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September 25, 2016
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September 25, 2016
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Insomniac, other devs condemn Palmer Luckey's support of pro-Trump troll group 35
by Bryant Francis [09.23.16]
Updated: Palmer Luckey's support for a pro-Trump political organization has drawn fire from VR developers and promises to cancel their games if he does not step down from Oculus.
VR, Business/Marketing

Get a job: Cryptic Studios is hiring a Character Artist  
by Staff [09.23.16]
The Star Trek Online dev is hiring an artist to work closely with the rest of the team at its Los Gatos, CA studio and contribute to creating creatures, weapons, armor and costumes in its games.
Console/PC, Art, Recruitment

Don't Miss: 20 Atari games every designer should play 10
by John Harris [09.23.16]
Check out this classic 2008 feature from Gamasutra about 20 timeless Atari games showcasing intriguing mechanics or design decisions that modern game developers should study and learn from.
Console/PC, Design

Blog: How to show your indie game at any expo  
by Gamasutra Community [09.23.16]
A general and practical guide guide on how to show your indie game at any expo, including tips on how to prepare your booth, but also your build.
Business/Marketing

Devs raise money for indie collective Juegos Rancheros via itch.io bundle  
by Alex Wawro [09.23.16]
Fantastic Arcade is happening next week in Austin, Texas, and now a posse of high-profile indie devs are selling copies of games they'll be debuting at the Arcade in a new bundle on itch.io.
Indie

Facebook, Intel come out on top at AI-only Doom deathmatch battle royale 3
by Alex Wawro [09.23.16]
The folks behind Doom-based AI research platform VizDoom released results of a competition to see who can build the best Doom-playing AI -- and the winning teams were from Facebook and Intel.
Console/PC, Programming, Video

Q&A: Implementing and balancing traversal mechanics in Grow Up  
by Chris Kerr [09.23.16]
"We had a vision of an unbounded planet very early on, a place where BUD could explore a world from any angle in any way without linearity."
Console/PC, Design, Video

Get expert advice on implementing great VR hand-tracking at VRDC  
by Staff [09.23.16]
Veteran game developer Matt Newport is now chief technology officer at VR firm Osso VR, and at VRDC he'll be running down the finer points of great, accurate hand-tracking in VR game and experiences.
VR, Design

Open the pod bay doors and join us for a developer stream of Event[0]  
by Staff [09.23.16]
I can’t let you do that Dave. But I can let you join us for a stream of Event[0] today at 3PM EST on our new Twitch channel, where we'll be interviewing the developers of the new AI conversation game.
Console/PC, Design, Video

Frictional's existential horror game Soma sells 450K, turns profit 2
by Chris Kerr [09.23.16]
"We spent over five years making our, by far, most ambitious game ever. We also spent quite a lot of money on various outsourcing such as voice acting, 3D models and animations."
Console/PC, Production, Business/Marketing

PR crises and insecure AI: This week in video game blogging  
by Gamasutra Community [09.23.16]
This week, guest curator Taylor Hidalgo brings together some developers' perspectives shared in the world of games blogging.
Design, Production

Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, GDC

Ubisoft opens book publishing house to 'propel' brands forward 1
by Chris Kerr [09.23.16]
Assassin's Creed and Watch Dogs creator Ubisoft is looking to boost its cross-media brand power with the opening of its very own publishing house, Ubisoft Publishing.  
Business/Marketing

Kabam pulls the plug on struggling Star Wars: Uprising 3
by Chris Kerr [09.23.16]
Kabam's free-to-play action RPG Star Wars: Uprising has been canceled and pulled from the iOS and Android app stores. 
Smartphone/Tablet, Business/Marketing

Crashing Season: A story of puppies, sweat, and tears  
by Gamasutra Community [09.23.16]
Making mobile games is a journey through sweat, tears and joy. In this blog post, Finnish mobile game company Koukoi Games shares its story.
Smartphone/Tablet, Production

Blog: Building MMO communities using economics 3
by Gamasutra Community [09.23.16]
"Community is something of a mystical beast hunted by game studios around the globe. In this article I show how and why economics is the right tool to build the desired community."
Design, Business/Marketing

Beyond the sea: Devs look back at the influential BioShock 2  
by Bryant Francis [09.23.16]
We caught up with some of the developers from BioShock 2 for lessons and memories from the game's development.
Console/PC, Programming, Design, Production, Video

Community managers' war stories show need for better harassment policies 3
by Bryant Francis [09.22.16]
A look at the world of community management highlights the fact that sometimes community managers are left on the front line without proper support to handle online harassment.
Console/PC, Production

Sony Santa Monica and WIGI step up to help Girl Scouts earn game dev patch  
by Bryant Francis [09.22.16]
Sony Santa Monica is teaming up with Women In Games International to host a set of game design workshops for the Girl Scouts of Greater Los Angeles to help them earn patches in game design.
Console/PC, Design

New Jam City: The studio formerly known as SGN rebrands  
by Bryant Francis [09.22.16]
The company formerly known as SGN Games has rebranded itself as Jam City, and announced it's picked up the rights for a Peanuts mobile game.
Smartphone/Tablet, Business/Marketing