement) |
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| Duong Nguyen |
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The Vita is already starting at a good price point, unlike the Mobiles which iterate every year with a new model, and are partially price subsided by the carriers, Sony just iterates over the same platform by reducing price. The Vita is going to be competitive with the mobiles for at least 3 years or more.
If Sony sticks to their strategy of aggressive price reduction through hardware improvements, it will take shares from the mobiles. In 3 years when the Vita is around 100-150 the closest mobile is still gonna be 300 with long term contract, its clear the Vita will be quite attractive (also factor in the 3 years worth of AAA game developments) For those who think mobiles and handheld don't compete in the same space? Why is Skype coming to Vita? Because those spaces are colliding, handhelds will become communication devices as mobiles have become game devices.. |
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| Hillwins Lee |
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Market penetration, price, and purpose.
iOS and tablet gaming has rooted, it will be extremely hard for the SONY Vita to get a large share of this pie unless the SONY vita can do much more than gaming, like a tablet. It all comes down to 'we can't carry everything with us when moving' and sadly, having Iphone and Ipad pretty much met all or most of the needs of most people. |
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More: Console/PC, Smartphone/Tablet, Business/Marketing