SIEGE Adds IGDA Leadership Track for Game Devs
ATLANTA — The Southern Interactive Entertainment and Game Expo (SIEGE) will debut an International Game Developers Association (IGDA) Leadership Track focusing on advancing the state of the art in game production and management, Friday – Sunday, Oct. 4 – 6, 2012, at the Marriott NW Galleria Hotel in Atlanta.
The IGDA Leadership Track at SIEGE is an outgrowth of the IGDA’s popular Leadership Forums.
“The IGDA Leadership Forum is one of the preeminent game development conferences in the world, and we are honored to have it continue at SIEGE,” said Andrew Greenberg, director of the seventh annual SIEGE and producer of the upcoming Noble Armada iPad game. “The Leadership Forum attracts the greatest minds in game production and the speakers will reflect the innovations of the last few years.”
The IGDA Leadership Track at SIEGE, headed by Keith Fuller of Fuller Game Production, will encompass a broad range of topics pertinent to the heads of game studios.
“The Leadership Forums have always featured industry leaders sharing personal insights – the kind of tips and insider learning available nowhere else,” said Fuller. “It’s a couple of days not to be missed, for studio heads.”
Now in its sixth year, SIEGE offer attendees a chance to hear from speakers from a wide spectrum of the game production industry, including artists, programmers, designers, investors, writers, teachers and business executives. Other sessions will be run by government figures, experts on computer game violence, social issues, and serious games development.
SEIGE also includes a college fair for high school students looking to learn game design skills, a Games for Health Day @ SIEGE, a game investment conference and many networking events for people looking to enter the industry as well as people already making games.
The IGDA is the largest non-profit membership organization serving all individuals who create video games. The IGDA advances the careers and enhances the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community. These core activities advance games as a medium—and game development as a profession.