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January 21, 2020
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Wherever you are in your game design career, come advance it at GDC!  
by Staff [01.20.20]
Are you a game designer interested in attending GDC 2020 this March? Don't miss these opportunities to attend sessions from industry experts and learn tips and techniques relevant to your needs!
Design, Console/PC, Indie, Smartphone/Tablet, GDC

Blog: How to keep adding content without hitting a limit 1
by Gamasutra Community [01.20.20]
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
Design, Production

Get a job: Be a Principal Writer at Deep Silver Volition  
by Staff [01.17.20]
The Champaign, Illinois studio seeks a candidate adept at writing and storytelling for AAA open-world action games, while also being able to direct, inspire, and mentor writers and other devs.
Design, Console/PC, GDC

Don't Miss: Making Horizon Zero Dawn's Machines feel like living creatures 4
by Willie Clark [01.17.20]
Horizon Zero Dawn's Machines are clearly automatons, with their inner workings plainly visible. But they also exhibit unmistakable animal-like behavior and movements. Learn how in this classic chat!
Design, Console/PC

Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Gamasutra Staff [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

The top 7 reasons women quit game development
by Pixelles [01.17.20]
Game development-focused feminist non-profit Pixelles highlights problem areas--and solutions--in retaining women within game development studios.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Simon Carless [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

I Hate Roguelikes, And So Should You! 11
by R. Hunter Gough [01.17.20]
Roguelikes combine permadeath with an enormous amount of randomness. That's not too bad, and can be fun if handled well, but roguelike randomness is far more problematic than just that...
Design

Game Dev Digest Issue #27 - OpenUPM, UVs, Reducing Memory, DOTS, Sounds, and ML  
by Mike Marrone [01.17.20]
Game Dev Digest. The free weekly Unity game dev newsletter. Issue #27 - OpenUPM, UVs, Reducing Memory, DOTS, Sounds, and ML.
Audio, Design, Programming, Art, Indie

Tips on improving your free-to-play in-game store  
by Vasiliy Sabirov [01.16.20]
How to improve your in-game free-to-play store: tips on what to sell there to different audiences, how many items to display in one category, how to rank those items, marketing moves on different markets and many more.
Business/Marketing, Design, Indie, Social/Online, Smartphone/Tablet

On Flow  
by Emil Glans [01.15.20]
How to make use of traversal spaces and make them fun and interactive for the player.
Design, Console/PC, Serious, Indie, VR

How Games Tell a Story: Exploring the Different Methods of Interactive Storytelling  
by Randen Banuelos [01.14.20]
This post looks into five unique games to explore how they tell their stories, from the player playing through a heavily cinematic plot through pure environmental storytelling, while also looking at how each method excels in certain aspects of narrative.
Design, Console/PC, Indie, Social/Online


HERE — Carlsbad, California, United States
[01.20.20]
Sr Software Enginer- Unity 3D


Deep Silver Volition — Champaign, Illinois, United States
[01.16.20]
Principal Writer


Gear Inc. — Hanoi, Vietnam
[01.16.20]
[Vietnam] Game Designer


Sucker Punch Productions — Bellevue, Washington, United States
[01.15.20]
Gameplay Programmer
Gameplay Programmer

Heart Machine — Culver City, California, United States
[01.14.20]
VFX Artist


Insomniac Games — Burbank, California, United States
[01.14.20]
Lead Level Designer
Insomniac Games - Lead Level Designer

Futureplay — Helsinki, Finland
[01.14.20]
Senior Game Designer


Lawrence Technological University — Southfield, Michigan, United States
[01.10.20]
Full Time Faculty in Design: Game Art


Evening Star — Los Angeles, California, United States
[01.09.20]
Art Manager