[Continuing Gamasutra's 2011 roundup is our top 5 PC game selections, including independent games like Binding of Isaac, the official release of Mojang's Minecraft, and CD Projeckt RED's impressive Witcher sequel.]
In 2011, the definition of a "PC game" became increasingly hard to quantify. Indies are flourishing in the space more than ever, and a number of popular PC games are making their way to consoles or even mobile devices. With so many options out there, it became harder to define the quintessential "PC" experience.
While PC gaming, by its loosest definition, includes any game that can be played on a PC, this year Gamasutra chose to only highlight games that are available exclusively on the platform. That means no iOS ports, no console ports, just a single PC release as of 2011.
If there's anything that defines the year's best offerings on PC, it's breadth. All of the titles on our list are worlds apart from each other, ranging from small indie projects to full scale, big budget MMOs. In the end, that variety is part of the beauty of such an open and unrestricted platform.
Absent from this list is Electronic Arts and BioWare's highly-anticipated MMO Star Wars: The Old Republic, which is set to officially debut on December 20th. We don't think its possible to evaluate a large-scale MMO in just a few days, so unfortunately The Old Republic will have to sit this one out.
Here are our picks for the top 5 PC exclusives of 2011:
5. Rift, Trion Worlds
With so many online games adopting the free-to-play model, it's become exceedingly rare to see a traditional, subscription-based MMO. Trion Worlds' Rift, however, is one of those exceptions, and it has managed to find success by sticking to its guns and offering an ambitious, full-scale MMO that justifies its traditional pricing structure.
Outside of its business model, Rift stands out from the MMO crowd with a game world that's constantly changing, allowing the balance of power between monsters and players to shift at many moment. When the game's titular rifts open to introduce an army of monsters into one of the game's zones, players are given the option to team up as a public group to conquer the threat as a team.
This dynamic variation of a traditional MMO framework introduces an exiting layer of unpredictability to the game, and does a great job at encouraging players to play together -- which, after all, is the basic idea behind an MMO.
4. Atom Zombie Smasher, Blendo Games
Blendo Games' Atom Zombie Smasher proves that real-time strategy doesn't need to rely on lighting-fast reflexes or perfect dexterity. Rather, it's a game that encourages thoughtful strategy and impeccable timing to save the population of Neuvos Aires from the out of control zombie outbreak.
In the game, players take a bird's eye view over city districts, and send out helicopters, plant turrets and otherwise take measures to save and protect citizens from the undead horde (represented by abstract, yet still terrifying, purple dots). It's a unique approach to tower defense that constantly has you scrambling to rescue as many people as possible before the city is inevitably overwhelmed.
It's simple, it's abstract, but that's part of its beauty. Atom Zombie Smasher strips away the complex layers of real-time strategy to create a game that really reminds you what makes the genre so great in the first place.
3. The Binding of Isaac, Edmund McMillen and Florian Himsl
Difficulty can be a dangerous element of game design. If your game's too hard, players will get scared away; if it's too easy, it won't hold their attention. The Binding of Isaac, a collaboration between Super Meat Boy's Edmund McMillen and indie dev Florian Himsl, strays on the high end of the difficulty scale, but still finds that perfect balance where you feel compelled to give things another try.
The game follows a traditional roguelike structure, where you fight your way through a labyrinthian series of dungeons, where death is permanent. That's right; die once, and you have to start from the very beginning. With such consequences hanging over your head, each encounter carries much more weight.
Of course, as a roguelike, The Binding of Isaac features randomized maps, which means that even though you might suffer might die over and over, you'll never quite know what to expect on subsequent attempts.
2. Minecraft Version 1.0, Mojang
Sure, Minecraft has been playable for some time now, but in 2011 we saw the game's official debut, and Notch and the team at Mojang have transformed the game considerably over the last year. The game has grown from a construction and survival-based playground into a shockingly deep suite of creative tools featuring new tools, monsters, and even single-player features like quest systems and a definitive end-game.
With all of these new additions, the game has continued to spawn an increasingly impressive array of in-game creations -- players have even found a way to play Minecraft within Minecraft! The game is a real exercise in creative expression, and few other games even come close to the freedom Minecraft allows its players.
With all of the exciting growth the game has seen leading up to its launch, we can't wait to see what happens with Minecraft now that it's seen its official launch.
1. The Witcher 2: Assassins of Kings, CD Projekt RED
There are a number of reasons why The Witcher 2 earned our top spot for 2011. Its well-realized world, ambiguous moral choices, complex combat system, and lengthy campaign are just a few factors that put this ambitious action role-playing game above the competition.
Perhaps the most interesting element of The Witcher 2 is its bold approach to player choice. At key points throughout the game, players are forces to make sweeping decisions that will affect hours and hours of game content, leaving some areas completely unexplored. Considering the amount of work that went into creating the world of the Witcher, it's impressive that CD Projeckt RED had the guts to withhold so much content from players on their first playthroughs.
In another exciting, if risky move, The Witcher 2 puts a lot of trust in the hands of its players, leaving it up to them to explore and master the game's combat and myriad other systems. While it's no doubt challenging at the onset, there's something special in learning to interweave traps, magic, potions, and swordplay to overcome the game's greatest challenges. Of course, since the game's release, CD Prokect RED has added new tutorials and eased the game's steep learning curve, making it even easier to jump into the shoes of Geralt of Rivia.
Honorable Mentions: Anno 2070, Related Designs Frozen Synapse, Mode 7 Games Terraria, Re-Logic Trackmania 2 Canyon, Nadeo Trine 2, Frozenbyte
Hm for me it has been Hard Reset, Trine 2 and, since the PC version saw the extra polish any PC version would need, Deus Ex: HR.
Especially Trine 2 is so unbelivable lovely designed. Where Crytek and id Software fail in 2011, Frozenbyte comes along and makes my jaw drop. Outstanding in visual and technological design. Plus great gameplay and entertaining story.
Have to say that Hard Reset, apart from its technical prowess, is rather a mess. The story is some nonsense that doesn't really matter any, which I can get behind, but then please just keep it out of the game like they used to in the old days. Story blurb at the start and end. Enough. The gameplay which seemed fun at the start became a bit too repetitive as the environments never changed, and the number of different enemies was countable on a single hand. At least it felt like that.
If anything, Serious Sam BFE should sit on a list instead of Hard Reset. Better execution across the board.
Now, if only id software would make something like Doom again in Doom 4... Serious Sam might call itself "oldschool" but it's really its own "school" starting in 2001.
Hehe, yeah I've heard so before. I find Hard Reset is better as SS3 BFE. More finished and with better working gameplay mechanics.
For me games like those are about fluid, flawless gameplay. Run and gun - with least possible breaks through reloading, puzzles or cutscenes. Pretty much that, what late 90s shooters brought.
HS delivers that. I do not mind the little variation in enemys or enviroments since I am able to outmax the experience through trying different weapon variations and creating my own "highlights" with enviroment interaction or successfull chainkills. BFE on the other hand suffered imo a lot from the changes. In such a game I do not want to see a CoD-like assault rifle with "realistic" 40 shots per round - definatly not, when I am on top of that forced to use that gun way too often, because in despite to the former titles, you have constantly be on the lookout for ammunition instead of caring about the only thing that matters: hordes of enemys. And the multiplayer is nearly unplayable due to FPS and netcode issues.
Robert, these sublists are actually (largely) chosen by the individuals who write them, so it's not a perfect cross-ranked list across everything. Our overall Top 10 is agreed by everyone collectively, though!
YES! I can't agree more with the Witcher 2 analysis! Amazing game with an enjoyable lack of hand holding, exceptional combat system, and surprisingly compelling story.
Great choice in The Witcher 2. I initially disliked the game, due to the extremely difficult opening sequence and lack of tutorial, but they remedied this in one of the more recent patches.
After getting through that segment I was welcomed by a charming, and somewhat open ended game which offered a number of moral and character choices I found myself perplexed (in a good way!) by.
Terrific title, and I'd highly suggest giving it a try. One of the few titles I've played through competition this year.
It might be worth noting that the #1 PC game in this list was a AAA game that, unlike most console ports, didn't impose (or, for non-GOG purchasers, retain past the first patch) any form of built-in DRM. The Witcher 2 would not have made this list if its commercial success didn't match its critical success, and it's reasonable to think that the decision not to DRM-ify this game contributed in at least a small way to its good sales. (Recent anti-piracy behavior by CD-Projekt didn't affect sales-to-date.)
A lesson there for Ubisoft, perhaps, and for Blizzard and their "what do you mean, you don't want to have to be always connected to Battle.net?" Diablo III.
That list makes me sad about the future of PC gaming. While games listed are all good, it's seems hard to find an exciting top 10 selection on PC nowadays...
I really had a great time with Anomaly:Warzone Earth. An exceptionally polished reverse tower defense (tower offense?) game available on Steam (MAC, PC, IOS).
Stunned by the exclusion of Skyrim. These are all worthy games, but I feel like I'm sitting in a room and no one notices that there's an elephant on the coffee table. Exclude it if you like, but not even an honorable mention?
EDIT: Thank you for the explanation - I should have thought of that.
I think these are PC exclusive titles or supposed to be, with the exception of iOS/Android ports of Minecraft. And with Witcher 2 going console Q1, the list gets shorter...
Especially Trine 2 is so unbelivable lovely designed. Where Crytek and id Software fail in 2011, Frozenbyte comes along and makes my jaw drop. Outstanding in visual and technological design. Plus great gameplay and entertaining story.
If anything, Serious Sam BFE should sit on a list instead of Hard Reset. Better execution across the board.
Now, if only id software would make something like Doom again in Doom 4... Serious Sam might call itself "oldschool" but it's really its own "school" starting in 2001.
Hehe, yeah I've heard so before. I find Hard Reset is better as SS3 BFE. More finished and with better working gameplay mechanics.
For me games like those are about fluid, flawless gameplay. Run and gun - with least possible breaks through reloading, puzzles or cutscenes. Pretty much that, what late 90s shooters brought.
HS delivers that. I do not mind the little variation in enemys or enviroments since I am able to outmax the experience through trying different weapon variations and creating my own "highlights" with enviroment interaction or successfull chainkills. BFE on the other hand suffered imo a lot from the changes. In such a game I do not want to see a CoD-like assault rifle with "realistic" 40 shots per round - definatly not, when I am on top of that forced to use that gun way too often, because in despite to the former titles, you have constantly be on the lookout for ammunition instead of caring about the only thing that matters: hordes of enemys. And the multiplayer is nearly unplayable due to FPS and netcode issues.
After getting through that segment I was welcomed by a charming, and somewhat open ended game which offered a number of moral and character choices I found myself perplexed (in a good way!) by.
Terrific title, and I'd highly suggest giving it a try. One of the few titles I've played through competition this year.
A lesson there for Ubisoft, perhaps, and for Blizzard and their "what do you mean, you don't want to have to be always connected to Battle.net?" Diablo III.
EDIT: Thank you for the explanation - I should have thought of that.