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July 31, 2021
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Get a job: Bytro Labs GmbH needs a Lead Game Designer  
by Staff [07.30.21]
German developer Bytro Labs GmbH is looking for a Lead Game Designer.
Design, Console/PC, Recruitment

Don't Miss: Opinion: Civilization VI's (Green) New Deal  
by Katherine Cross [07.29.21]
In Civilization VI's latest expansion Gathering Storm, the world fights back and your actions have far-reaching, unintended consequences down the ages and across the whole of the map.
Design, Console/PC

The faces of 'the creator economy' for DIY games  
by Gamasutra Staff [07.29.21]
Who are the 'creators who aren’t full-time game devs' making popular games and mods for game creation platforms? We explore game discovery by talking to them.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Spelunky, indie life, and finding success with Derek Yu - GDC Podcast Ep. 22  
by Kris Graft [07.29.21]
Spelunky developer Derek Yu joins Gamasutra's Kris Graft and Alissa McAloon in a live GDC Podcast to talk all things Spelunky, how indie game development has changed over the years, and how game development is an exploration of ideas.
Design, Indie, GDC

Blog: GDC 2021 Wrapup - The Best Slides of the Event  
by Gamasutra Community [07.28.21]
For every GDC, Chris Zukowski recaps the conference not by the best talks but by the best slides so that you can get back to making your games and not watching talks. Here's the latest roundup.
Business/Marketing, Design

Q&A: Defining the detail-driven gameplay of Dyson Sphere Program  
by John Harris [07.28.21]
Dyson Sphere Program tasks players with building an impossibly massive power source capable of saving all of humanity. Here's how a team of five took on a project of planetary scale.
Design, Console/PC, Indie, Video


(User Research) Make a questionnaire to talk to players better  
by Yongcheng Liu [12.31.69]
In this article, the main idea I want to share is what needs to be done before questionnaire design: how to clarify the questionnaire research problems, and what needs to be done from research problems to questionnaire design.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Bloodhunt, Battle Royals, and Onboarding  
by Eran Arbel [12.31.69]
Battle Royale focused games are very popular right now. Every once in a while, a new one comes out and very few of them actually penetrate. I think it’s mostly about the onboarding.
Business/Marketing, Design, Social/Online

Directing Virtual Characters in Wayward Strand, Part 1  
by Jason Bakker [12.31.69]
Exploring the design and tech behind directing Wayward Strand's character animations in Unity - including how we've set up our animator controllers to allow for continuous, complex character animation.
Design, Programming

The faces of 'the creator economy' for DIY games  
by Simon Carless [12.31.69]
Who are the 'creators who aren’t full-time game devs' making popular games and mods for game creation platforms? We explore game discovery by talking to them.
Business/Marketing, Design, Production, Console/PC, Indie

GDC 2021 Wrapup: The Best Slides of the Event  
by Chris Zukowski [12.31.69]
Fore every GDC I like to recap the conference not by the best talks but by the best slides so that you can get back to making your games and not watching talks.
Business/Marketing, Design

How to Write a Quest-Based RPG  
by Giannis Georgiou [12.31.69]
Last week, I posted an article on completionism, which came with a little companion game. This is a short account of how that game was made, using Arcweave.
Design, Programming, Indie


Bytro Labs GmbH — Hamburg, Germany
[07.30.21]
Lead Game Designer (f/m/x)


Bytro Labs GmbH — Hamburg, Germany
[07.30.21]
Senior UI Artist (f/m/x)


Insomniac Games — Burbank, California, United States
[07.29.21]
Senior Designer
Insomniac Games - Sr. Designer

Legends of Learning — Baltimore, Maryland, United States
[07.29.21]
Senior Systems Designer - $150k - Remote OK
Senior Systems Designer - We are looking for an experienced COMMERCIAL Game Designer, NOT Learning Game Designers

SMU Guildhall — Dallas, Texas, United States
[07.29.21]
Professor of Practice


innogames — Hamburg, Germany
[07.29.21]
Game Designer - Elvenar - Event Design & Live Ops


Robot Gentleman Sp. z o.o. — Poznan, Poland
[07.29.21]
Writer


Treyarch / Activision — Santa Monica, California, United States
[07.28.21]
Associate Systems Designer
Treyarch is searching for a talented Associate Systems Designer to be the next member of our Global Systems Design Team

Sucker Punch Productions — Bellevue, Washington, United States
[07.28.21]
AI Systems Designer


Ramen VR — San Leandro, California, United States
[07.28.21]
Junior Content Designer (Remote)