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May 26, 2016
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May 26, 2016
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

The power of text in gaming was recognised last week, when Dom Hodgson and Alistair MacDonald were awarded Best Game at Over the Air.

Judged by 100% Indie, the Best Game category at Over the Air was one of several awards given at the event, which invites hackers and coders to come together and share ideas and inspiration over the space of 36 hours.

Dom, from Leeds, and Alistair, from Newcastle, created a multiplayer adventure that is played by old fashioned SMS text message. Each player could enter different rooms to seek out objectives, by texting the game and each other. A link to PayPal gave players the option to buy in-game items and move onto the next stage in the game.

Spanner Spencer from 100% Indie judged and presented the prize and was impressed with the level of thought that had gone into the game. “The guys admitted they weren’t game developers, but the way that they approached the game meant that it worked really well. It had a challenge, a strong monetization model, ingenious cross-platform compatibility, plus a little bit of competition, and I kept playing it, which is a good sign.”

Their prize is a trip to the 100% Indie and Chillingo offices to learn more about mobile gaming - Dom and Alistair will meet the team and have lunch with Chris Byatte and Joe Wee of Chillingo. “It was great to win Best Game - we only create very small games for fun, we’re not real game developers - but it’ll be brilliant to meet real game publishers to talk about how it all works,” said Dom.

“100% Indie is committed to supporting indie developers and creativity in game design and this award means we can welcome the most indie developers yet to our offices!” says Joe Wee. “The whole ethos of Over the Air is about discovering and nurturing creativity and innovation, which ties in perfectly with our approach to gaming.”

100% Indie had attended the event for the first time with Samsung, and as well as using its expertise to judge the Best Game award, provided attendees with new kit information as well as advice on game visibility and getting started in the industry.


For further information, please contact:

Amy Fleming, +44 7500 885327

Ruth Wilson, 07881 022 833

Editor’s notes:

The 100% Indie initiative is a collaboration between Chillingo, the leading indie mobile games publisher and division of Electronic Arts Inc. (NASDAQ: EA) and Samsung Electronics Co., Ltd.  The partnership plans to fuel the mobile games developer community and provide unparalleled revenue opportunities*.

Spearheaded by Chillingo founders, Chris Byatte and Joe Wee, 100% Indie aims to inspire, foster and support indie developers around the world.

 Any developers interested in joining 100% Indie should visit and submit their games for consideration to Samsung’s mobile apps marketplace, Samsung Apps. The 100% Indie team will review all games to ensure they meet Samsung Apps standards, and once approved, guide developers through the process of bringing their games to market. The portal includes resourceful tools, inspiring articles and information to encourage and motivate developers to create incredible games.

* Developers will receive 90% revenue share from September 4, 2013 – March 3, 2014, 80% revenue share from March 4, 2014 – March 3, 2015, and after March 4, 2015 on Samsung Apps, developers will receive 70% revenue share. Revenue share will be net of any applicable payment gateway and/or carrier charges.

About Chillingo

Chillingo, a subsidiary of Electronic Arts, is a leading games publisher on iOS with numerous award-winning hits around the world including Angry Birds, Cut the Rope and Anomaly Warzone Earth. The company also publishes games for Android, Windows Phone 8, Steam, and other digital platforms. For more information about the company and its games, please visit

About Samsung Electronics Co., Ltd.

Samsung Electronics Co., Ltd. is a global leader in technology, opening new possibilities for people everywhere. Through relentless innovation and discovery, we are transforming the worlds of televisions, smartphones, personal computers, printers, cameras, home appliances, LTE systems, medical devices, semiconductors and LED solutions. We employ 236,000 people across 79 countries with annual sales of US$187.8 billion. To discover more, please visit