HAWKEN to Feature SpeedTree
COLUMBIA, SC – (November 28, 2012) - HAWKEN, a highly anticipated first person mech shooter game created by independent developer Adhesive Games, includes plenty of SpeedTree ® for Games in its dystopian environments.
“SpeedTree gives us the freedom to create whatever vegetation we can dream up, without a hitch,” explains Cameron Kirby, 3D Artist at Adhesive Games. “It does a fantastic job of streamlining the technical difficulties that typically come with creating trees and plants by hand. Using the SpeedTree Library, which contains hundreds of textures and models, we can quickly modify existing species to create unique content matching our aesthetic. In addition, we can rapidly create a plethora of content by making use of the procedural generation SpeedTree has become known for.”
HAWKEN is a free-to-play multiplayer mech combat game, going into Open Beta on 12.12.12, created by Adhesive Games and published by Meteor Entertainment. The game will create an intense and enjoyable battle experience that captures the feeling of piloting a heavy war machine while keeping the action fast-paced and strategic. HAWKEN brings the feel and look of a AAA title to the free-to-play sector. HAWKEN is being called one of the most anticipated games of 2012. For more information, visit www.playhawken.com.
SpeedTree for Games, winner of a Front Line Award for middleware, delivers amazingly natural real-time trees and plants with seamless LOD transitions, an array of lighting, physics and wind effects, as well as an SDK that can be programmed to support any level of engine integration. SpeedTree includes SpeedTree Modeler, which offers a unique hybrid of hand and procedural modeling options and has been used in countless games and a growing list of movies, including Avatar. SpeedTree was created by Interactive Data Visualization, Inc. (IDV), founded in 1999 to develop graphic and visualization tools for a wide variety of industries. For more information, visit www.speedtree.com.