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September 21, 2017
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Report: Buried in the Switch is code to run NES Golf on the date Iwata died  
by Alex Wawro [09.20.17]
Reports and videos suggest there's a version of NESGolfcoded into Nintendo's new Switch console, modified to be played with motion controls -- but only on the anniversary of Iwata's passing.
Design, Console/PC, Video

Tips for surviving Early Access from Ark: Survival Evolved's lead designer  
by Bryant Francis [09.20.17]
Now that Ark: Survival Evolved has left Early Access, we talked with Studio Wildcard co-founder Jeremy Stieglitz about what he's learned about this new field of game development.
Design, Production, Console/PC, Video

Video: How (and when) to not give up on your game  
by Staff [09.20.17]
At GDC 207, Brandon Sheffield walks devs through how and why, if you have a game out, you sell it again -- be that to different platform holders, different regions, or even through a different model.
Design, Production, Indie

VRDC Speaker Q&A: Adam Orth discusses the importance of creating believable VR spaces  
by Emma Kidwell [09.20.17]
Adam Orth discusses the importance of creating believable and immersive VR worlds through 4 unique experiences lenses, products and platforms.
Design

Get a job: Be a Design Director at Iron Galaxy Studios  
by Staff [09.20.17]
The developer behind the Killer Instinct series is looking for an experienced and creative leader to join its studio in the role of Design Director.
Design, Recruitment

Chat with Ark: Survival Evolved lead designer Jeremy Stieglitz at 3PM EDT  
by Bryant Francis [09.20.17]
We're chatting with one of the lead designers behind Ark: Survival Evolved today at 3PM EDT.
Design, Production, Console/PC, Video


Fantasy character sound design - Video Tutorial  
by Alex Mars [09.20.17]
Today I'm gonna show you how to make a fantasy character sound.
Audio, Design

Top 5 Common Mistakes of Playable Ads  
by Ben Chong [09.20.17]
A list of 5 common mistakes that we observed on playable ads.
Business/Marketing, Design, Production, Smartphone/Tablet

Level Design Lobby - Podcast  
by Max Pears [09.20.17]
I have launched my new podcast about video games. Level Design Lobby FInd out more info
Design, Production, Art, Serious, Indie

Marketing your game on Youtube.  
by Megh Jagad [09.20.17]
Marketing your game on Youtube.
Business/Marketing, Design, Social/Online

Dissecting Design -- Why Idle Games are so Addicting 1
by Josh Bycer [09.19.17]
Josh Bycer of Game-Wisdom takes a look into the Idle/Clicker Genre to explain how these games manage to hook people despite having little gameplay.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Game Design Inspirations: Fortnite's Battle Royale Pivot  
by Paul Gadi [09.19.17]
For a game that at its core is a cooperative sandbox game, Fortnite's Battle Royale pivot is refreshing and commendable.
Design, Console/PC


Pixelberry Studios — Mountain View, California, United States
[09.20.17]
Senior Game Writer


Iron Galaxy Studios — Chicago, Illinois, United States
[09.20.17]
Design Director
Iron Galaxy Studios, an established independent developer best known for the Killer Instinct series, is looking for a talented Design Director. If you’re interested in an environment to showcase your talents across multiple exciting projects, this job is for you.

Crystal Dynamics — Redwood City, California, United States
[09.20.17]
Executive Producer


Heart Machine — Los Angeles, California, United States
[09.19.17]
Environment Artist


Sanzaru Games Inc. — Foster City , California, United States
[09.19.17]
VFX Artist
VFX Artist for Xbox One, PS4, PC, and Oculus Rift

Sanzaru Games Inc. — Foster City , California, United States
[09.19.17]
UI Artist
Sanzaru Games is looking for a talented UI Artist to join our development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists. As a UI Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA visual effects.

Respawn Entertainment — Los Angeles, California, United States
[09.19.17]
Senior VFX Artist
We're looking for a highly skilled VFX Artist who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. We’re picturing someone who is passionate about the doing VFX for FPS video games. If this sounds like you, we're looking forward to seeing your resume!

Sanzaru Games Inc. — Foster City, California, United States
[09.18.17]
Environment Artist
Sanzaru Games is looking for a visionary World and Environment Artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists.

Skydance Interactive — Marina Del Rey, California, United States
[09.15.17]
Narrative Designer
Narrative Designer

Infinity Ward / Activision — woodland hills, California, United States
[09.14.17]
Senior Visual Effects Artist
You will use our in-house particle editor to author high quality, photo-real particle effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project and implement them into our game engine.