[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Nottingham (19/11/12) - GameCity, the
world’s best loved videogame culture festival powered by
Nottingham Trent University, today announced the line up for the
next GameCityNights tour stops, in partnership with Edge and
sponsored by SimCity from Maxis. For more information, or to
discuss your venue becoming a future tour destination, contact
GameCity’s PR & Marketing Coordinator, Chris White,
chris@gamecity.org
The monthly after-dark explorations of videogame culture tour
continues, promising intimate developer presentations with a
relaxed and accessible atmosphere.
November 20th
The tour visits London’s British Film Institute at
Southbank, where Watchmen co-creator Dave Gibbons offers a career
retrospective, a look ahead at future work and his time as a
GameCity Prize juror. Team Meat co-founder Edmund McMillen is set
to join as the From the Desk of guest.
November 21st
Moving straight from London, the tour hops over to the Science
Gallery in Dublin for an evening with Goldeneye creator Martin
Hollis as he talks golden guns, romance and everything in between.
X-COM creator Julian Gollop joins the evening as the From the Desk
of guest.
Independent developers will have the opportunity to exhibit
their work at each event, and all work featured during the
GameCityNights tour will feature in Edge Online. To book space,
head to
http://bit.ly/Pl0XRk
About
SimCity
SimCity will engage an entirely new generation of PC and
Mac gamers as they take charge of their own customized cities and
build a world that co-exists alongside friends. For the first time
in
SimCity franchise history, players’ decisions will
have long-lasting repercussions that will extend beyond their city
limits. Together, players will address real global challenges such
as climate change, the search for renewable resources and natural
disasters. It’s up to the players to decide whether to
compete or collaborate to shape the world – for better
or for worse.
For more details, go to
http://nights.gamecity.org. To discuss exhibiting
your work at a specific venue as part of the GameCity Arcade,
contact PR & Marketing Coordinator, Chris White,
chris@gamecity.org
###
NOTES TO EDITOR
Follow all the latest GameCity news on our website,
www.gamecity.org
Get the latest updates on our Twitter page,
www.twitter.com/gamecity
Find us on Facebook,
www.facebook.com/gamecity.nottingham
*GameCityNights is a series of after-dark monthly events that
brings together developers, students and players in an exploration
of videogame culture. Every month a series of brilliant headline
speakers share their insights, passions and experiences in games as
they offer a unique look into their work.
GameCity is what a videogame festival should be.
GameCity is an innovative arts and culture project powered by
Nottingham Trent University. It delivers major research and
inclusion projects such as the GameCity videogame culture festival,
GameCityNights, the Interactive Technology and Games (ITAG)
conference and the National Videogame Archive, a unique
collaboration with the National Media Museum.
GameCity’s aim is to bring together developers and the
public to explore and celebrate videogames and videogames culture,
with a particular focus on students. We attract the best speakers
in the world, offer up-and-coming artists and developers a platform
for their games and create totally unique events.
Some of GameCity’s greatest hits include a world-record
breaking zombie gathering, Keita Takahashi designing a
children’s playground and Masaya Matsuura, Lorne Lanning,
Alexey Pajitnov and Eric Chahi having headlined.
We’ve worked alongside some of the most prominent names in
gaming, including;
Nintendo, Microsoft, SCEE, Electronic Arts, Rare, Crytek UK,
Harmonix, thatgamecompany, Warner Bros, TTGames, Activision, Namco
Bandai, Ubisoft, Freestyle Games, David Braben, Media
Molecule, Splash Damage, Harmonix, Denki, Naughty Dog, Midway,
Zoe Mode, Nana-on-Sha, Amanita Design and lots more.
Going way beyond just playing games, GameCity offers other new
ways for people to interact with videogame culture. Art
exhibitions, director commentaries, playground building, live
recreations of videogames, gigs, gong-shows, three World Records,
arcade trails, club nights – nothing is off limits for this
most radical of videogame festivals.
Don’t just take our word for it, see what others have said
after working with us,
GameCity is everything which is true and unbroken in the games
industry
Mads Wibroe, Producer, Playdead
(GameCity is) the Sundance of the gaming world
The Times
Surprising, transfixing, inclusive, joyful… I always run
out of superlatives on the subject of GameCity
Guardian
GameCity continues to be the most culturally-interesting and
left-field coming together of video game creators and players
alike, taking over the English city for four days in a vivid
celebration of the medium, from the tallest blockbuster to the
meekest indie title
Gamasutra
Nottingham doesn't have the swagger of Los Angeles or the neon
allure of Tokyo, but it can boast a games show that puts E3 and TGS
to shame. GameCity is a festival in the truest sense of the word, a
celebration of a community and a culture that's sadly all too often
swamped by corporate concerns
Eurogamer
About Edge:
Multi-format videogame magazine Edge was first published in
1993/ Since launch, it has won the MCV award for Best Magazine Team
and six Magazine Of The Year awards from InDin and the Games Media
Awards
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