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  Gameloft Publishes 2013 Financial Results
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03/19/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

2013 Annual Results

Current operating income of €28.4M, up 39%

Operating cash flow of €24.5M, up 26%

Net cash of €60.3M

Paris (France), March 19, 2014 - Gameloft’s consolidated profit and loss statement for the year ending December 31, 2013; breaks down as follows:

In millions of € 2013 2012
Sales 233.3 208.3
Cost of sales - 40.5 - 32.6
Gross profit 192.8 175.8
R&D - 106.8 - 103.1
Sales and marketing - 36.1 - 35.5
Administration - 20.9 - 17.2
Other operating income and expenses -0.4 0.5
Current operating income 28.4 20.4
Stock-based compensation - 3.5 - 4.0
Other income and expenses - 1.3 - 1.6
Operating income 23.6 14.9
Financial income - 7.5 - 0.5
Net income before tax 16.1 14.3
Tax expense -8.5 - 5.0
Net income 7.5 9.3
                                                          

In 2013, Gameloft’s consolidated sales reached €233.3 million, up by 12% year on year. On a constant-exchange-rate basis, the full-year growth stood at 16% in 2013. EMEA represented 32% of 2013 sales; North America, 28%; LATAM, 21%; and APAC, 19%. Sales continue to be driven by the worldwide success of Gameloft games on smartphones and tablets. Gameloft’s 2013 sales on smartphones and tablets grew by 36% year on year. Gameloft’s growth was also driven by the success of the free-to-play business model: sales of virtual goods and advertising currently account for more than 85% of the company’s smartphone revenues. This free-to-play model enables Gameloft to reach very large audiences. In the last 30 days, no less than 160 million people have played a Gameloft game on their smartphone or tablet. This model also increases the longevity of the company’s products. Games launched prior to 2013 accounted for more than 75% of the company’s revenues in 2013.

The gross profit for 2013 reached €192.8 million, up 10%. The gross margin for the period reached 83%, relatively stable compared with the gross margin of 84% achieved in 2012.

The solid growth in sales, stable headcount and efficient cost control have allowed Gameloft to significantly increase its current operating income which stood at €28.4 million, up 39% year on year”, stated Alexandre de Rochefort, Chief Financial Officer of Gameloft. R&D costs represented 46% of sales in 2013, compared with 49% in 2012. Sales & Marketing costs represented 15% of sales in 2013, compared with 17% in 2012. Administration costs represented 9% of sales in 2013, compared with 8% in 2012. The current operating margin of 2013 therefore reached 12.2% compared with 9.8% in 2012.

Compensation costs related to stock options and bonus shares awarded to employees stood at €3.5 million in 2013. Stock-based compensation costs do not negatively impact the company's equity and cash level. Other income and expenses of €1.3 million are essentially linked to the restructuring of Gameloft’s development studios in India and the Philippines. Gameloft’s 2013 operating income therefore reached €23.6 million, up 59% year on year, and the company’s operating margin stood at 10.1%. Excluding capitalized R&D, Gameloft’s 2013 operating income was €24.2 million, up 32%.

Net financial income for 2013 amounted to -€7.5 million and is essentially comprised of latent foreign exchange losses on intragroup receivables related to the fall of several foreign currencies against the Euro (Brazilian Real, Canadian Dollar, Japanese Yen, etc.) and of losses on the cash repatriation from Argentina initiated in August 2013. The net income before tax therefore stood at €16.1 million, up 12% year on year.

The tax expense reached €8.5 million. The amount of unrecognized consolidated tax loss carry-forwards at the end of December 2013 was €10.3 million. The net income for 2013 stood at €7.5 million, down 19% year on year.

Healthy financial position and investing for the future

For the fifth year in a row Gameloft has significantly improved its financial position. The company’s equity stood at €136.3 million and net cash reached €60.3 million at the end of December 2013.

Cash generation was strong during 2013 and allowed the company to invest heavily in its IT infrastructure: Gameloft’s operating cash flow reached €24.5 million, up 26% year on year, of which close to €15 million was invested in IT equipment. These investments have allowed Gameloft to smoothly manage the massive increase of its daily users on smartphones and tablets: the company’s number of daily active users increased to 20 million at the end of 2013 from 9 million a year before.

Given its healthy net cash position, Gameloft launched a share buy-back plan in April 2013. At the end of December 2013 the company had bought, at an average price of €5.55 per share, 1,117,473 Gameloft shares on the market representing 1.38% of the capital on December 16, 2013. In accordance with the General Assembly’s delegation granted on June 19, 2013, Gameloft’s Board of Directors decided to cancel with immediate effect these 1,117,473 shares on December 17, 2013.

Outlook for 2014

Gameloft was the second-ranked game publisher in the world in terms of game downloads on smartphones and tablets in 2013 according to the App Annie Index. With more than 20 million daily active users and 1 billion Gameloft freemium games downloaded to date, the company is a key and leading player of the mobile gaming market. In addition, the huge success of Gameloft’s last two major releases: Despicable Me: Minion Rush and Asphalt 8 Airborne highlights the company’s ability to release worldwide hits in a very competitive environment.

Gameloft has the in-house development capacity to release every year around fifteen high quality smartphone games and to support over 20 game services. These games are launched worldwide in 15 different languages on 4,000 smartphone models. “There is, to our knowledge, no equivalent to Gameloft’s development and distribution capacity and catalogue of games in the mobile gaming industry”, stated Michel Guillemot, Gameloft’s Chief Executive Officer.

In 2013, 1 billion smartphones were sold, compared with 700 million in 2012[1]. Gameloft anticipates another year of solid growth for smartphones and tablets in 2014. The continuing strength of the smartphone and tablet market and the solid line-up of new high-quality games to be released in 2014 by Gameloft should sustain the company’s growth in the coming quarters. Therefore, the company anticipates another year of growth in sales, results and net cash in 2014.

Sales for the first quarter of 2014 will be published on April 28, 2014, after the market closes.

About Gameloft:

A leading global publisher of digital and social games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices), set-top boxes and connected TVs. Gameloft operates its own established franchises such as Asphalt®, Order & Chaos, Modern Combat and Dungeon Hunter and also partners with major rights holders including Universal®, Illumination Entertainment®, Disney®, Marvel®, Hasbro®, FOX®, Mattel® and Ferrari®. Gameloft is present on all continents, distributes its games in over 100 countries and employs over 5,200 developers.

Gameloft is listed on NYSE Euronext Paris (Euronext: GFT.PA, Bloomberg: GFT FP, Reuters: GLFT.PA). Gameloft is traded OTC in the US (sponsored Level 1 ADR ticker: GLOFY).



[1] Consumer Electronic Association, January 2014