GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
April 20, 2014
 
Using Scrum in “Real World” Game Production [6]
 
Design Precepts [1]
 
An Algorithm for Discovering "Hidden Gems" [17]
 
Cult County Kickstarter: Funded Success or Public Failure? [12]
 
Can we learn anything from strange old adventure games? [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
April 20, 2014
 
FableLabs
Senior Gameplay Developer (Unity3D, C#)
 
Treyarch / Activision
Associate Art Director - Treyarch
 
Treyarch / Activision
Associate Animator (temporary) - Treyarch
 
Activision Publishing
Principal Graphics Programmer
 
Activision Publishing
Executive Producer-Skylanders
 
Activision Publishing
Director, Central User Testing
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  THIEF LOCKDOWN MISSION PLAYTHROUGH RELEASED TODAY
  Share on Twitter Share on Facebook RSS
 
 
02/17/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

London (17 th February 2014)Square Enix® and Eidos-Montréal™, the award winning studio behind the critically acclaimed Deus Ex: Human Revolution® today released a 17-minute playthrough showcasing the immersive environments and dynamic gameplay gamers can expect from THIEF™.

This short transitional mission takes place immediately after the tutorial at the very beginning of the game After a heist gone horribly wrong; Garrett has to make his way to his hideout in Stonemarket Clocktower. Along the way, he happens upon a jewellery store. Garrett being who he is (The Master Thief), you can see where this is going… He can’t help but break in and steal shiny things.

We chose to share this specific section because it allows us to demonstrate many of the strengths of the game in a short condensed mission without spoiling any of the plot. There is also a complementary interview with Marketing Coordinator Jean-Philippe Chicoine on the THIEF Community blog that you can find here alongside the playthrough video: http://community.eidosmontreal.com/blogs/Lockdown-Mission-Playthrough?theme=thief

THIEF will be in your hands on 28th February 2014 in all European and PAL territories for Windows PC, PlayStation®3, PlayStation®4, Xbox 360 and Xbox One.

You can also get your hands on the video from the following YouTube link here:

http://youtu.be/YhABWvDlw_E

 

 
   
   
UBM Tech