GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
April 23, 2014
 
The Power of Showing Your Work
 
PR monitoring - March 2014
 
iOS vs. Google Play Sales, Early 2014 Edition [1]
 
Designing "The Mating Game" in Hero Generations
 
Gamification Design vs Game Design
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
April 23, 2014
 
Treyarch / Activision
Associate Producer - Treyarch
 
Treyarch / Activision
Production Coordinator (temporary) - Treyarch
 
Vicarious Visions / Activision
Software Engineer-Vicarious Visions
 
Sledgehammer Games / Activision
Desktop Support Technician, Temporary - Sledgehammer Games
 
Vicarious Visions / Activision
Senior Software Engineer-Vicarious Visions
 
Giant Sparrow
Game Designer
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  Windforge Kickstarter Approaches Final Descent
  Share on Twitter Share on Facebook RSS
 
 
12/03/2013
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

FOR IMMEDIATE RELEASE

Custom-built, destructible airships? Check. Flying sky whales with mineable innards? Check. Procedural Steampunk landscape floating at 40,000 feet? Check.

Funding to make it all happen? …we will know 72 hours from now.

Snowed In Studios has three days left to fund Windforge, their first original title. After contributing to the development of such titles as The Sims 3 and Deus Ex: Human Revolution, a successful launch would mean the freedom to continuously devote resources to their own original content rather than fulfilling the dreams of others.

For those who have yet to hear of Windforge or its Kickstarter, the game is a 2D sandbox side-scroller set on the airborne world of Cordeus. Players use airships to hop around from island to floating island and city to floating city, searching for an ancient energy source to free society from its dependence on the world’s dwindling supply of Sky Whale oil.

The road to the Kickstarter’s goal of $50,000 has been paved with challenges. After an initial spike of pledges when the campaign began, funding stalled around $15,000 for a solid two weeks.

But last Thursday saw the start of a massive increase in pledges that hasn’t stopped rolling since. Each day has seen several thousand dollars added to the campaign as backers raise their pledges while more and more backers are pledging for the first time. While the campaign just has three days left, sitting at $32,246 of $50,000 the Windforge campaign still has a strong shot at success.

“We have seen so much positive feedback, and our backers have been enormously generous so far,” said President and Co-Founder Jean-Sylvain Sormany. “We’re not quite at the finish line, but if this sudden explosion in generosity continues we may have a chance yet.” Sormany has no doubts that a fully-funded final product would not leave backers disappointed.

In Windforge, airships are not bought, traded or earned. They’re built from the ground up, piece-by-piece, with resources mined from the fully-destructible world. Windforge’s construction system lets the player build anything from small flying dinghies to giant aerial fortresses. As the game’s lead designer Evan Hahn says, “It’s no longer about the ground beneath your feet, but the air under your props.”

This brings building block games like Terraria and Minecraft to a whole new altitude, where players build unique vehicles not possible before, with a fully-fleshed storyline missing from similar titles.

If successfully backed, Snowed In Studios plans to release Windforge in March 2014. Backers pledging $25 or more will have pre-release access in early December 2013 in time for Christmas.

More information about Windforge and its Kickstarter campaign can be found by:

• Contacting Jean-Sylvain Sormany at sylvain.sormany@snowedin.ca"> jean-sylvain.sormany@snowedin.ca

• Visiting the campaign’s Kickstarter page at www.kickstarter.com/projects/snowedinstudios/windforge

• Visiting the Windforge press kit at snowedin.ca/press/windforge

About Snowed-In-Studios

Founded in 2010 by four video game industry veterans, Snowed In Studios is a 15-person independent, privately-owned video game and interactive media developer based in Ottawa, Ontario, Canada.

The Snowed in team have collectively worked on some of the world's biggest franchises in gaming such as FIFA, Need For Speed, The Sims, Far Cry and Deus Ex for some of the world's biggest companies like Microsoft, EA, Ubisoft and Eidos.

###

 

 
   
   
UBM Tech