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  GAconf EU accessibility conference in Paris - first speakers announced
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07/17/2018
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

FOR IMMEDIATE RELEASE

PARIS, July 17th, 2018 – The new European edition of the Game Accessibility Conference, GAConf, has been announced for October 22nd 2018, at the CNAM, Paris, France, with early bird tickets now on sale.

GAConf is a one-day conference co-hosted by the IGDA’s game accessibility SIG and CNAM, dedicated to making games more accessible to gamers with disabilities. The event features talks and networking for all disciplines of the games industry, exploring recent and future advances in game accessibility. After two editions in the USA and calls from the developer community to bring the format to Europe, the next event will be hosted in Paris.

Attendees can expect a wide range of topics from all sectors of the industry - indie to AAA, academia to accessibility specialists - and leave with inspiration, new contacts, and practical tips to ensure any game can reach as many people as possible, so no player is unnecessarily excluded from everything that games have to offer.

"It was incredibly powerful hearing the journey and experiences with game accessibility from both the creators and the users"

- Warfighter Engaged

“So happy to have first hand accounts from players about their gaming experiences”

- Nikki Crenshaw, UX researcher, Blizzard

“Fantastic day at GAConf celebrating and getting tons of hot game accessibility tips!”

- Jenny Lay-Flurrie, chief accessibility officer, Microsoft

 “Literally the most informative conference I’ve been to in a very long time!”

– David Tisserand, UR Process Manager, Ubisoft

Awareness of the importance of game accessibility has increased hugely in recent years, with ever growing numbers of developers seeing the benefits. Attendees will take home practical knowledge of how to ensure their vision can reach as wide a range of players as possible, allowing more of those players to benefit from the access to culture, recreation and socialising that gaming brings.

Topics include retrospective of shifting publisher level culture, designing autism and cognitive accessibility, how any why to establish an inclusive tech lab, how to and how not to approach including colourblind gamers, and experiences of gamers with motor disabilities.

Speakers include Tara Voelker of Xbox, disabled gamer & advocate Vivek Gohil, Mark Friend of PlayStation, Douglas Pennant of Creative Assembly and Jamie Knight of the BBC. Many more still to come!

Tickets are now available at an early bird rate from www.gaconf.com.

About IGDA-GASIG:

The IGDA Game Accessibility SIG is a special interest group of the International Game Developers Association. The IGDA-GASIG volunteers have worked since 2003 to aid the game industry in making games accessible to all players, regardless of impairments or other limitations. For more information, visit http://www.igda-gasig.org.

About CNAM:

GAconf EU is co-organised and hosted by CNAM. CNAM is a higher education establishment operated by the French government, dedicated to providing education and conducting research for the promotion of science and industry.

Press contacts:

Tara Voelker / Ian Hamilton / Jerome Dupire

[email protected]

Press passes are available on request.

Social:

Twitter - https://twitter.com/GA_Conf

Facebook - https://www.facebook.com/GameAccessibilityConf/