Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Video: Designing Overwatch's social systems  
by Staff [05.06.21]
In this 2019 GDC talk, Blizzard Entertainment's Natasha Miller shares why Blizzard chose to prioritize social systems in Overwatch.
Design, Console/PC, Video

Blog: Why a community and retention strategy matters post-IDFA  
by Gamasutra Community [05.06.21]
Amidst the turmoil of Mega-MAU M&As, privacy changes and the uncertainty on re-targeting, studios may benefit from well-planned and executed community and retention strategies.
Business/Marketing, Design

Video: Obsidian's tools for authoring branching dialogue  
by Staff [05.05.21]
In this 2019 GDC session, Obsidian Entertainment's Carrie Patel & David Szymczyk discuss how narrative designers and game writers can get the most use out of conversation editors.
Design, Programming, Console/PC, Video

Three key discoverability takeaways from the Epic/Apple lawsuit  
by Gamasutra Staff [05.05.21]
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?
Business/Marketing, Design, Production, Console/PC, Indie

Discover how ZA/UM crafted Disco Elysium's outstanding narrative at GDC 2021  
by Staff [05.05.21]
Justin Keenan, one of the writers at ZA/UM who worked on the revered RPG Disco Elysium, will be on-hand at the all-virtual GDC 2021 to talk about shaping the game's outstanding narrative. GDC 2021 takes place July 19-23.
Design, Console/PC, Indie, GDC

Don't Miss: A classic postmortem of BioWare's Star Wars: Knights of the Old Republic 2
by Staff [05.04.21]
Creating a new type of combat system inside a 60-hour RPG was a daunting task. Yet that's exactly what BioWare did with its classic Star Wars: Knights of the Old Republic.
Design, Console/PC


Of Mice and Men - Making a Meaningful Scent System in Redwall  
by Chris Skaggs [12.31.69]
For a game featuring animals as characters we sought to create a unique, robust, and meaningful mechanic that revolves around scent. This was far easier said than done but we think we've landed on something that really sets our Redwall themed game apart
Design, Programming, Art, Console/PC, Indie

A Game With A Kitty 2: Darkside Adventures Review  
by Zachary Levin [12.31.69]
A review of the indie game "A Game With A Kitty 2: Darkside Adventures" by Zachary Levin.
Design, Indie

Jungle town: how we wanted to change the world for the better by creating a children's game  
by Dmitriy Makeyev [12.31.69]
The history of our game began in 2016, I said to my wife and muse: "Honey, I want to make a game for our daughter!" She supported me.
Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Three key discoverability takeaways from the Epic/Apple lawsuit  
by Simon Carless [12.31.69]
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?
Business/Marketing, Design, Production, Console/PC, Indie

What do devs really think of game platform cut?  
by Simon Carless [12.31.69]
We look at the GDC survey on game platform cut and the state of subscription services, as well as lots more neat game discovery news!
Business/Marketing, Design, Production, Console/PC, Indie

How the Creator of Mario Designs Games – Shigeru Miyamoto – Game Designer Spotlight  
by Caleb Compton [12.31.69]
If you play video games at all, odds are that you've played a game that was designed by Shigeru Miyamoto. But how does he do it? Let's find out in this week's "Game Designer Spotlight", looking at the history and design philosophy of Shigeru Miyamoto.
Design, Art, Console/PC


Sony PlayStation — San Francisco, California, United States
[05.06.21]
Sr. Product Manager, Player Engagement & Social Experiences
Sr. Product Manager, Player Engagement & Social Experiences

Sony PlayStation — San Francisco, California, United States
[05.06.21]
Sr. Director, UX Design
Sony PlayStation is looking for a Sr. Director, Product Design. This person is a key member of the UX Design leadership team and is responsible for the design of signature PlayStation experiences on and off console. This will give you the opportunity to drive world-class execution in interaction and visual disciplines. This position is focused on the core gameplay and community integration functionality at the heart of PS5 and on mobile.

innogames — Hamburg, Germany
[05.06.21]
Game Designer - Forge of Empires - Feature Design & UX



Visual Concepts — Austin, Texas, United States
[05.05.21]
Sr Designer


Insomniac Games — Burbank, California, United States
[05.05.21]
Design Manager
Insomniac Games - Looking for a Design Manager

Visual Concepts — Austin, Texas, United States
[05.05.21]
Designer


Visual Concepts — Austin, Texas, United States
[05.05.21]
Sr Artist, UI


Visual Concepts — Austin, Texas, United States
[05.05.21]
Senior Character Artist


Visual Concepts — Austin, Texas, United States
[05.05.21]
Director, Art