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August 2, 2014
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03/18/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Coatsink is an exciting indie games developer, who have had a meteoric rise from University incubator to an established skilled studio working on major projects for console and PC. Coatsink have a strong leadership and business development strategy, which has allowed them to develop new and surprising IP as well as developing steady revenue streams through “work for hire”.

Coatsink are truly now an established games company and this year their business development strategy will see them attending the leading games conferences and exhibitions around the world, starting with GDC San Francisco, where they are part of UKIE and UKTI trade delegation.

Tom Beardsmore founder and Creative Director said “this year we will be reaching out to international buyers and potential partners to showcase our innovative, quirky and beautiful games.  We have a number of new titles in development for console platforms and PC. Our objective is always to entertain and surprise our audience and the new titles we will be demoing Superglad, Shu, Chip and Lone Soul do not disappoint”.

UKIE CEO, Dr Jo Twist said "GDC is the biggest developer conference in the world and the having the UK pavilion is vital for businesses like Coatsink. It offers SME’s hugely discounted access to the event and gives them a platform to shout about their games to major players in the industry and potential investors".

If you wish to meet the guys at GDC on 19 th – 21 st March go to the UKIE stand in South Hall, stand 814.

Editors Notes

Coatsink is a passionate and talented indie team working on games for PC, console and mobile. Since Tom Beardsmore and Paul Crabb established Coatsink in 2009-10, the company has grown into a recognised face in the independent developer community and applications market. Currently, they are working on some original projects for release on PC and console while also doing some work-for-hire for a couple of international studios.

Their primary area of expertise is all things Unity, including code in all common languages, as well as 2D and 3D art, and of course game design/production.  Their active platforms are PC, multi-platform consoles, iOS and Android.  Coatsink offer all of the above as work-for-hire services and we can do all of the above on almost any platform, thanks to Unity.