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Don't Miss: Monolith Productions' postmortem of Middle-earth: Shadow of Mordor 7
by Staff [01.15.21]
What went right and wrong during development of the award-winning open-world game Middle-earth: Shadow of Mordor, an "enormously educational experience" for Monolith.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Don't Miss: A Bloodstained Q&A with Koji 'Iga' Igarashi  
by Staff [01.14.21]
Legendary game developer Koji "Iga" Igarashi of Castlevania: Symphony of the Night fame answers our questions about the making of his latest game, Bloodstained: Ritual of the Night.
Business/Marketing, Design, Console/PC, Indie

Registration is now open for the GDC Masterclass spring sessions  
by Staff [01.14.21]
It's time for the next round of GDC Masterclass sessions! You can now register for several amazing courses taking place this spring.
Business/Marketing, Design, Production, Console/PC

Blog: The successful steps of Early Access games  
by Gamasutra Community [01.14.21]
Today, we're going to look at what Early Access means in the current market and the steps you need to take to make it a success.
Design, Console/PC

How did Rust make $1 million in Steam revenue in a day - twice?  
by Gamasutra Staff [01.13.21]
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Business/Marketing, Design, Production, Console/PC, Indie

Blog: Redesigning a survival game HUD UI for The Long Dark 2
by Gamasutra Community [01.13.21]
Try to solve this challenge: convey to the player over 10 different game states without breaking immersion.
Design


Untitled Goose Game: The Importance of Having a Unified Theme  
by Aidan Herron [12.31.69]
How an unsuspecting indie title became a textbook example of thematic excellence in game design.
Design, Console/PC

Game Dev Digest Issue #77 - Modelling and more  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #77 - Modelling and more. The latest from the free weekly #Unity3d/#gamedev newsletter.
Design, Programming, Art, Console/PC, Serious, Indie, Smartphone/Tablet

Ion Cannon Online: How Do We Improve Support Powers in RTS?  
by Brandon Casteel [12.31.69]
Support powers are a controversial topic in the RTS space. Their greatest strengths come hand-in-hand with their greatest weaknesses. This piece addresses the types of support power and how to improve these abilities in RTS games.
Design

How did Rust make $1 million in Steam revenue in a day - twice?  
by Simon Carless [12.31.69]
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Business/Marketing, Design, Console/PC, Indie

How OK/NORMAL meditates on the endless loop stage  
by Matt Morey [12.31.69]
How OK/NORMAL uses an uncharacteristically long segment to harness mundanity and get inside the player's head
Design, Indie

Getting your big break - 2021 edition (Video game music composer)  
by Winifred Phillips [12.31.69]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR


Square Enix, Inc. — El Segundo, California, United States
[01.15.21]
Senior Web Developer


Gunfire Games — Austin, Texas, United States
[01.15.21]
Senior Boss Designer


innogames — Hamburg, Germany
[01.15.21]
Game Designer - Forge of Empires


Airship Syndicate — Austin, Texas, United States
[01.13.21]
Mid to Senior Worldbuilder - Unreal Engine


Insomniac Games — Burbank, California, United States
[01.11.21]
Senior Designer
Insomniac Games - Sr. Designer

innogames — Hamburg, Germany
[01.11.21]
Game Designer - New Mobile Game


innogames — Hamburg, Germany
[01.11.21]
UI Artist - Forge of Empires