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December 5, 2016
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Don't Miss: 7 great minigames that game developers should study 15
by Staff [12.05.16]
Minigames are one of the many tools devs can use to offer players a unique experience and make game worlds feel alive. Here are some examples of great minigames devs should pay close attention to.
Console/PC, Indie, Design

Come to GDC 2017 for expert advice on getting the media to cover your game  
by Staff [12.05.16]
In his GDC 2017 talk, ICO Partners' Thomas Reisenegger will deconstruct exactly why why some games (like No Man's Sky) get more time in the spotlight while most struggle to get noticed.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

For voice actors, video games have a serious transparency problem  
by Alissa McAloon [12.05.16]
Voice actors say that the video game industry's habit of providing actors with minimal information on a job makes it increasingly difficult for them to provide quality voice work.
Console/PC, Business/Marketing

GDC 2017 donates Summit passes to Indie Giving charity  
by Staff [12.05.16]
Once again, GDC 2017 organizers reaffirm their partnership with the Indie Giving charity effort by donating 30 GDC 2017 Indie Games Summit tickets - contribute now to get your pass!
Console/PC, Indie, GDC

Kojima is using Guerrilla's Decima Engine to build Death Stranding  
by Chris Kerr [12.05.16]
Metal Gear creator Hideo Kojima will be using Guerrilla Games' Decima Engine as the foundation for his upcoming open-world action game, Death Stranding
Console/PC, Programming, Production, Business/Marketing

Video Game Deep Cuts: A Majestic Dishonored Easter Egg  
by Gamasutra Staff [12.05.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Blog: Finding awesomeness in yourself as a video game voice actor 2
by Gamasutra Community [12.05.16]
After voicing a character in the indie game Camp Sunshine, Jaimie Lynn Hensley offers some tips on voice acting and navigating the world of indie game projects.
Art, Audio

The Last of Us co-director Bruce Straley stepping back for sequel  
by Chris Kerr [12.05.16]
The Last of Us co-director Neil Druckmann will be the sole lead on the recently announced follow-up, The Last of Us Part II
Console/PC, Production, Business/Marketing

Game Design Deep Dive: Controlling two things at once in Soft Body 3
by Zeke Virant [12.05.16]
"The act of controlling two snakes at once seems like a impossible task the first time you experience it – like your brain is resisting what you want it to do." - Zeke Virant, creator of Soft Body
Console/PC, Indie, Design, Video, Deep Dive

Mortal Kombat dev Ed Boon recalls the uppercut that started it all  
by Alex Wawro [12.02.16]
"The big thing was this uppercut," remembers Mortal Kombat co-creator Ed Boon. "The screen shook and the guy flew up in the air then like suddenly everybody is coming into my office 'Aw, let me see the game!'"
Console/PC, History

How South Park: The Stick of Truth steeled Obsidian for making Tyranny  
by Bryant Francis [12.02.16]
The fart jokes, sexual delinquency and lightly-salted racism of South Park: The Stick of Truth helped Obsidian grapple with the morally repugnant acts players can commit in Tyranny.
Console/PC, Design, Video

Alleging theft of trade secrets, Zynga takes 2 ex-employees to court 3
by Alex Wawro [12.02.16]
This week Zynga filed a lawsuit against ex-employees Massimo Maietti and Ehud Barlach, as well as their new employer Scopely, alleging that the pair pilfered valuable trade secrets when they quit.
Social/Online, Business/Marketing

Blog: Why indie devs should approach new game concepts like product managers 11
by Gamasutra Community [12.02.16]
How indie game developers can use product management principles to save time, money and help them to make games people love (and pay for!).
Production, Business/Marketing

Opinion: Moon Hunter's quiet, compassionate feminism 1
by Katherine Cross [12.02.16]
Like any fable, Moon Hunters’ story is a tidy thing, tied off in a flawless knot. The message is that retribution only begets more pain, while forgiveness makes us whole.
Console/PC, Indie, Design

Blog: Can video game music make you smarter? 5
by Gamasutra Community [12.02.16]
Can music enable players to think tactically, stay focused and make smart decisions? Over the next three articles, I'll try to answer that question.
VR, Audio

South Korea cracks down on cheaters with law targeting illicit game mods 1
by Alissa McAloon [12.02.16]
Anyone caught creating or distributing illicit game modifications in South Korea could now face more than just an in-game ban thanks to a newly amended law.
Console/PC, Social/Online

Get a job: Cold Iron Studios is hiring a Senior Animator  
by Staff [12.02.16]
Cold Iron Studios is seeking an experienced Senior Animator to create animations, build custom rigs and skeletons, and more in Santa Clara, California.
Console/PC, Recruitment

The many issues that stand in the way of video game preservation efforts  
by Alissa McAloon [12.02.16]
Decades of video game history are at risk of being lost forever, thanks to a combination of aging physical media and legal or ethical issues.
Console/PC

Come out to GDC 2017 and get hard-won Early Access tips from a DayZ dev  
by Staff [12.02.16]
At GDC 2017, DayZ creative director Brian Hicks will go over the top (and sometimes most painful) lessons learned from DayZ's transition through Early Access.
Indie, Production, Business/Marketing, GDC

Don't Miss: What Lies Beyond - Doorways in Gaming 5
by Staff [12.02.16]
This 2013 feature examines how the door affects the human mind, and how games have used that transition in the past.
Console/PC, Design