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Press Releases
  Firefly Studios to Unleash Stronghold Crusader 2
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08/30/2012
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

London, UK30 th August 2012 – Strategy fans around the world rejoice, Firefly Studios has just announced the next entry in the legendary Stronghold series with Stronghold Crusader 2. Set to march across digital battlefields in late 2013, Stronghold Crusader 2 will take legions of Stronghold fans back to the ancient deserts of the Middle East for more real-time mayhem between brutal knights and fiery Caliphs.

Firefly Studios will raise the stakes and build upon the trademark gameplay of the original Stronghold Crusader with stunning new visuals, a sleek new battle interface, and engine enhancements including effects, animations, and real-time physics. Stronghold Crusader 2 promises epic fast-paced skirmishes against fiendish AI opponents will breakout on all-new maps with new unit classes, new traps, and new castle designs unlike any seen before in the series.

“Stronghold Crusader is our favorite game, it’s our fans’ favorite game and it’s the game we have been waiting to put into production for several long years now. Now Firefly Studios finally has that chance and we will not disappoint,” said Simon Bradbury, CEO of Firefly Studios and Designer of Stronghold Crusader 2.

Over the past decade, the Stronghold series has sold over 6 million games under the Stronghold, Stronghold Crusader, and Stronghold Kingdom banners.

“The original Stronghold Crusader has been a huge success since its launch ten years ago, selling over 2.5 million units and still going strong and we get constant requests for more,” said Eric Ouellette, President of Firefly Studios.

Stronghold Crusader 2 is in development and funded by Firefly Studios themselves and the team will seek additional funds through game-focused crowd sourcing service Gambitious. Additional funding provided by Stronghold and Firefly Studios fans will go towards polish, additional content, and self-publishing the game.

“Crowd funding is a revolution for small, independent developers like ourselves and through Gambitious we hope to supplement the development of Stronghold Crusader 2,” said Eric. “With the support of our fans we can release Stronghold Crusader 2 when it’s absolutely perfect and push the game to new heights.”

More news and information on Stronghold Crusader 2 can be found at StrongholdCrusader2.com and fans can help fund the latest crusade at Gambitious.com. Follow @SHCrusaderTwo and @gambitiousinc for updates on the crowd funding campaign and updates on pre-production of Stronghold Crusader 2.

About Firefly Studios

Firefly Studios is an independent PC game developer specialising in real-time strategy and MMO titles. Formed in 1999 by Simon Bradbury and Eric Ouellette, the company has brought to market a number of high profile and commercially successful strategy games, including the Stronghold series with lifetime sales of over five million. Firefly has offices in the UK and US. For more information please visit their website at www.fireflyworlds.com or follow @fireflyworlds on Twitter.

About Gambitious

The first ever professional crowd funding platform made specifically for the games industry. Gambitious is a professional environment where game developers, their fans and serious investors can identify one and other and collaborate for mutual benefit. A combination of the donation based pre-sale model with an equity-based model, Gambitious allows more serious games investors to become equity partners, giving them a piece of the pie in the projects they decide to support. The Gambitious management team harnesses the knowledge and expertise of its experienced staff of developers, producers, marketers and publishers to provide a filter for new game projects. Whether a project is proposed by a world-renowned team or an up-and-coming indie, the Gambitious team challenges them to think all the way through the process and present a real business case for bringing their project to market.

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