Latest Blogs
spacer View All     Post     RSS spacer
April 24, 2014
The Power of Showing Your Work [2]
PR monitoring - March 2014 [1]
iOS vs. Google Play Sales, Early 2014 Edition [3]
Designing "The Mating Game" in Hero Generations
Gamification Design vs Game Design [3]
Latest Jobs
spacer View All     Post a Job     RSS spacer
April 24, 2014
Mobile Programmer
Senior Tools Programmer
SG North
Director of Live Production
Turbine Inc.
Director, Analytics Platform Development
Linden Lab
Sr. Front-end Web Developer
Linden Lab
Sr. Software Engineer, Back-end
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Leigh Alexander, Chris Morris
Jennifer Sulik
Gina Gross
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Blogging Guidelines
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  We Come In Pieces Lands in the App Store
  Share on Twitter Share on Facebook RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Nov 29, 2013 – Pixellent ( is excited to announce We Come in Pieces for the iOS App Store. We Come in Pieces tells the story of Sparky, an alien a long way from home, trapped on Earth. In this vertical runner you must help Sparky find the scattered, missing, pieces of his ship to return him on his journey. Unfortunately Sparky isn't just a name, he's electric, so you'll have to use creative means to move him from place to place. Get it for under a buck on the app store at

Sparky is electric! Touching, swiping, or tapping him would be a very shocking experience, but luckily you've got a plan. Fans. Big ones. REALLY big ones. Blow Sparky upwards from place to place, dodging anything dangerous, in the search for his missing spaceship parts. In this modern twist on the vertical runner you'll help Sparky's first mission a success in the face of failure.

With 50 levels spanning 5 different worlds, dodging dangerous lasers, spikes, and the occasional bird, you'll be electrified by this cute little app. We Come in Pieces features an amazing original soundtrack by Czarina ( and an unlimited amount of free smiles with every purchase. Find it at the App Store at or on the Pixellent Website at


Pixellent is an indie game development team from Melbourne Australia focused on creativity in all its forms. From the art to the code the Pixellent team is dedicated to creating unique experiences and clever characters for all their work. They profess to know nothing of music, however, and have hired on Czarina and RMR Productions to place the final jigsaw piece to their creative puzzle. Find out more about Pixellent at and Czarina at



UBM Tech