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  Fishlabs hires Heyer and Rückmann
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11/05/2012
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Hamburg, Germany - November 5th, 2012 – Fishlabs Entertainment, the award-winning developer and publisher of premium games for smartphones and tablets, is happy to welcome two new team members onboard. For an upcoming multiplayer title, which has not yet been announced officially, the Hamburg-based mobile specialists have recruited Patrick Heyer as Senior Producer and Sirko Rückmann as Lead Game Designer.

The studied computer scientist Sirko Rückmann (32) has more than five years of work experience in the field of game design. Among others, he worked for Bigpoint and Ticking Bomb Games as Game Designer before he took over the position of Lead Game Designer at GoodGame Studios. In addition, Rückmann also taught “Game Design” at the HAW Hamburg from March 2010 to February 2012.

Patrick Heyer (29) on the other hand is well-known in the Fishlabs office, because he has already been working for Fishlabs back in 2008. Before he moved on to Bigpoint in February 2009, Heyer did not only work for Fishlabs as Community Manager, but he did also write his bachelor thesis about “Mobile 3D Java Games on Symbian with OpenGL ES” during his time at the acclaimed mobile games company. At Bigpoint he then went on in various positions, including Viral Marketing Manager and (Lead) Developer & Software Architect, before he finally took over the role of the producer for the successful browser game Seafight in 2011.

”The release of our first multiplayer title is surely going to be a particularly important milestone for Fishlabs and the time could hardly be better to release a Free2Play game for smartphones and tablets,” says Michael Schade, CEO of Fishlabs Entertainment. “If you have played any of our previous games, you will know that we are always eager to offer our fans the best and most compelling gaming experiences we can – and that is exactly what we are going to do with our upcoming multiplayer game as well. However, in order to achieve that goal, we need a strong and competent team. And that’s where Sirko and Patrick come in, because they both have the right amount of experience and skills to help us develop and maintain a high-quality title.”

 

 
   
   
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