Wanderer: War Song
Game: Wanderer: War Song
Developer: Wiishare Interactive Technology Co, Ltd. (WSI.)
Format: iPad, iPhone
Status: Released on Feb. 16th, 2013
Fee: download and Props
Wanderer: War Song is an ARPG game in the background of Greek and Norse Myth. It uses the world’s current best game engine -- Unreal Engine 3. With the powerful rendering of Unreal Engine 3, Wanderer: War Song provides the next-generation experience of graphical combat on many kinds of terminal equipment. In the first forthcoming version in IOS platform, it offers a full 3D perspective and allows users to move freely in the scene and combat by touching the screen, and makes full use of the intelligent touch-screen terminal’s advantage in operation. For the scenic design and user experience, the game is made as real and natural as possible, while also emphasizes exquisite, real and smooth pictures, to bring you much stronger visual impacts.
Wanderer: War Song is the first chapter of Wanderer Series. It tells the story of the hero Peregrine’s adventures. Setting in the War of Giant Ghosts, Peregrine and Gaia -- the Goddess of Earth -- tackles down all kinds of difficulties and obstacles to protect the Time Key and finally reaches Tartarus – the darkest hell.
Combining Greek Mythology and Norse Mythology, the Wanderer Series relate a story about love, growth and responsibility from the perspective of an unknown person in the splendid epic.
The hero Peregrin is a wanderer. He always sets out along, doesn't talk much with others, and seldom stays in busy towns. No one ever asked him where to go, and he has never stayed in a place for long. He goes through the cold and wet in his free and untrammeled journey, blazing his way in the dangerous wildness.
1. Wanderer: War Song unprecedentedly combines twin VJRs(Virtual Joystick Region) and touch-screen in the operation of combat, taking advantages of mobile devices to bring you totally new experience in fighting. Game operations are easy to learn. Even light users can enjoy an exciting combat very soon.
2. With UDK, which is powerful in rendering, completely free camera angle and excellent production, Wanderer: War Song will refresh your impression on pictures of mobile games. The game graphic can compare with the Infinite Blade.
3. Besides the basic combat mode combining touching screen and virtual stick positioning, Wanderer: War Song also contains various function modules, like card system, improve system, stamina bar system and combo system. All of these will add to the fun of the game.
Card System: Players click the card in combat interface to release magic, or realize special attack, attack effect addition, etc. You can select the card combination before combat.
Improve System: Players can purchase gems or get the dropped gems uring combat. The gems can be used to upgrade weapons and equipment.
Stamina Bar System: Stamina bar settings increases the challenge to players’ operation: you cannot slide on the screen all the time. Stamina beans limitation let you know that——planned action is more effective.
Combat System: We all want see the magnificent ultimate skill of an action game. Taking the advantages of touching screen combat, this game can present you a blood pumping killing skill once you slide successfully following the screen prompt.
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Game Trailer: http://youtu.be/cfy4xPKix9c
Wiishare Technology Co. Ltd (WSI.), founded in 2006, is a leading provider of the Internet interactive application technologies and the display and experience service solutions. It focuses on the development and operation of Internet interactive applications and solutions, and is a high-tech company in the national independent innovative model district.
WSI. began to build intelligence mobile platform in the end of 2010, and with its endless development space and strong research and development strength has attracted many professional staff members. Now the staff has more than 100 members who have long and rich experience in the development and operation of Internet Games, and is the most professional game development and design team in China.
In the second half of 2012, the company will release a few game products with next generation "Unreal Engine 3" and world-class picture qualities.