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October 23, 2020
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Video: How internal game jams can help art teams.  
by Staff [10.23.20]
In this 2018 GDC session, Riot Games' Peet Cooper goes over his experiences and some invaluable lessons he has learned from doing internal game jams like Riot's Thunderdome.
Design, Console/PC, Video

We need to talk about Steam & China  
by Gamasutra Staff [10.22.20]
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
Business/Marketing, Design, Production, Art, Console/PC, Indie

Get a job: Question is hiring a Level Designer  
by Staff [10.22.20]
The folks at Question are looking for a talented Level Designer for their team. Apply now!
Design, Console/PC, Recruitment

EA hit with class action lawsuit in Canada over loot box usage  
by Chris Kerr [10.22.20]
A class action lawsuit has been filed against EA in Canada accusing the publisher of breaching the country's Criminal Code by including loot boxes in its games. 
Business/Marketing, Design, Console/PC

Video: The developers of Ghostrunner discuss the making a cyberpunk platformer  
by Staff [10.21.20]
Check out this conversation with the folks behind the upcoming cyberpunk platformer Ghostrunner.
Design, Console/PC, Video

Don't Miss: The designer is god--or the devil--in The Talos Principle 4
by Staff [10.21.20]
The Talos Principle presents players with theological questions as well as puzzles. 'The Garden of Eden is a perfect fit for a story about creating a new intelligence,' says co-writer Jonas Kyratzes.
Design, Console/PC, Indie


Why mobile games suck?  
by Martin Kr [10.23.20]
A rant about the state of the mobile game market
Design, Smartphone/Tablet

Game Dev Digest Issue #67 - The Re-create Issue  
by Mike Marrone [10.23.20]
Game Dev Digest Issue #67 - The Re-create Issue. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR

We need to talk about Steam & China  
by Simon Carless [10.22.20]
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
Business/Marketing, Design, Production, Console/PC, Indie

Data Deep Dive: 'Meteorfall: Krumit's Tale' on Steam  
by Simon Carless [10.21.20]
Want lots of real-world Steam data (wishlists, actual revenue?) on Meteorfall: Krumit’s Tale, a deckbuilding roguelike title that recently launched out of Early Access. That's what we're giving you here!
Business/Marketing, Design, Production, Console/PC, Indie

Will 4K/60fps Be The Next-Gen Standard? Not a Chance!  
by Daniel Camilo [10.21.20]
Marketing from both Sony and Microsoft want you to believe 4K/60fps will be the continuous standard for this next generation. However, once we get past all the cross-gen launch titles, expect a lot of performance diversity.
Business/Marketing, Design, Console/PC

Part I - Whack-A-Pol 2020: Politics made us do it.  
by Adam Saslow [10.20.20]
A significant portion of the mobile gaming demographic represents a cohort that is difficult to poll. We've decided to run a little experiment.
Design, Programming, Production, Serious, Indie, Smartphone/Tablet


Deep Silver Volition — Champaign, Illinois, United States
[10.23.20]
Junior Gameplay Programmer


Remedy Entertainment — Espoo, Finland
[10.23.20]
UX Designer


Sucker Punch Productions — Bellevue, Washington, United States
[10.22.20]
Narrative Writer
DESIGN - Narrative Writer

Airship Syndicate — Austin, Texas, United States
[10.22.20]
Mid to Senior Worldbuilder - Unreal Engine


Airship Syndicate — Austin, Texas, United States
[10.22.20]
Senior VFX Artist


Question — Tiburon, California, United States
[10.22.20]
Level Designer - Unreal - WFH


Insomniac Games — Burbank, California, United States
[10.22.20]
Lead Level Designer
Insomniac Games - Lead Level Designer

Deep Silver Volition — Champaign, Illinois, United States
[10.19.20]
Narrative Designer


Insomniac Games — Burbank, California, United States
[10.18.20]
Lead Engine Programmer
Lead Engine Programmer

The Behemoth — San Diego, California, United States
[10.14.20]
Experienced Network Programmer