[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
The power of text in gaming was recognised last week, when Dom
Hodgson and Alistair MacDonald were awarded Best Game at
Over the Air.
100% Indie, the Best Game category at Over the
Air was one of several awards given at the event, which invites
hackers and coders to come together and share ideas and inspiration
over the space of 36 hours.
Dom, from Leeds, and Alistair, from Newcastle, created a
multiplayer adventure that is played by old fashioned SMS text
message. Each player could enter different rooms to seek out
objectives, by texting the game and each other. A link to PayPal
gave players the option to buy in-game items and move onto the next
stage in the game.
Spanner Spencer from 100% Indie judged and presented the prize
and was impressed with the level of thought that had gone into the
game. “The guys admitted they weren’t game developers,
but the way that they approached the game meant that it worked
really well. It had a challenge, a strong monetization model,
ingenious cross-platform compatibility, plus a little bit of
competition, and I kept playing it, which is a good
Their prize is a trip to the 100% Indie and Chillingo offices to
learn more about mobile gaming - Dom and Alistair will meet the
team and have lunch with Chris Byatte and Joe Wee of Chillingo.
“It was great to win Best Game - we only create very small
games for fun, we’re not real game developers - but
it’ll be brilliant to meet real game publishers to talk about
how it all works,” said Dom.
“100% Indie is committed to supporting indie developers
and creativity in game design and this award means we can welcome
the most indie developers yet to our offices!” says Joe Wee.
“The whole ethos of Over the Air is about discovering and
nurturing creativity and innovation, which ties in perfectly with
our approach to gaming.”
100% Indie had attended the event for the first time with
Samsung, and as well as using its expertise to judge the Best Game
award, provided attendees with new kit information as well as
advice on game visibility and getting started in the industry.
For further information, please contact:
email@example.com +44 7500 885327
firstname.lastname@example.org 07881 022 833
The 100% Indie initiative is a collaboration between Chillingo,
the leading indie mobile games publisher and division of Electronic
Arts Inc. (NASDAQ: EA) and Samsung Electronics Co., Ltd. The
partnership plans to fuel the mobile games developer community and
provide unparalleled revenue opportunities*.
Spearheaded by Chillingo founders, Chris Byatte and Joe Wee,
100% Indie aims to inspire, foster and support indie developers
around the world.
Any developers interested in joining 100% Indie should
www.100PercentIndie.com and submit their games
for consideration to Samsung’s mobile apps marketplace,
Samsung Apps. The 100% Indie team will review all games to ensure
they meet Samsung Apps standards, and once approved, guide
developers through the process of bringing their games to market.
The portal includes resourceful tools, inspiring articles and
information to encourage and motivate developers to create
* Developers will receive 90% revenue share from September 4,
2013 – March 3, 2014, 80% revenue share from March 4, 2014
– March 3, 2015, and after March 4, 2015 on Samsung Apps,
developers will receive 70% revenue share. Revenue share will be
net of any applicable payment gateway and/or carrier charges.
Chillingo, a subsidiary of Electronic Arts, is a leading games
publisher on iOS with numerous award-winning hits around the world
Cut the Rope and
Anomaly Warzone Earth. The company also publishes games
for Android, Windows Phone 8, Steam, and other digital platforms.
For more information about the company and its games, please
About Samsung Electronics Co., Ltd.
Samsung Electronics Co., Ltd. is a global leader in technology,
opening new possibilities for people everywhere. Through relentless
innovation and discovery, we are transforming the worlds of
televisions, smartphones, personal computers, printers, cameras,
home appliances, LTE systems, medical devices, semiconductors and
LED solutions. We employ 236,000 people across 79 countries with
annual sales of US$187.8 billion. To discover more, please visit