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  JUMPING FOR EXERGAME RESEARCH
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11/16/2012
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

The Exergame Network (TEN) is a not for profit advocacy group promoting exergaming that wishes to give students new opportunities to research this exciting new field. On Sunday, November 18, Richard Coshott, the Chairman of TEN will be taking a literal leap of faith to launch a new initiative.

FOR IMMEDIATE RELEASE

November 16, 2012 -  The Exergame Network (TEN) is a not for profit advocacy group promoting exergaming that wishes to give students new opportunities to research this exciting new field. On Sunday, November 18, Richard Coshott, the Chairman of TEN will be taking a literal leap of faith to launch a new initiative.

Coshott will be going through two days training towards a solo skydive to support and raise money for the exergaming movement. TEN will use the funds collected through this fundraiser to support new generation researchers with their study costs into active gaming and exergaming.

The Exergame Network (TEN) has been long aware that the limitations of exergaming are public knowledge, dissemination and evidence base rather than failings of exergaming equipment or the individuals who deliver the experiences. To address this TEN has collaborated to identify the top research questions, and therefore evidence, required to understand exergaming.

Coshott is hoping that more research will help bring exergaming to the forefront.

“There a is a widening gap between what we know and what we can prove. Research is stuck in Exergaming 101 with energy expenditure studies. The collaboration of academics and deliverers of exergaming within TEN has explored the practice and theory, concluding there isn’t enough quality research that answers the questions that we want answered,” Coshott said.

There are several studies that need to be funded. These studies fall into the following categories: positive behavior effects, gateway effect and comparative enjoyment, health benefits, family health benefits, cognitive and improved social confidence through exergaming.

For these categories, TEN will be providing a package of incentives including cash for research assistants or buy out from classes, exergaming equipment donations and loans, use of exergaming facilities, dissemination opportunities at conferences, publication opportunities and professional and academic expertise.

For more information about exergaming and to get involved with a pledge, visit: http://www.facebook.com/groups/exergaming/ or follow the movement on Twitter at https://twitter.com/ExergameNetwork.

To donate to the cause, visit: https://www.fundraise.com/the-exergame-network/active-gamer

# # #

TEN is a not-for-profit and non-affiliated games for health advocacy promoting an active and healthy lifestyle by combining video games technologies and exercise, known as Exergaming. TEN is a collaboration of dedicated PE teachers and teacher educators, health and fitness practitioners, exergame developers, researchers and clinicians, health and fitness entrepreneurs and passionate individuals devoted to highlighting the best solutions offered by Exergaming. TEN's motto is "Promoting Healthy Exergaming Worldwide".