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August 17, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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What live game developers can learn from studying urban planning  
by Gamasutra Community [08.17.18]
Spurred by a recent visit home, Amplitude Studios' Maxence Voleau reflects on some good lessons that game devs can learn from how cities inform people about roadwork & other aspects of urban planning.
Design, Production, Console/PC, Indie, Social/Online

Video: How to design games with user experience in mind  
by Staff [08.16.18]
In this GDC 2016 talk, educator Christina Wodtke explores the core principles of user experience design philosophy, and how it can help create games that are elegant and complete experiences.
Design, Console/PC, Video

Watch Phantom Doctrine's lead designer talk about abandoning RNG  
by Bryant Francis [08.16.18]
The lead designer of Phantom Doctrine joins Gamasutra to discuss abandoning RNG, how to make fictional conspiracy theories, and more.
Design, Console/PC, Video

Don't Miss: Devs reflect on the impact and legacy of Burnout Paradise 1
by Staff [08.16.18]
We could have titled this feature (in which Burnout Paradise co-creator Alex Ward & other devs reflect on the design & impact of the influential open-world racer) Paradise Lost & Found, but we didn't.
Design, Console/PC, Indie

Chat with the lead designers of Phantom Doctrine at 3PM EDT  
by Bryant Francis [08.16.18]
We're talking to the lead developers of Phantom Doctrine starting at 3PM EDT.
Design, Console/PC, Video

Blog: How to make a Discord RPG - Part 3  
by Gamasutra Community [08.16.18]
This third part of this blog series covers the technology used to build my Discord RPG, including servers, database and API choices.
Design, Programming


Mastering the road ahead: How urban planning can inspire your game updates.  
by Maxence Voleau [08.16.18]
How we experience cities can provide meaningful insights into game balance, managing content and onboarding when updating games.
Design, Production, Console/PC, Social/Online

What are we talking about when we talk about systemic narrative. 7
by Victor Sanchez [08.15.18]
What is Systemic Narrative and how it can improve current narrative approaches?
Design, Programming, Console/PC, Indie

How to make a Discord RPG: Part 3  
by Adrian Hawkins [08.15.18]
In parts 1 and 2 we talked about the design of our Discord RPG; part 3 of this blog series covers the technology used to build it, including servers, database and API choices.
Design, Programming, Indie

Game Designer Spotlight: Shigeru Miyamoto  
by Caleb Compton [08.14.18]
Most people know who directed their favorite movie or wrote their favorite book, but the people who make games are often unknown. In this series I hope to spotlight some of the best game designers around starting with an all-time great, Shigeru Miyamoto
Business/Marketing, Design, Art

Flaws Of An Undead Genre - What's Wrong With Point & Click Adventures? 17
by Marcus Bumer [08.14.18]
We asked Twitter about the flaws of Point & Click Adventures. Here's a summary of what people told us.
Design, Indie

The Design is the Implementation  
by Daniel Shumway [08.14.18]
In Reset Hard, I eschew tricks and clever programming in favor of direct, honest systems. This allows me to design mechanics with a greater degree of consistency and flexibility.
Design, Programming, Indie


Bohemia Interactive Simulations — Prague, Czech Republic
[08.16.18]
UI/UX Designer (Mid/Senior)


Deep Silver Volition — Champaign, Illinois, United States
[08.15.18]
Temporary Level Designer


Deep Silver Volition — Champaign, Illinois, United States
[08.15.18]
Senior Level Designer


Velan Studios — Troy, New York, United States
[08.15.18]
Sr. Multiplayer Level Designer


Roblox — San Mateo, California, United States
[08.14.18]
Sr. UX Designer
Sr. UX Designer

Roblox — San Mateo, California, United States
[08.14.18]
Technical Artist
Technical Artist

Gear Inc. — Hanoi, Vietnam
[08.14.18]
Remote Senior Game Designer


Crystal Dynamics — Redwood City, California, United States
[08.13.18]
External Lead Designer


Digital Extremes Ltd. — London, Ontario, Canada
[08.13.18]
Senior Lighting Artist


innogames — Hamburg, Germany
[08.13.18]
Head of Art