GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
April 19, 2014
 
Using Scrum in “Real World” Game Production [3]
 
Design Precepts [1]
 
An Algorithm for Discovering "Hidden Gems" [16]
 
Cult County Kickstarter: Funded Success or Public Failure? [11]
 
Can we learn anything from strange old adventure games? [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
April 19, 2014
 
Treyarch / Activision
Associate Art Director - Treyarch
 
Treyarch / Activision
Associate Animator (temporary) - Treyarch
 
Activision Publishing
Principal Graphics Programmer
 
Activision Publishing
Executive Producer-Skylanders
 
Activision Publishing
Director, Central User Testing
 
Insomniac Games
Associate Engine Programmer
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  Galaxy Run Adds a Marathon of Fun
  Share on Twitter Share on Facebook RSS
 
 
01/22/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

FOR IMMEDIATE RELEASE

New York – Jan. 21, 2014 – Like an interstellar marathon runner, Spiel Studios does not want the Galaxy Run to stop, so the developer has delivered a free update that adds nine new levels daily to the iOS single-screen auto-runner.

Each of the three Galaxy Run worlds --, Perseus (Deep Space), Drak-Nok (Desert Planet) and Aquarian (Blue World) -- will receive three new levels every day.  Players access them via the bonus section that unlocks when the player completes that particular world, which adds hours of play onto the already available 360 levels.

“The response to Galaxy Run has been overwhelming; the title has received great feedback from the players and has a passionate fan base across all age groups” Mohit Sureka, CEO, Spiel Studios, said.  “Our community expressed a desire for more content, so we decided to go above and beyond their expectations and deliver more content daily. The players will be able to download new levels directly from our servers, everyday!”

Spiel Studios is also developing a level editor through which players can create and share their own designed levels and build a community. The Level Editor will be released later this year.

Galaxy Run can be downloaded at the App Store.

To learn more about Spiel Studios , please visit http://www.spielstudios.com/

 

 
   
   
UBM Tech