[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
SEATTLE, WA – February 27, 2014 –
Industry veterans Avery Alix, Eric Olson and Christopher Langmuir
announce “collaborative cloud” mobile development team
Fixer Studios. The newly formed company hopes to
make big waves in late spring with its first title
, currently in development for iOS and Android
Fixer Studios is a “collaborative cloud” studio
driven by a constantly fluctuating workforce of veteran volunteers
dedicated to creating top-rated mobile titles. Team members have
been assembled by tapping into a vast network of talent from around
the globe, spearheaded by former PopCap Games manager Avery Alix.
On average the team clocks in at just over thirty members, but that
number is a constantly changing metric. Fixer Studios utilizes a
dynamic staffing system to manage production, wherein members are
able to join and scale their scope of work based on availability,
interest and expertise. As members drop off or jump onto the
project, team leads carefully delegate, assess and re-assign
mission critical activities to keep development on track.
Inspired by the indie game-jam spirit, members of Fixer Studios
are encouraged to participate in every facet of development,
regardless of their official discipline or role within the company.
With this model, developers are able to share new perspectives and
ideas for the betterment of the project. Unlike most businesses,
Fixer Studios is project-driven instead of profit-driven. The
studio’s mission is to develop and launch top-rated mobile
titles that both intrigue and inspire the team. Being self-funded
and working within a boostrap model, the team is able to experiment
freely with less overall risk than traditional developer structure.
Fixer Studios’ first project,
Sinister Dexter, builds on a proven multiplayer model
Dr. Richard Bartle, co-creator of the original
Multi-User Dungeon (MUD1). Combined with the accessibility and
connectivity of mobile platforms,
Sinister Dexter is poised to become the definitive
Spellbinder experience for a new digital age.
Sinister Dexter, wizards engage in one-on-one turn-based
duels where strategy and foresight are key to emerging victorious.
Players choose choreographed recipes of hand gestures culled from
their spellbook to cast powerful magic on their opponents. Each
turn, players carefully choose the specific order of hand gestures
needed to cast their desired spell. A turn-based system makes every
battle a game of mystical chess, with players vying to stay a step
ahead of one another. Through gameplay, players gain experience and
unlock new characters, equipment and customization options to
unleash on their astral-garbed adversaries.
Sinister Dexter is the spiritual successor to
Spellbinder a classic pen-and-paper game developed by
gaming pioneer Dr. Richard Bartle over 30 years ago. Known as the
co-creator of the first Multi-User Dungeon, Dr. Bartle has
conducted extensive research on player conduct and interaction
through massively multiplayer online games. Dr. Bartle is a key
advisor for the team offering his expertise not only on the content
and spirit of
Spellbinder, but also in helping to refine the overall
For more information on Fixer Studios and
Sinister Dexter, please visit:
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About Fixer Studios
A collaborative cloud studio, the team at Fixer Studios is a
rotating roster of thirty industry veterans who bring their unique
skills and experiences to each project. Inspired by the game-jam
spirit, members are encouraged to participate in all facets of
decision-making regardless of their individual role. Focused on
indie passion projects, team-leads Avery Alix, Christopher Langmuir
and Eric Olson assemble kindred spirits dedicated to creating
powerful games with integrity. Fixer Studios is based in the cloud,
with satellite offices around the world.
Their first title,
Sinister Dexter, is the spiritual successor to the classic
pen and paper game
Spellbinder, reborn on mobile platforms.