[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
10 March, 2010
TIGA, the trade association representing the UK games industry,
said today that the UK should aim to increase the proportion of
Gross Domestic Product (GDP) invested in higher education in two
ways: by maintaining in real terms public expenditure on tertiary
education at 2009 levels and then increasing it as the
Government’s deficit is brought under control; and by
eliminating the cap on tuition fees. TIGA also proposed that
tuition fees for students studying mathematics and computer science
degrees should be set at a competitive rate in comparison to other
tuition fees to incentivise the study of these subjects. TIGA made
the comments in response to Lord Browne of Madingley’s review
of Higher Education Funding and Student Finance.
Richard Wilson, CEO of TIGA, said:
“The UK should aim to increase the proportion of GDP
allocated to tertiary education in order to maintain the quality of
higher education, to enhance the competitive edge of our
universities and to support our ambition to be a leading knowledge
economy. This should be achieved by increasing public investment in
higher education as public borrowing is brought under control and
by ending the cap on tuition fees.
“Funding per student has halved in the UK over the past 20
years. Funding in the UK ($11,866) is around half the US level of
investment ($24,704) and substantially lower than Canada ($19,992)
and Sweden ($16,073).[i] The UK video games industry competes to a
crucial extent on the quality of its workforce. If tertiary
education is not adequately financed then the supply and quality of
graduates will be adversely affected.
Jamie Macdonald, TIGA board member, said:
“Reducing tuition fees for mathematics and computer
science degree courses and keeping them lower in comparison to
other undergraduate subjects would provide a strong financial
incentive to bright students to study these subjects. Other things
being equal this should increase the supply of good quality
graduates in these disciplines, potentially easing skill shortages
in the video games sector and in other industries.”
Ends
Notes to editors:
About TIGA:
TIGA is the trade association representing the UK’s games
industry. The majority of our members are either independent games
developers or in-house publisher owned developers. We also have
outsourcing companies, technology businesses and universities
amongst our membership.
TIGA's vision is to make the UK the best place in the world to
do games business. We focus on three sets of activities: political
representation, generating media coverage and developing services
that enhance the competitiveness of our members. This means that
TIGA members are effectively represented in the corridors of power,
their voice is heard in the media and they receive benefits that
make a material difference to their businesses, including a
reduction in costs and improved commercial opportunities.
For further information, please contact Eva Field, TIGA PR
Manager on: 07814 039 983, or email
eva@tiga.org.
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