Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 23, 2014
arrowPress Releases
August 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Feature: Brazil's Video Game Prohibition Past
Feature: Brazil's Video Game Prohibition Past
October 13, 2011 | By Staff

October 13, 2011 | By Staff
Comments
    Post A Comment
More: Console/PC, Business/Marketing



In the latest Gamasutra feature, IGDA Rio de Janeiro head Arthur Protasio discusses the current perception of games in Brazil, talking about cultural and economic challenges that keep games from being recognized as a vital medium in this developing economy.

As part of his discussion, Protasio outlines video game prohibition in the country over the last couple of decades, beginning with the banned game that started it all.

"To really understand how we got here, we have to look back in the '90s, when a few decisions paved the way for the debate that is currently taking place in the country," he explains.

"In 1997, the first of many 'administrative decisions in defense of consumer rights' prohibited the game Carmageddon."

He continues, "Then, in 1998, another decision banned the first game in the Grand Theft Auto series."

"The justification for this decision was that the game was a menace to society due to its message that 'crime pays,' and the ideas it nurtured in players were that it was a tempting possibility to go out in the streets and cause mayhem by stealing cars, running over people, and escaping from the police."

Protasio goes on to list further titles that were banned in the country, including the likes of Blood, Requiem, Mortal Kombat, Postal and Doom. He also notes that "Duke Nuken 3D" -- spelt with an 'n' -- was listed for prohibition.

Unfortunately, while the reasons provided for banning these games were absurd, "there was no one to fight for the rights of developers and game consumers, so laws like these sailed through because of the political gains that could be made by demonizing such an easy target," explains Protasio.

The full feature, which focuses on Brazil's gaming past, present and future, is now live on Gamasutra.


Related Jobs

Raven Software / Activision
Raven Software / Activision — Madison, Wisconsin, United States
[08.23.14]

Sr. Software Engineer (Gameplay)
AtomJack
AtomJack — Seattle, Washington, United States
[08.22.14]

Level Designer
FarSight Studios
FarSight Studios — Big Bear Lake, California, United States
[08.22.14]

Lead Android Engineer
Churchill Navigation
Churchill Navigation — Boulder, Colorado, United States
[08.22.14]

3D Application Programmer










Comments



none
 
Comment: