[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Last month we've been working super hard to bring the
SpeedRunners Level Editor to life. Now it's finally live and fully
integrated with Steam Workshop!
The editor allows players to recreate any level in SpeedRunners,
and even allows you to setup bots.
After Steam Dev Days we decided to shift more towards user
generated content, since it was clear -- involving users in shaping
your game is a good idea. And the Workshop allows us to do
So we spent a few weeks with a smaller group of people to iron
out the details of how the editor should work. Based on the
reception, we might end up opening the game to more user generated
To make it easier to use, we created a full
text-based guide and shot a
al. The tricky part about SpeedRunners' level design is Lead
Detection. We have a system that detects who is in the lead --
which is crucial to determine whom to give a point. Unfortunately
this system needs a bit of trickery. It's easy to understand who's
in the lead in a straight-run situation. But what about narrow
corridors with zig-zag sections?
It ends up looking something like this. The lines become sort of
lasers that detect who is closest to the "logical" lead
tutorial in the announcement
if you're curious to know more about how Lead Detection works in
What's even more interesting is how our community is starting to
organically form groups of Tournaments players. Several initiatives
are popping up, and people are playing SpeedRunners as an E-Sports
style game. We're constantly working on stability and it looks like
next focus after user-generated content will be supporting the
E-Sports direction of the game.
About SpeedRunners & the developers:
SpeedRunners is a 4 player
competitive platformer with online and offline multiplayer. It was
DoubleDutch Games and is
being co-developed with
tinyBuild GAMES, a Dutch and
US-based indie games developer which teams up with other indies to
help make their games more successful. tinyBuild GAMES is known for
No Time to Explain, a
Kickstarted and Greenlit comedy platformer that released in 2013.