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October 21, 2017
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The developer of A Mortician's Tale talks death-positive game design  
by Bryant Francis [10.20.17]
See why one game developer decided to stare death in the face when making A Mortician's Tale.
Design, Console/PC, Video

Oculus SDK gains 8 new, experimental modes of VR locomotion  
by Alex Wawro [10.20.17]
Oculus' recent blog highlighting the new movement methods makes for intriguing reading, especially if you're a VR dev grappling with the problem of how to get people moving without making them sick.

Twitch taps Dustforce dev to make a game played inside Twitch  
by Alex Wawro [10.20.17]
It's an interesting example of what a game dev can do with Twitch's new Extensions toolset, which allows streamers to embed interactive elements into their broadcasts.
Business/Marketing, Design, Social/Online

Chat with the developer of A Mortician's Tale at 3PM EDT  
by Bryant Francis [10.20.17]
We're talking to the developer of the death-positive funeral home simulator A Mortician's Tale at 3PM EDT.
Design, Console/PC, Video

Developer interview: The one-man studio behind Jettomero  
by John Harris [10.20.17]
Gamasutra did a livestream chat with the solo developer of the clumsy giant robot game Jettomero: Hero of the Universe. Here are some highlights from the conversation.
Business/Marketing, Design, Art, Console/PC, Indie, Video

Blog: Can Capcom's Puzzle Fighter deliver a knock out? 2
by Gamasutra Community [10.20.17]
Renowned Japanese developer Capcom has brought back it's 90's classic Puzzle Fighter game to mobile, but how does it stack up?
Business/Marketing, Design

Designer Diary - Trailer Park Boys: Greasy Money  
by David Rohrl [10.20.17]
Trailer Park Boys: Greasy Money is an unusual idle game that violates many of the genre's design conventions. This is an inside account of the game's journey and the key design decisions that led to its success.

Why you Need to Understand the Business of Game Development  
by Josh Bycer [10.20.17]
Today's post looks at the common trap that many first time designers fall into when beginning a company: Ignoring the business side when it comes to building a video game.
Business/Marketing, Design, Production, Console/PC, Indie

Top 7 tips for creating a unique game character  
by Herbert Llanas [10.20.17]
Use the following 7 advices and you’ll be able to come up with a gorgeous, unique character before you know it.
Design, Console/PC, Smartphone/Tablet

The Anti-Pattern of Optional Goals in Tasklists  
by Nikhil Murthy [10.20.17]
How optional goals and tasklists conflict with each other.
Design, Indie

Four Reasons You Need a Game Design Document  
by Jasmine Greene [10.19.17]
Whether you're a team or solo developer, a game design document is a perfect tool for game creation to marketing.
Design, Indie

The Foundation of Metroidvania Design 2
by Josh Bycer [10.19.17]
Metroidvania Design has become an interesting sub-genre of video games, and in this post, I'm going to break down the three core parts that make up the design.
Design, Console/PC, Indie

iGotcha Studios — Stockholm, Sweden
Senior Game Design Lead

Infinity Ward / Activision — woodland hills, California, United States
Senior Visual Effects Artist
You will use our in-house particle editor to author high quality, photo-real particle effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project and implement them into our game engine.

Infinity Ward / Activision — Woodland Hills, California, United States
Senior Environment Artist
Infinity Ward is looking for a talented Senior Environment Artist. This person will be responsible for the construction of run-time game environments and should have experience in modeling, texturing, and lighting of a scene.

Crystal Dynamics — Redwood City, California, United States
Creative Director

Tilting Point — New York City, New York, United States
Senior Game Designer

Tilting Point — New York, New York, United States
Senior Product Manager

Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
UI Designer

Deck Nine Games — Westminster, Colorado, United States
Senior Console Programmer
Deck Nine is looking for senior console programmers to join our team in Westminster, Colorado. We're focused on making amazing story-based games with deeply moving characters and stories. The first episode of our latest game, Life is Strange: Before the Storm has received a 96% approval rating from Steam. As a senior member of the team, you'll be involved in gameplay, engine, tool and graphics work on all of our key games.

Telltale Games — San Rafael, California, United States
Narrative Designer

Bohemia Interactive Simulations — Prague, Czech Republic
Product Owner / Team Leader