Latest Blogs
spacer View All     Post     RSS spacer
April 19, 2014
Using Scrum in “Real World” Game Production [3]
Design Precepts [1]
An Algorithm for Discovering "Hidden Gems" [16]
Cult County Kickstarter: Funded Success or Public Failure? [11]
Can we learn anything from strange old adventure games? [1]
Latest Jobs
spacer View All     Post a Job     RSS spacer
April 19, 2014
Treyarch / Activision
Associate Art Director - Treyarch
Treyarch / Activision
Associate Animator (temporary) - Treyarch
Activision Publishing
Principal Graphics Programmer
Activision Publishing
Executive Producer-Skylanders
Activision Publishing
Director, Central User Testing
Insomniac Games
Associate Engine Programmer
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Leigh Alexander, Chris Morris
Jennifer Sulik
Gina Gross
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Blogging Guidelines
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  The Bleeding Grove Revealed
  Share on Twitter Share on Facebook RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Once a thriving fruit orchard and farming community, Bleeding Grove was hardest hit when the Demon Wolves were loosed upon Yomi Island. Now the dead lay strewn among the neglected orchard rows, rotting alongside their abandoned harvest. Beyond the orchard lies a cave, once the den of a local wolf pack. It is unknown how they exactly succumbed to demonic corruption or what befell the great Alpha wolf - Moroko. Perhaps the den holds some evidence of what truly occurred, and who is responsible.

What's Coming Up For Akaneiro's Beta

Advanced Character Training

The next major update will include a slew of new ability levels to train in - adding more varied and powerful versions of those already available. Poison coating for your caltrops? A "shocking" upgrade for your Steady Shot? Options galore, as long as you've got the Karma. In addition, you'll soon be able train in Weapon and Armor Mastery, adding passive benefits when using specific weapon and armor types.

Weapon Improvements

To further differentiate our weapons, we'll be adding area damage based on weapon type. This means a weapons will hit multiple enemies depending on the range they provide - you'll be able to sweep aside enemy groups with your Great Maul!

Shivering Pines

An unnatural winter has fallen over this isolated corner of Yomi Forest. Each day the deathly cold spreads further, freezing lakes and farmland. The Red Hunters must venture through the veil of frost and biting wind, find the origin of this curse and destroy those behind it.

Still in development, Shivering Pines will bring a completely new environment style to the game - along with a new tribe of imps who wield frost magic.


UBM Tech