 |
Introducing DirectX 11
By Kevin Gee - [08.15.08]
In this sponsored feature, part of Gamasutra's XNA microsite, Microsoft's Kevin Gee explains in-depth the new features of DirectX 11, from improved multi-threading to Shader Model 5.0 and beyond. |
 |
What's New in PIX for Windows
By XNA Professional Game Platform Tools Team - [07.22.08]
In this technical article, part of the Gamasutra XNA microsite, the team behind graphics debugging tool PIX explains the improvements in the June 2008 release, also revealing a sneak peek at upcoming additions to the tool. |
 |
Common Performance Issues in Game Programming
By Becky Heineman - [06.17.08]
In this technical article, part of Microsoft's XNA-related Gamasutra microsite, XNA Developer Connection staffer and Interplay co-founder Becky Heineman gives tips on avoiding the 'Load-Hit-Store' performance-killer when making games.
|
 |
Games for Zune with XNA Game Studio 3.0
By Frank Savage - [05.02.08]
Microsoft's Frank Savage, development manager for the XNA Game Studio Express team, summarizes the capabilities of running XNA Framework games on its Zune portable music player.
|
 |
RAM, VRAM, and More RAM: 64-Bit Gaming Is Here
By Chuck Walbourn - [04.04.08]
In the fourth Microsoft-sponsored article on Gamasutra's XNA-themed microsite, XNA Developer Connection's Walbourn discusses the rise of 64-bit computing and gaming on Windows, explaining the technical specifics and programming advantages of 64-bit.
|
 |
Democratizing Game Distribution: The Next Step
By Dax Hawkins - [02.21.08]
Excited about the revelation of XNA's new peer-reviewed community distribution service for Xbox Live? Following the GDC keynote, Microsoft's Dax Hawkins goes in-depth on exactly how game submission, review, and posting will work for the Spring beta of the service.
|
|
 |
An Introduction and Overview of XAudio2
By Brian Schmidt - [01.29.08]
In this latest article posted at Gamasutra's special XNA section, Xbox/Windows sound guru Brian Schmidt discusses the new cross-platform audio library for Windows and Xbox 360, XAudio2, with much insight into the new audio API.
|
|
 |
Going Live - Announcing XNA Game Studio 2.0
By Chris Satchell and Frank Savage - [12.20.07]
This month's article gives you an insider's look into the new features of XNA Game Studio 2.0. In addition, we introduce you to the broader XNA organization which serves both professional and community developers on Microsoft platforms.
|