It's Raining Meteorites in Space Engineers!
Prague, Czech Republic, April 3, 2014
Space Engineers update 01.024 has been released today. Environmental hazards – meteor storms – have been added in to the game. There are currently four types of hazards: Safe, Normal, Cataclysm, Armageddon. Players will have to find ways to protect their character and their creations. They can also apply colors on more types of blocks (large and small ship thrusters, antenna, pillar, catwalk, etc.) and disable crosshair.
This video demonstrates the most important new features of this update:
Below is the full list of all the new features and fixes that have been implemented with this update:
- environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
- more types of blocks can be colored (large and small ship thrusters, antenna, pillar, catwalk, stairs, ore detector, passage, windows, door - except the moving parts which is temporary not possible)
- crosshair can be disabled in Game Options
- game fonts are now more legible
- fixed character leaving the cockpit when it's destroyed
- fixed music issue in main menu
All the updates that have been added into the game until now are avaiable in the Change log list - http://forums.keenswh.com/?forum=326211
Space Engineers is available for purchase on the developer’s web site: www.SpaceEngineersGame.com/buy.html, on Steam: store.steampowered.com/app/244850 and at several other online distribution services.
Space Engineers is still in development. Everything in the game is subject to change.
Marek Rosa’s development blog: http://blog.marekrosa.org
Press contact: email@example.com
Additional contacts: http://www.keenswh.com/press.html
Developed by: http://www.keenswh.com
About Space Engineers:
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival.
About Keen Software House:
Established in 2010 in Prague, Czech Republic, Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. Company’s first title Miner Wars 2081 was released in 2012. Keen Software House develops its own in-house game engine VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers is the first title fully utilizing VRAGE 2.0.
More information about Keen Software House is available at www.keenswh.com