GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
April 16, 2014
 
Cutting Room Critique #3: Top Indie Game Trailers of Mar-April 2014
 
Developer Interview - Star Trux
 
WRITING HOT MEN FOR GAMES? Yes, please.
 
School of Dragons: Inside Look Into An Evolving Game
 
6 tips to make your backlog lean [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
April 16, 2014
 
Treyarch / Activision
Associate Producer - Treyarch
 
Treyarch / Activision
Production Coordinator (temporary) - Treyarch
 
Vicarious Visions / Activision
Software Engineer-Vicarious Visions
 
Sledgehammer Games / Activision
Desktop Support Technician, Temporary - Sledgehammer Games
 
Vicarious Visions / Activision
Senior Software Engineer-Vicarious Visions
 
Sledgehammer Games / Activision
Senior Animator, Temporary - Sledgehammer Games
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  Year 0 for HTML5 Games
  Share on Twitter Share on Facebook RSS
 
 
02/14/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Indie Games Developer Legendary Games will release their much anticipated massively multiplayer online strategy game Year 0 into Open Beta on March 3rd. Year 0 not only resets the clock thematically inside the game as a result of a massive global war, but it also marks the start of the birth of HTML5 as a serious platform for creating games good enough to take on native language applications.

Ewan Lamont, CEO of Legendary Games, said "HTML5 is seen by many as the language of the future for games and applications but the question has been when will that future come.  The answer is now. HTML5 games have previously been dogged by browsers and devices failing to implement the latest standards, so most game studios have steered clear of developing on this platform leaving it to the brave pioneers of the future. But now that browsers and devices have caught up sufficiently and there are some serious supporting tools, it is finally possible to create good looking animated 3D games that can be run on any device and discovered in any portal or app store. 

Year 0 has been developed by a small group of industry veterans. Full details of the game and game tools used will be released shortly

An Alpha version is available here:  http://legendary-games.com/yearzero

--ENDS--

 
   
   
UBM Tech