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  SpeedRunners gets a Level Editor in Steam Workshop
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Last month we've been working super hard to bring the SpeedRunners Level Editor to life. Now it's finally live and fully integrated with Steam Workshop!

The editor allows players to recreate any level in SpeedRunners, and even allows you to setup bots. 

After Steam Dev Days we decided to shift more towards user generated content, since it was clear -- involving users in shaping your game is a good idea. And the Workshop allows us to do so. 

So we spent a few weeks with a smaller group of people to iron out the details of how the editor should work. Based on the reception, we might end up opening the game to more user generated content. 

To make it easier to use, we created a full text-based guide and shot a Youtube tutori al. The tricky part about SpeedRunners' level design is Lead Detection. We have a system that detects who is in the lead -- which is crucial to determine whom to give a point. Unfortunately this system needs a bit of trickery. It's easy to understand who's in the lead in a straight-run situation. But what about narrow corridors with zig-zag sections? 

It ends up looking something like this. The lines become sort of lasers that detect who is closest to the "logical" lead position. 

Checkout the tutorial in the announcement if you're curious to know more about how Lead Detection works in SpeedRunners. 

What's even more interesting is how our community is starting to organically form groups of Tournaments players. Several initiatives are popping up, and people are playing SpeedRunners as an E-Sports style game. We're constantly working on stability and it looks like next focus after user-generated content will be supporting the E-Sports direction of the game. 

About SpeedRunners & the developers:

SpeedRunners is a 4 player competitive platformer with online and offline multiplayer. It was created by DoubleDutch Games and is being co-developed with tinyBuild GAMES, a Dutch and US-based indie games developer which teams up with other indies to help make their games more successful. tinyBuild GAMES is known for No Time to Explain, a Kickstarted and Greenlit comedy platformer that released in 2013.  

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