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December 17, 2018
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Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Gamasutra Staff [12.17.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: The process of updating Fruit Ninja and Jetpack Joyride  
by Staff [12.14.18]
In this GDC 2012 talk, Halfbrick Studios' Luke Muscat goes over the ever evolving process at Halfbrick Studio for updating and maintaining its popular iOS releases.
Design, Smartphone/Tablet, Video

Fortnite dev team removes Infinity Blade for being 'overpowered'  
by Emma Kidwell [12.14.18]
The Infinity Blade is no more, says Fortnite developer Epic Games. In a tweet published today, the studio explains that the weapon is being removed for being overpowered and poorly balanced.
Design, Console/PC

Best of 2018: 'BOY' was Atreus tricky to implement, says God of War lead 10
by Steven T. Wright [12.14.18]
"I was told multiple times, 'scale it back, change it so he's simpler,'" said God of War director Cory Barlog. "I was even told to consider cutting him out of the game."
Design, Console/PC

Human values in game design: An approach for designing emergent storytelling 2
by Gamasutra Community [12.14.18]
11 bit Studios lead designer Jakub Stokalski outlines his "values-driven game design approach" that was implemented in the hit game Frostpunk.
Design

Blog: What trends should you know about going into 2019?  
by Gamasutra Community [12.14.18]
Observations from working on 50+ indie game marketing campaigns in 2018 -- and some tips for how to give your game the best chance of success in 2019.
Business/Marketing, Design


Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Simon Carless [12.16.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

I’m A Fraud – The Signed Confessions of Michael Heron  
by Michael Heron [12.16.18]
My name is Dr. Michael James Heron.  And I’m a fraud.  Herein lies my confession, in the dying days of the Year of our Lord, 2018. 
Business/Marketing, Design, Production, Serious, Social/Online

Comparing Player Motivation in the Metro Series  
by Michael Palmateer [12.16.18]
A discussion on the flexibility of play style given to players of the Metro games, as well as the superb level design of the Metro series.
Design, Console/PC, Serious

Diegetic Games  
by Andrew Salvaterra [12.16.18]
An article about diegetic games
Design, Indie

Paideia and Ludus - A Comparison of Play and Rules in Dungeons and Dragons  
by Jim Spagnola III [12.16.18]
An examination of the advantage-disadvantage system in 5th Edition versus the Situational Bonus system in 3.5 edition from the lens of rules and play.
Design, Social/Online

XCOM Enemy Within (Long War Modded Edition): RNG, Tactics & Death ^10th  
by Shane Francis [12.16.18]
Summary of how Long War implementation of XCOM: Enemy Within enhanced features of the vanilla game
Design, Console/PC


Digital Extremes Ltd. — London, Ontario, Canada
[12.16.18]
Senior Lighting Artist


Sucker Punch Productions — Bellevue, Washington, United States
[12.14.18]
Cinematic Animator


Columbia College Chicago — Chicago, Illinois, United States
[12.14.18]
Assistant Professor Game Design


Purdue University — West Lafayette, Indiana, United States
[12.13.18]
Professor of Practice in Game Development and Design


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Senior Producer (f/m)


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Level Artist (m/f)


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Level Designer (m/f)


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Senior 3D Artist (m/f)


Deep Silver FISHLABS — Hamburg, Germany
[12.12.18]
Senior Animater - Games (m/f)


Jade Ember Studios — Boulder, Colorado, United States
[12.11.18]
Level Designer