Toast Time coming to iOS on February 6th.
Thursday 23rd January, Bristol, UK – Force Of Habit have announced the iOS release date of their smash-hit & debut game Toast Time with a brand new (and cinematic) trailer.
View it on YouTube: http://www.youtube.com/watch?v=R0-FbITKRlA
Toast Time will be hitting the iOS App Store on February 6th. It will be priced in Tier 3 which is $2.99 USD, £1.99 GBP and €2.19 EUR - roughly the same as a fancy loaf of bread. It will be released as a Universal app available for both iPhone and iPad. On release, the game will be located at https://itunes.apple.com/us/app/toast-time/id722232991?mt=8
To request a promo code, or for more information about the game, including (less cinematic) trailers, screenshots, visit the press kit: http://forceofhab.it/press/sheet.php?p=toast_time and the website: http://toasttime.co.uk/ or alternatively shoot an email to: email@example.com
About Toast Time
Toast Time is a throwback to the golden age of video games where old-school homebrew titles fused arcade action with a distinctly British sense of humour. An appetising arena shoot-em-up garnished with tower-defence elements and served warm with awesome-sauce (probably syrup).
Inter-dimensional time-blob beasties have sailed the cosmos in pursuit of spare time, and now they've found it, tasted it, on an idyllic Monday morning.
Assume the role of TERRY (toast-ejecting recoil & reload system), a humble and solitary toaster with an uncontrollable love for English breakfasts, hats and scheduling.
Tap to launch toast, crumpets and magnitudes of other breakfast paraphernalia at the beasties. Bounce around and crush them with your hot metallic mass. Tip over bins, and use the environments to your advantage. Drink a little coffee and go a little crazy. Do everything it takes to defend toast time – you are Monday morning's final hope. Have your toast and eat it.
About Force Of Habit
Force Of Habit is a tiny indie studio of two, currently holed-up in a plate of biscuits in their home studio. Toast Time is their first commercial release. Whilst making the game they've also been working on the sound design and music for Simon Roth's kickstarted God-game Maia.