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Press Releases
  Instantion arrives on iOS and Android April 10th 2014
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04/07/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Instantion combines dungeon-style puzzle design and trajectory 'sling-shot' aiming with elements like gravity effects, teleportation devices and clone modification. Progress through 50 levels with over 120 puzzles, pushing blocks, hitting switches, finding keys, avoiding lasers and more! Solve each level with as little clones possible, in the shortest time to get the best grade. Extra difficulties are included for even more challenge!

Gameplay

Along with standard 2D puzzle mechanics like switches, blocks, keys, doors, bridges, elevators, lasers etc... Instantion adds unique variety to its gameplay.

Seeds and Clones

Seeds are the equivalent to ammunition, shoot seeds to spawn clones. There may only be 3 active at a time. Players may collect seeds from an active clone at any time. When clones die they take a seed with them, reducing the seed count. Refill stations can only be used by the player, not a clone. Use these when clones die to replenish your seeds.

Gravity Spheres

Spheres that apply a gravity reducing effect on anything that enters them. Once the object exits, its gravity returns to normal.

Teleporters

A teleporter has an entry and exit point, anything may pass through them.

Modifiers

Three clone modifiers, all of which affect the clones velocity. Modify velocity by 50%, 200% and velocity multiplied by -1 (clone moves in the opposite direction).

Clones do what you do...and you do what you want…

Instantion was made by one man developer Finjitzu Software. It will be released on April 10th 2014 on the iOS App Store and Google Play for $1.99.

For more information please visit www.finjitzu.com/instantion-info.

Email: finjitzu_software@shaw.ca

Twitter: https://twitter.com/Finjitzu

Web: www.finjitzu.com

About Finjitzu Software

Started in 2014, Finjitzu Software is an independent developer based in Saskatoon SK, Canada.