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Neat-o!
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| Albert T |
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Nice.
Still need a lot of improvement, but certainly going in the right direction. Sector 33 still looks a lot like a science app than a game. |
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| James Sterrett |
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Next up: NASA licenses Kerbal Space Program? :)
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| Michael O'Hair |
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Two words: Moonbase Alpha. 'nuff said.
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| Joe McGinn |
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Ace but the games could be so much better ... need to hire real game designers! Not just for game quality but also they are sitting on so many great concepts. Like about a Mars rover game, where you explore the actual geography of the red planet?
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| Geoffrey Kuhns |
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Interesting how open they are about their recruitment intentions. Before Sector 33, I imagine few kids thought, "I want to be an Air Traffic Controller!" Maybe they still don't, but now they know the job exists, and they know how to do it.
Of course, other professions could benefit from simultaneously heightening public awareness and training said public, too. I hesitate to suggest companies "should" target our youth with career-related propaganda, but it'd save training time/money, give developers jobs, and entertain. We should just be careful tapping into that potential. As for educational games, they certainly do need dedicated developers (not just designers). People are smarter than given credit; they'll see through a game, label it "educational" (i.e., not fun), and move on. And if the real jobs become more game-like as a result--to meet expectations, to become more intuitive, etc.--then the real jobs will be that much more fun. Win-win's all around. |
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| Jeremy Reaban |
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Oh yes, this is so much better than going back to the Moon or Mars...
If NASA wants to get kids interested in space and the sciences, they need to do interesting things. When I went to college at an engineering school in the '80s, pretty much every other new student in the place has a copy of that book, The Space Shuttle Operators Manual (forget the actual title). Trying to pander to children by making video games isn't going to do much...they need to inspire them by doing amazing things. |
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| Bart Stewart |
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Ack.
I'm on board for funding both human and robotic science through NASA, and that includes educational outreach. (To get a sense of our current appropriation priorities, NASA's annual budget would fund the Department of Health and Human Services for about eight days.) But "sneaking" knowledge into a game, because "no one" enjoys "trivia" (i.e., the scientific/historical stuff that *is* NASA)? Wow. Condescend and underestimate people much? "You know kids today -- ADHD, all of them, so we've got to sneak all this boring crap past them." On top of this, to then turn to "educators" instead of experienced and competent game designers.... It's not impossible that a good game might somehow emerge from this weird mix of condescension and inexperience. But it's hard to see how stealth learning and ignorance of popular gameplay mechanics maximizes the odds that money taken from taxpayers will result in good (and therefore effective) games. Again: I support NASA making games. I just want them to be *good* games. From the description given here, it's hard to see how that happens. Note: I went to an engineering college in the '80s. And I still have my copy of _The Space Shuttle Operator's Manual_. |
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| Sebastian Alvarado |
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@Bart Stewart
I'm on the same page. Thing is, edutainment has failed time and time again and there is no gold standard to aspire to (yet...). In fact if you look at the market/audience for these games it's parents picking the games their kids play. Basically your players aren't "spending the dollars"/"making the choices" and this second degree play isn't worth an investment from serious game developers to put out a quality product. Also, I believe this may also be an attempt to get ready for some Obama dollars... http://www.gamepolitics.com/2011/03/09/president-obama-make-educational-software -compelling-video-games If you find me developers willing to design a good game with a learning focus I'll personally donate my time to create the right content and concept for an educational game that would actually be fun. |
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| Sean Kiley |
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I'm sure if NASA outsourced these projects to private companies, the games would have been way better and done at a fraction of the cost.
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| Miroslav Martinovic |
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Oh c'mon, this is silly, just make them fund and advertise Kerbal Space Program
@Christoph C - I would be sure about that, check out aforementioned Kerbal Space Program: http://www.youtube.com/watch?v=D4fILqwCHSs http://www.youtube.com/watch?v=u7IqIgrLz54 This is what a space-educational game worthy of being funded by NASA should look like, not silly facebook minigames... |
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