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May 27, 2016
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May 27, 2016
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HTC morphs into game developer for first VR title, Front Defence  
by Chris Kerr [05.27.16]
HTC is taking its first steps into the world of virtual reality game development with new VR title, Front Defence.†
VR, Business/Marketing

Blog: Why I want more politics and economy in RPGs 2
by Gamasutra Community [05.27.16]
"I'm here to defend the inclusion of explicit politics, of actively debating issues that we face daily in our democratic coexistence. Especially in RPGs."
Console/PC, Design

7 games with great learning curves that all developers should study 2
by Richard Moss [05.27.16]
Which games offer a masterclass in how to design a well-shaped learning curve?Corey Davis of Psyonix,†Chris Bourassa of Red Hook, and†Global Game Jame co-founder Ian Schreiber weigh in.
Console/PC, Indie, Design

How and why a group of modders have kept NHL 2004 on PC alive 1
by Bryant Francis [05.26.16]
Read the unlikely tale of a group of modders who've kept a 13-year-old hockey game alive and up to date.
Console/PC, Programming

GameStop sees declines in hardware sales, but growth in toy sales  
by Bryant Francis [05.26.16]
Decreased game releases, universally down hardware sales, and the Puerto Rico closures all impact GameStop profits for Q1 2016.
Console/PC, Business/Marketing

Get a job: Be a Level Designer on Respawn's Star Wars game  
by Staff [05.26.16]
The studio that made Titanfall is now working on a 3rd-person Star Wars game, and it's looking for level designers to join the team working on that project at its Chatsworth, CA offices.
Console/PC, Design, Recruitment

Video: How Campo Santo crafted the world of Firewatch 2
by Staff [05.26.16]
At GDC 2016, Campo Santo lead artist Jane Ng breaks down the art production challenges encountered in†making the world of Firewatch, which is set in the late-'80s Wyoming wilderness.
Console/PC, Indie, Art, Design, Production, Video, Vault

VR has launched, so what now? Developers weigh in 2
by Bryant Francis [05.26.16]
VR's been available to the public for a little over 2 months now. We check in with a few developers for a status update on the burgeoning industry.
VR, Production, Business/Marketing

Blog: Procedural generation - panacea or poison?  
by Gamasutra Community [05.26.16]
Procedural generation systems can be used to create nearly limitless play experiences, but can an algorithm create an experience as compelling as one that is hand-crafted by a designer?
Programming

Ex-Ubisoft devs form Sloclap and strike a publishing deal with Devolver  
by Alex Wawro [05.26.16]
Last year a group of ex-Ubisoft devs quietly formed a new Parisian indie studio, Sloclap, and now they've signed a deal with Devolver Digital to publish their inaugural 'online combat RPG'†Absolver.
Business/Marketing

Don't Miss: No Consoles For Old Men - Ageism in the game industry 86
by Gamasutra Community [05.26.16]
In this timeless blog, veteran dev David Mullich write how, after a long career encompassing many highly-regarded games, "no game studio or publisher seemed willing even to give me a phone interview."
Console/PC, Indie, Production, Business/Marketing

Twitch streamers can now create and share 30-second clips of your game  
by Bryant Francis [05.26.16]
Twitch's new "Clips" feature allows broadcasters to share 30-second videos from their streams, bringing the platform up to speed with the gameplay clip-sharing capabilities of PS4 and Xbox One.
Console/PC, Business/Marketing

As eSports rise, look back at one of the world's first video game tournaments  
by Alex Wawro [05.26.16]
A new Rolling Stone interview with writer Stewart Brand sheds light on his experiences at what's probably the very first eSport event: the Spacewar tournament he helped organize at Stanford in 1972.
Console/PC, Business/Marketing

Blog: Uncover your hit game idea faster (or, the importance of moving on) 2
by Gamasutra Community [05.26.16]
As indie devs, itís not a lack of creativity that prevents us from realizing our dreams: itís a lack of time.
Indie, Design, Production

Game of War dev using matchmaking tech to beef up New Zealand's transport systems 1
by Chris Kerr [05.26.16]
"Soon, entire cities will be networked in one real-time environment, which will create a level of efficiency that the world hasn't seen yet."
Smartphone/Tablet, Programming, Business/Marketing

Funcom in the black after fresh $6.3 million investment  
by Chris Kerr [05.26.16]
"It is no secret that the company has had a strained financial situation in recent years that made it challenging to fully realize our new strategy and get back on the right track."
Production, Business/Marketing

Blog: How to identify the scope of your game 1
by Gamasutra Community [05.26.16]
Committing to making a product is a big decision you should base on analysis instead of gut-feeling. This is how I did it!
Design, Production

PlayStation 4 sales surpass 40 million worldwide  
by Chris Kerr [05.26.16]
PlayStation 4 sales have now surpassed 40 million worldwide, further cementing its status as the fastest selling console in PlayStation history.
Console/PC, Business/Marketing

Mojang bringing mini-games and map packs to Minecraft: Console Edition  
by Chris Kerr [05.26.16]
"Players in Battle matches use randomly generated resources found in chests placed in specially designed PVP maps and combat one another in a free for all death match until the final victor is determined."
Console/PC, Business/Marketing

Blog: In strategy games, the ideal player is one 6
by Gamasutra Community [05.26.16]
Designer Keith Burgun makes the case for why single-player should be perhaps considered the ideal or default way to make strategy games.