Square Enix Teams with NativeX to Explore New Free-to-Play
Strategy for Lara Croft: Relic Run
Speaking on the new monetization strategy, Iain Riches, producer of Lara Croft: Relic Run, says, “ To offer this title to our audience for free, we needed a robust ad technology that would also be able to maintain the premium gaming experience our players expect whilst maintaining no ad interruptions during gameplay.
Built on the Unity platform, the game boasts lush, cinematic 3D graphics and compelling, progressive gameplay that gives players much more than an average adventure runner.
Relic Run gameplay offers a massive amount of diversity, with seamless transitions between acrobatic and parkour inspired running, enemy combat on every run, exciting vehicles, and epic boss fights, including the return of the infamous T-Rex.
Rob Weber, CEO of NativeX says, “ Square Enix has once again made the translation of a classic title perfectly to mobile. Their attention to detail in world-class graphics, gameplay, and music truly transports players to a land of adventure that they will want to return to again and again.
Therefore, it was important for NativeX to provide an ad solution that would feel native to the world of Lara Croft that can reward players for their attention without feeling like an unwelcome interruption. The ads are integrated natively into the UX to give immediate value to help players in the game.”
With the announcement of both rewarded video and interstitial ad revenue growing by 700%+ each in Q1, NativeX claims to be the fastest growing in-game video and interstitial ad provider in the industry. After winning numerous tests against competitors, NativeX is backing up the claim with a new “ King of the M ountain ” promotion that will pay qualified publishers a fixed CPM rate 20% higher than what their current top ad provider delivers.
For more information, visit www.nativex.com