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June 1, 2020
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Go behind the scenes of Astroneer's big crafting overhaul at GDC Summer!  
by Staff [06.01.20]
It's never been more important for game makers to understand the nuances of updating live games, and at GDC Summer the Astroneer team will offer their own lessons learned on how to do it gracefully.
Design, Indie, GDC

Blog: Understanding open world level design - Part 3  
by Gamasutra Community [06.01.20]
Until now, I've mainly approached this subject from the angle of game and level design. But there is another angle that is gaining more importance in game design today: storytelling.
Design

Q&A: Storytelling through erasure in the astonishingly unique If Found  
by Bryant Francis [06.01.20]
If Found lead developer Laurla McGee explains the creative process and motivation behind If Found's erasing mechanic.
Design, Console/PC

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: A look back on the usefulness of video game manuals  
by Staff [05.29.20]
The recently passed Arnold Hendrick once shared his thoughts on the usefulness of manuals with Game Developers Conference. Take a look!
Design, Console/PC

Blog: Understanding open world level design - Part 2  
by Gamasutra Community [05.29.20]
In this second part of my ongoing series, I will cover a key need that an open world map must meet: player progression.
Design, Console/PC


Game Dev Digest Issue #46 - Testing, Profile, Optimization. Game Dev Tutorials. What's New... All That And More  
by Mike Marrone [06.01.20]
Game Dev Digest Issue #46 - Testing, Profile, Optimization. Game Dev Tutorials. What's New... All That And More. The latest from the free weekly Unity3d/gamedev newsletter.
Audio, Design, Programming, Production, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Level Design Breakdown: Ghost of Tsushima Gameplay Trailer  
by Eduardo Tassi [06.01.20]
Ghost of Tsushima Level design analysis. Production workflow deep dive; From creating a layout to blocking out in Unreal Engine 4.
Design, Console/PC

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Simon Carless [05.31.20]
Particularly this week, with all that’s going on, it feels weird to be putting out a newsletter about video games. But here's one anyway, covering the top games/links of the week.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

VGDC: Brandon Sheffield's 'All Time Greats' article/video picks 1
by Simon Carless [05.28.20]
Brandon Sheffield of Necrosoft Games & the Insert Credit podcast contributes some great, often retro & Japanese-focused picks for his favorite game culture links of all time.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Five Principles of Developing A Creative Strategy  
by Alice Guillaume [05.28.20]
Learn how to develop a creative strategy and pick up a few practical dos and don’ts for making profitable creatives.
Business/Marketing, Design, Indie, Smartphone/Tablet

Practical tips on technical Game Design Documentation (Part 2) 2
by Simone Cicchetti [05.28.20]
Second part of the articles about documentation for game designers -- in this part we are going to delve deep into technical aspects, sharing some tips and a general workflow when working with Google Docs.
Design


E-Line Media — Phoenix, Arizona, United States
[05.30.20]
Creative Director


Remedy Entertainment — Espoo, Finland
[05.29.20]
Game Director


Visual Concepts — Foothill Ranch, California, United States
[05.28.20]
Senior Systems Designer


Heart Machine — Culver City, California, United States
[05.28.20]
Quality Assurance Manager


Fred Rogers Productions — Pittsburgh, Pennsylvania, United States
[05.28.20]
Digital Producer
Fred Rogers Productions is looking for a Digital Producer to lead digital content development for a new animated series.

Digital Extremes Ltd. — London, Ontario, Canada
[05.25.20]
Senior Lighting Artist


Moon Studios — Remote, California, United States
[05.05.20]
Senior Designer