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May 4, 2016
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May 4, 2016
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Applying old-school sports game design to a modern multiplayer game  
by Konstantinos Dimopoulos [05.04.16]
OutOfTheBit is working on a different sort of football [aka soccer, yanks!] game. "FIFA is great, but I realize that there is probably space in the market for a fun and easy to pick up football game."
Indie, Design, Production, Video

The first 5 years of VR 'are going to be madness', says CCP chief  
by Alex Wawro [05.04.16]
"We had the expectation of the first five years of VR are going to be madness," CCP Games CEO Hilmar Pétursson told Polygon. "It's going to take five years from this year to sort itself out."
VR, Business/Marketing

The importance of UX in editors and tools 1
by Gamasutra Community [05.04.16]
"I'm not advocating everyone to use BSP/CSG. I am advocating everyone to critically look at their editors & tools, and see how they can improve from a UX & UI perspective."
Console/PC, Art, Production

Respawn joins the stable of devs making Star Wars games for EA 1
by Alex Wawro [05.04.16]
Electronic Arts announced today that it has cut a deal with Titanfall developer Respawn Entertainment that will see the studio building a new third-person "action adventure game" bearing the Star Wars brand.
Console/PC, Business/Marketing

Level design in Rogue Legacy: Down-scrolling and leaps of faith  
by Gamasutra Community [05.04.16]
"While none of these design decisions are groundbreaking, thanks to a wise balancing Rogue Legacy successfully manages to reshape a design issue or limitation into a gameplay element."
Console/PC, Indie, Design

How we showcased our VR game at PAX  
by Gamasutra Community [05.04.16]
"Showing a VR game at PAX was wonderful, and I haven’t laughed so hard in a very long time. Hopefully if you’re planning to do the same, you can use some of this advice to bypass the hurdles."
VR, Console/PC, Business/Marketing

Almost twice as many UK games now supported by Games Tax Relief  
by Chris Kerr [05.04.16]
"While today’s figures demonstrate Game Tax Relief’s continued and greatly-needed boost to the UK games industry, there is still more to be done."
Business/Marketing

Steam user reviews updated to better reflect changing game experiences 2
by Chris Kerr [05.04.16]
"By listing recently posted reviews more prominently and by defaulting to recent helpful reviews, Steam can now show a more current idea of what it's like to play the game now."
Console/PC, Business/Marketing

Distributed narrative collectables: Story through play  
by Gamasutra Community [05.04.16]
"I like to think that every element in a game is always looking to find more and more reasons to exist. There’s a fight for legitimacy of sorts." The same goes for its narrative.
Console/PC, Design

5 minute legal lessons for devs: Game names and trademark troubles 5
by Gamasutra Community [05.04.16]
"Always do a thorough search before committing to a name, don’t pick a game name which is identical to an existing name, but if you do, be prepared to fight your corner or potentially change your game name."
Indie, Business/Marketing

The best game music production tips from GDC 2016  
by Gamasutra Community [05.04.16]
"In this blog, I want to share some info that I thought was really interesting: Composer Laura Karpman's talk about 'Composing Virtually, Sounding Real' and audio director Garry Taylor's talk on 'Audio Mastering for Interactive Entertainment.'"
Console/PC, Smartphone/Tablet, Indie

Game Design Deep Dive: Situational awareness and player frustration in GRIP  
by David Perryman [05.04.16]
The blinding speed of the Rollcage racing franchise left some players feeling disoriented or frustrated by unexpected crashes. Caged Element vowed to fix these issues in their spiritual successor GRIP.
Console/PC, Indie, Programming, Design, Business/Marketing, Video

Want to know how mobile games stack up? Nielsen has launched a new service  
by Christian Nutt [05.03.16]
The mobile market is incredibly competitive -- and getting a leg up on the competition isn't easy. This might help.
Smartphone/Tablet, Business/Marketing

A quick video history of the Dark Souls franchise and Hidetaka Miyazaki's work 1
by Christian Nutt [05.03.16]
One of the most influential and beloved console franchises of the past decade has reached its final installment; this video breaks down the work of creator Hidetaka Miyazaki, who shepherded it.
Console/PC, Design, Video

Get a job: Be a Programmer at Cryptic Studios  
by Staff [05.03.16]
Neverwinter developer Cryptic Studios is looking for programmers of all types and levels to join the team at its Los Gatos, CA studio and work on developing massively multiplayer online games.
Console/PC, Programming, Recruitment

The origins of Fire Emblem, shared in a classic interview with its creator  
by Alex Wawro [05.03.16]
"I call it 'roleplaying simulation.' It’s a new genre," Fire Emblem's Shouzou Kaga said in a recently-translated 1990 chat. "I wanted to create a game where the player could get more emotionally invested."
Console/PC, Design

Riot's path to building a collegiate eSports program  
by Bryant Francis [05.03.16]
We spoke to Riot Games about what developers can learn from their efforts building a collegiate League of Legends tournament.
Console/PC, Business/Marketing

Devs, this is the year you can register your own .games domain  
by Alex Wawro [05.03.16]
Heads up, devs: Domain name service provider Rightside aims to start selling .games domains later this year alongside its extant portfolio of top-level domains like .social and .news.
Social/Online, Business/Marketing

Don't Miss: Harvey Smith and Raphael Colantonio on creating Dishonored 8
by Christian Nutt [05.03.16]
With work on the sequel continuing apace, take a minute to look back at this classic interview with the creative team behind Dishonored and learn about where (and why) the game's design took shape.
Console/PC, Art, Design, Production

Skydance buys studio The Workshop, rebrands it Skydance Interactive  
by Alex Wawro [05.03.16]
Entertainment production company Skydance Media has shelled out an undisclosed sum to acquire The Workshop Entertainment and incorporate it into the newly-formed Skydance Interactive.
Console/PC, Business/Marketing