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July 18, 2018
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  MILESTONE ANNOUNCES MXGP PRO LAUNCH DATE IN THE AMERICAS
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04/25/2018
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Announcement Trailer: 

https://youtu.be/rA9qrFg4TmE

 

Milan, Italy - April 25, 2018 – Milestone is proud to announce MXGP PRO will be available for PlayStation®4, Xbox One, and Windows PC®/STEAM on July 10 in the Americas. 

MXGP PRO is a brand-new game, designed to satisfy even the most passionate fans who want to live the Motocross experience. Based on community feedback, the title has been revamped using a new method called the mechanical approach” to deliver a more realistic feel. Players will be able to customize nearly every aspect of their bike, based on real values and metrics.

The crucial knowledge gained from previous titles in the MXGPfranchise has led to this new experience, which enhances racing by refining gameplay. This is what PRO is supposed to mean, a videogame with a new soul and it will feature:

  • A new Bike Set-Up system, which enables players to customize nearly every aspect of their bike, based on real values and metrics;
  • A unique physics approach, which grants the player limitless movements with a reworked system of grips, collisions, and in air behaviors;
  • Even more realistic rider movements, integrated with the bike and affected by the bike’s impact on different terrains.
To make the game experience even more authentic, Milestone signed an exclusive partnership with Tim Gajser, Tony Cairoli, and Gautier Paulin. Thanks to their feedback, MXGP Pro is going to feature a new level of realism. Tim Gajser explained how to have fun whipping, scrubbing, and passing through whoops sections. Tony Cairoli provided his feedback on Start & Braking Precision, including how to take advantage of the Starting Grid and time your brakes. Finally, Gautier Paulin explained how to control the ruts and take corners at top speeds.

“This year we have been able to completely redefine the physics and the entire gameplay experience of MXGP,” said Luca Simonotti, Lead Designer at Milestone. “We started from the analysis of suspension, we compared the pressure with fork extensions as well as single shock-absorbers using the same values of official MXGP athletes’ bikes; the same process has been done with the ECU mapping. Moreover, thanks to the exclusive partnership with official MXGP riders Tim Gajser, Tony Cairoli, and Gautier Paulin we have been able to receive qualitative feedbacks on areas of improvements towards the whole development process. It has been a unique experience for us to be on track with them and we are proud of the results achieved.”

 

After securing the most powerful bike aligned with their riding style, all players will have access to a never-before seen tool that will help them conquer any circuit in any weather condition. This is why The Compound in MXGP Pro becomes an essential practice area. From flat terrains to the most challenging ones, The Compound is a free space to train and develop your driving skills. 

MXGP Pro will be for PlayStation®4, Xbox One, and Windows PC®/STEAM on July 10 in the Americas. 

Milestone

Founded in Milan in 1996, Milestone S.r.l. is one of the leading and longest established racing game developer in the world.  The 200 people team is responsible for hit series like  MotoGP™ and  MXGP – The Official Motocross Videogame as well as  own IPs Ride and Gravel. Milestone is fully privately owned and self-funded independently.

 


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