Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 25, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Blog: Creating a Discord bug-hunting leaderboard  
by Gamasutra Community [06.24.21]
Encouraging and thanking players for submitting bug reports by setting up a pipeline from in-game bug reporting to a Discord leaderboard bot via a Postgres database.
Design

Don't Miss: Rare's postmortem of the N64 hit GoldenEye 007  
by Staff [06.23.21]
It's the Nintendo 64's 25th anniversary. Celebrate with a look back at the making of one of its most popular games.
Design, Programming, Console/PC

Game localization for discovery: it's trickier than you think!  
by Gamasutra Staff [06.23.21]
Localization is a really important part of game discovery, since it opens up so many new potential markets for your PC/console games. But what are the best languages to localize to, and why?
Business/Marketing, Design, Console/PC

Meet your host of the 2021 IGF Awards: Victoria Tran!  
by Staff [06.23.21]
Innersloth Games’ Victoria Tran will be your host for the 2021 IGF Awards.
Design, Indie

Unity acquires 3D data optimization software provider Pixyz Software  
by Chris Kerr [06.23.21]
Unity has acquired 3D data preparation and optimization software provider Pixyz Software for an undisclosed fee.
Business/Marketing, Design, Programming, Console/PC

How Midwinter Entertainment improved Scavengers' gameplay with rigorous testing  
by Improbable [06.23.21]
Sponsored: Discover how a tactical collaboration empowered Midwinter Entertainment to focus on what they do best.
Design, Programming, Production, Console/PC, Social/Online, Sponsored Article


Mood changes based on real-time biometric measurements have an impact on the player experience  
by Helena Polman [12.31.69]
This blog post will discuss the results of my research, which is about enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
Design, Art, VR

Game localization for discovery: it's trickier than you think!  
by Simon Carless [12.31.69]
So, it turns out localization is a really important part of game discovery, since it opens up so many new potential markets for your PC/console games. How does localization and discovery interact?
Business/Marketing, Design, Production, Console/PC, Indie

Devlog 1. New weapon. Now I can kill by barrels!  
by Yali Papacubec [12.31.69]
First DEVBLOG post. Added New weapon. Now I can kill by barrels!
Design, Console/PC

Case study: Rubber Bandits' double Steam Prologue win  
by Simon Carless [12.31.69]
We check out the discovery success of the two custom Steam Prologues for multiplayer party game Rubber Bandits - plus lots more!
Business/Marketing, Design, Production, Console/PC, Indie

Some thoughts about the 'early game' phase of RTS  
by Brandon Casteel [12.31.69]
The 'early game' - or, the first few minutes of play in a real-time strategy game match, is a first impression that players experience over and over again, whether they're playing competitively or solo. It makes sense to try to do it right.
Design

The Logo Design Process - The steps involved in designing a logo for your game.  
by Massih Naisan [12.31.69]
This is an article explaining the step by step process on how to design a logo for your game, from the initial research to final logo design.
Business/Marketing, Design, Art, Indie


innogames — Hamburg, Germany
[06.24.21]
Concept Artist - New Mobile Game


Gameloft Australia Pty Ltd — Brisbane, Queensland, Australia
[06.22.21]
Lead Game Designer


Yacht Club Games — Los Angeles, California, United States
[06.22.21]
Mid-Senior Game Designer


Hinterland Studio Inc. — Vancouver/Victoria, British Columbia, Canada
[06.22.21]
Systems Design Lead (Co-Op, Online, New IP)


Moon Studios — Vienna, Remote, Remote
[06.22.21]
Senior Designer
Moon Studios is looking for a Senior Designer!

Deep Silver Volition — Champaign, Illinois, United States
[06.21.21]
Senior Animator


Insomniac Games — Burbank, California, United States
[06.21.21]
Design Manager
Insomniac Games - Looking for a Design Manager

Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Senior Concept Artist


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Combat Designer


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Senior Games Writer